diff options
Diffstat (limited to 'game/missile/MissileSubScene.cpp')
| -rw-r--r-- | game/missile/MissileSubScene.cpp | 4 | 
1 files changed, 3 insertions, 1 deletions
diff --git a/game/missile/MissileSubScene.cpp b/game/missile/MissileSubScene.cpp index db49f88..59d8221 100644 --- a/game/missile/MissileSubScene.cpp +++ b/game/missile/MissileSubScene.cpp @@ -65,6 +65,7 @@ void MissileSubScene::create(crepe::Scene & scn) {  	missle.add_component<Animator>(  		missle_sprite, ivec2 {32, 32}, uvec2 {4, 1},  		Animator::Data { +			.fps = 15,  			.looping = true,  		}  	); @@ -72,6 +73,7 @@ void MissileSubScene::create(crepe::Scene & scn) {  	missle.add_component<Animator>(  		missle_thruster_sprite, ivec2 {64, 64}, uvec2 {4, 2},  		Animator::Data { +			.fps = 15,  			.looping = true,  		}  	); @@ -86,7 +88,7 @@ void MissileSubScene::create(crepe::Scene & scn) {  	missile_explosion_sprite.active = false;  	explosion_anim.active = false; -	std::uniform_int_distribution<> dist(140, 200); +	std::uniform_int_distribution<> dist(200, 250);  	missle.add_component<Rigidbody>(Rigidbody::Data {  		.body_type = Rigidbody::BodyType::KINEMATIC,  		.max_linear_velocity = static_cast<float>(dist(gen)),  |