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path: root/game/missile/AlertSubScene.cpp
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Diffstat (limited to 'game/missile/AlertSubScene.cpp')
-rw-r--r--game/missile/AlertSubScene.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/game/missile/AlertSubScene.cpp b/game/missile/AlertSubScene.cpp
index c3379e8..8d59f97 100644
--- a/game/missile/AlertSubScene.cpp
+++ b/game/missile/AlertSubScene.cpp
@@ -1,10 +1,9 @@
#include "AlertSubScene.h"
#include "../Config.h"
-#include "api/Animator.h"
-#include "api/BehaviorScript.h"
-#include "api/Scene.h"
-#include "api/Sprite.h"
-#include "missile/AlertScript.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
using namespace crepe;
@@ -13,8 +12,6 @@ MissileAlert::MissileAlert(Scene& scn){
Asset missile_alert_ss {"asset/obstacles/missile/missileAlert.png"};
- //alert.add_component<BehaviorScript>().set_script<AlertScript>();
-
auto & missile_alert_sprite = alert.add_component<Sprite>(
missile_alert_ss,
Sprite::Data {