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-rw-r--r--game/menus/ButtonReplaySubScript.cpp5
-rw-r--r--game/menus/ButtonReplaySubScript.h1
-rw-r--r--game/menus/ButtonSubScene.cpp7
-rw-r--r--game/menus/endgame/EndGameSubScript.cpp2
-rw-r--r--game/menus/mainmenu/CreditsSubScene.cpp30
-rw-r--r--game/menus/mainmenu/CreditsSubScript.cpp4
-rw-r--r--game/menus/mainmenu/CreditsSubScript.h2
7 files changed, 27 insertions, 24 deletions
diff --git a/game/menus/ButtonReplaySubScript.cpp b/game/menus/ButtonReplaySubScript.cpp
index 26cb8ee..9308350 100644
--- a/game/menus/ButtonReplaySubScript.cpp
+++ b/game/menus/ButtonReplaySubScript.cpp
@@ -1,9 +1,9 @@
#include "ButtonReplaySubScript.h"
#include "MenusConfig.h"
+#include "../Events.h"
#include <crepe/api/AudioSource.h>
#include <crepe/types.h>
-#include "../Events.h"
using namespace crepe;
using namespace std;
@@ -19,13 +19,12 @@ void ButtonReplaySubScript::init() {
replay.record_start();
}
-
bool ButtonReplaySubScript::on_button_press(const ButtonPressEvent & e) {
replay.play(this->recording);
return false;
}
-bool ButtonReplaySubScript::set_recording(){
+bool ButtonReplaySubScript::set_recording() {
this->recording = replay.record_end();
return false;
}
diff --git a/game/menus/ButtonReplaySubScript.h b/game/menus/ButtonReplaySubScript.h
index 7e63d06..bfc684d 100644
--- a/game/menus/ButtonReplaySubScript.h
+++ b/game/menus/ButtonReplaySubScript.h
@@ -8,6 +8,7 @@ class ButtonReplaySubScript : public IButtonScript {
public:
void init() override;
bool on_button_press(const crepe::ButtonPressEvent & e);
+
private:
crepe::recording_t recording = 0;
bool set_recording();
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp
index d657be9..30646f1 100644
--- a/game/menus/ButtonSubScene.cpp
+++ b/game/menus/ButtonSubScene.cpp
@@ -62,12 +62,11 @@ void ButtonSubScene::set_script(crepe::GameObject & button_object, const Data &
.set_script<ButtonNextMainMenuSubScript>();
break;
case ScriptSelect::REPLAY:
- button_object.add_component<BehaviorScript>()
- .set_script<ButtonReplaySubScript>();
+ button_object.add_component<BehaviorScript>().set_script<ButtonReplaySubScript>();
break;
case ScriptSelect::CREDITS_BACK:
- button_object.add_component<BehaviorScript>()
- .set_script<CreditsSubScript>(data.tag);
+ button_object.add_component<BehaviorScript>().set_script<CreditsSubScript>(data.tag
+ );
break;
case ScriptSelect::CREDITS_SHOW:
button_object.add_component<BehaviorScript>()
diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp
index 08a9f8c..6edfe7b 100644
--- a/game/menus/endgame/EndGameSubScript.cpp
+++ b/game/menus/endgame/EndGameSubScript.cpp
@@ -1,8 +1,8 @@
#include "EndGameSubScript.h"
#include "../../Events.h"
-#include "../IFloatingWindowScript.h"
#include "../ButtonReplaySubScript.h"
+#include "../IFloatingWindowScript.h"
#include <string>
diff --git a/game/menus/mainmenu/CreditsSubScene.cpp b/game/menus/mainmenu/CreditsSubScene.cpp
index bdd6fa0..65576ee 100644
--- a/game/menus/mainmenu/CreditsSubScene.cpp
+++ b/game/menus/mainmenu/CreditsSubScene.cpp
@@ -55,7 +55,7 @@ void CreditsSubScene::create(Scene & scn) {
ButtonSubScene::Data {
.text = "Back",
.text_width = 150,
- .position = {-button_position.x+150, button_position.y},
+ .position = {-button_position.x + 150, button_position.y},
.script_type = ButtonSubScene::ScriptSelect::CREDITS_BACK,
.button_type = ButtonSubScene::ButtonSelect::BACK,
.scale = 0.6,
@@ -69,58 +69,64 @@ void CreditsSubScene::create(Scene & scn) {
const float Y_OFFSET_NAMES_BEGIN = 100;
const float Y_OFFSET_NAMES = 30;
const string LOEK = "Loek Le Blansch";
- crepe::vec2 size_loek = {LOEK.size()*SIZE_CHAR_NAMES, (LOEK.size()*SIZE_CHAR_NAMES / LOEK.size()) * 2};
+ crepe::vec2 size_loek
+ = {LOEK.size() * SIZE_CHAR_NAMES, (LOEK.size() * SIZE_CHAR_NAMES / LOEK.size()) * 2};
titel.add_component<Text>(
size_loek, FONT,
Text::Data {
.world_space = false,
.text_color = Color::WHITE,
},
- vec2 {150, -207+Y_OFFSET_NAMES+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, LOEK
+ vec2 {150, -207 + Y_OFFSET_NAMES + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, LOEK
);
const string WOUTER = "Wouter Boerenkamps";
- crepe::vec2 size_wouter = {WOUTER.size()*SIZE_CHAR_NAMES, (WOUTER.size()*SIZE_CHAR_NAMES / WOUTER.size()) * 2};
+ crepe::vec2 size_wouter
+ = {WOUTER.size() * SIZE_CHAR_NAMES,
+ (WOUTER.size() * SIZE_CHAR_NAMES / WOUTER.size()) * 2};
titel.add_component<Text>(
size_wouter, FONT,
Text::Data {
.world_space = false,
.text_color = Color::WHITE,
},
- vec2 {150, -207+Y_OFFSET_NAMES*2+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, WOUTER
+ vec2 {150, -207 + Y_OFFSET_NAMES * 2 + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, WOUTER
);
const string JARO = "Jaro Rutjes";
- crepe::vec2 size_jaro = {JARO.size()*SIZE_CHAR_NAMES, (JARO.size()*SIZE_CHAR_NAMES / JARO.size()) * 2};
+ crepe::vec2 size_jaro
+ = {JARO.size() * SIZE_CHAR_NAMES, (JARO.size() * SIZE_CHAR_NAMES / JARO.size()) * 2};
titel.add_component<Text>(
size_jaro, FONT,
Text::Data {
.world_space = false,
.text_color = Color::WHITE,
},
- vec2 {150, -207+Y_OFFSET_NAMES*3+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, JARO
+ vec2 {150, -207 + Y_OFFSET_NAMES * 3 + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, JARO
);
const string MAX = "Max Smits";
- crepe::vec2 size_max = {MAX.size()*SIZE_CHAR_NAMES, (MAX.size()*SIZE_CHAR_NAMES / MAX.size()) * 2};
+ crepe::vec2 size_max
+ = {MAX.size() * SIZE_CHAR_NAMES, (MAX.size() * SIZE_CHAR_NAMES / MAX.size()) * 2};
titel.add_component<Text>(
size_max, FONT,
Text::Data {
.world_space = false,
.text_color = Color::WHITE,
},
- vec2 {150, -207+Y_OFFSET_NAMES*4+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, MAX
+ vec2 {150, -207 + Y_OFFSET_NAMES * 4 + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, MAX
);
const string NIELS = "Niels Stunnebrink";
- crepe::vec2 size_niels = {NIELS.size()*SIZE_CHAR_NAMES, (NIELS.size()*SIZE_CHAR_NAMES / NIELS.size()) * 2};
+ crepe::vec2 size_niels
+ = {NIELS.size() * SIZE_CHAR_NAMES, (NIELS.size() * SIZE_CHAR_NAMES / NIELS.size()) * 2
+ };
titel.add_component<Text>(
size_niels, FONT,
Text::Data {
.world_space = false,
.text_color = Color::WHITE,
},
- vec2 {150, -207+Y_OFFSET_NAMES*5+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, NIELS
+ vec2 {150, -207 + Y_OFFSET_NAMES * 5 + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, NIELS
);
-
}
diff --git a/game/menus/mainmenu/CreditsSubScript.cpp b/game/menus/mainmenu/CreditsSubScript.cpp
index ce74ba4..4224dc8 100644
--- a/game/menus/mainmenu/CreditsSubScript.cpp
+++ b/game/menus/mainmenu/CreditsSubScript.cpp
@@ -1,8 +1,8 @@
#include "CreditsSubScript.h"
#include "../../Events.h"
-#include "../IFloatingWindowScript.h"
#include "../ButtonReplaySubScript.h"
+#include "../IFloatingWindowScript.h"
#include <string>
@@ -13,7 +13,6 @@
using namespace crepe;
-
CreditsSubScript::CreditsSubScript(const std::string & tag) { this->tag = tag; }
void CreditsSubScript::init() {
@@ -57,4 +56,3 @@ bool CreditsSubScript::enable_all() {
bool CreditsSubScript::on_button_press(const ButtonPressEvent & e) {
return this->disable_all();
}
-
diff --git a/game/menus/mainmenu/CreditsSubScript.h b/game/menus/mainmenu/CreditsSubScript.h
index e411202..81f941a 100644
--- a/game/menus/mainmenu/CreditsSubScript.h
+++ b/game/menus/mainmenu/CreditsSubScript.h
@@ -1,7 +1,7 @@
#pragma once
-#include "../IFloatingWindowScript.h"
#include "../IButtonScript.h"
+#include "../IFloatingWindowScript.h"
#include <crepe/api/Event.h>
#include <crepe/api/Script.h>