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-rw-r--r--game/menus/BannerSubScene.cpp53
-rw-r--r--game/menus/BannerSubScene.h9
-rw-r--r--game/menus/ButtonNextMainMenuSubScript.cpp28
-rw-r--r--game/menus/ButtonNextMainMenuSubScript.h4
-rw-r--r--game/menus/ButtonSetMainMenuSubScript.cpp14
-rw-r--r--game/menus/ButtonSetMainMenuSubScript.h4
-rw-r--r--game/menus/ButtonSetShopSubScript.cpp9
-rw-r--r--game/menus/ButtonSetShopSubScript.h4
-rw-r--r--game/menus/ButtonSubScene.cpp227
-rw-r--r--game/menus/ButtonSubScene.h33
-rw-r--r--game/menus/FloatingWindowSubScene.cpp238
-rw-r--r--game/menus/FloatingWindowSubScene.h11
-rw-r--r--game/menus/IButtonScript.cpp27
-rw-r--r--game/menus/IButtonScript.h6
-rw-r--r--game/menus/IFloatingWindowScript.cpp12
-rw-r--r--game/menus/IFloatingWindowScript.h3
-rw-r--r--game/menus/MenusConfig.h20
-rw-r--r--game/menus/endgame/EndGameSubScene.cpp95
-rw-r--r--game/menus/endgame/EndGameSubScene.h2
-rw-r--r--game/menus/endgame/EndGameSubScript.cpp26
-rw-r--r--game/menus/endgame/EndGameSubScript.h4
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp16
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.h4
-rw-r--r--game/menus/mainmenu/ITransitionScript.cpp21
-rw-r--r--game/menus/mainmenu/ITransitionScript.h4
-rw-r--r--game/menus/mainmenu/MainMenuConfig.h17
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp123
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.cpp11
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.h2
-rw-r--r--game/menus/shop/ShopMenuScene.cpp59
30 files changed, 612 insertions, 474 deletions
diff --git a/game/menus/BannerSubScene.cpp b/game/menus/BannerSubScene.cpp
index ea43c69..006a829 100644
--- a/game/menus/BannerSubScene.cpp
+++ b/game/menus/BannerSubScene.cpp
@@ -3,40 +3,47 @@
#include "../Config.h"
-#include <crepe/api/Sprite.h>
#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
#include <crepe/api/Text.h>
using namespace crepe;
using namespace std;
-void BannerSubScene::create(Scene & scn,const Data & data){
- GameObject menu_banner = scn.new_object("menu_banner","", {0,-414});
+void BannerSubScene::create(Scene & scn, const Data & data) {
+ GameObject menu_banner = scn.new_object("menu_banner", "", {0, -414});
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/top_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
- .size = {1100,88},
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1,
+ .size = {1100, 88},
+ }
+ );
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
- .size = {1100,66},
- .position_offset {0,77},
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1,
+ .size = {1100, 66},
+ .position_offset {0, 77},
+ }
+ );
menu_banner.add_component<Sprite>(
Asset("asset/ui/settings_container/banner_bottom.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
- .size = {1100,7},
- .position_offset {0,113},
- });
- crepe::vec2 size = {data.banner_title_width,(data.banner_title_width/data.banner_title.size())*2};
-
- menu_banner.add_component<Text>( size, FONT, Text::Data{
- .world_space = true,
- .text_color = Color::WHITE,
- }, data.banner_title_offset + FONTOFFSET, data.banner_title);
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1,
+ .size = {1100, 7},
+ .position_offset {0, 113},
+ }
+ );
+ crepe::vec2 size
+ = {data.banner_title_width, (data.banner_title_width / data.banner_title.size()) * 2};
+ menu_banner.add_component<Text>(
+ size, FONT,
+ Text::Data {
+ .world_space = true,
+ .text_color = Color::WHITE,
+ },
+ data.banner_title_offset + FONTOFFSET, data.banner_title
+ );
}
diff --git a/game/menus/BannerSubScene.h b/game/menus/BannerSubScene.h
index 888897d..c194dfc 100644
--- a/game/menus/BannerSubScene.h
+++ b/game/menus/BannerSubScene.h
@@ -1,7 +1,7 @@
#pragma once
-#include <crepe/types.h>
#include <crepe/api/GameObject.h>
+#include <crepe/types.h>
namespace crepe {
class Scene;
@@ -9,11 +9,12 @@ class Scene;
class BannerSubScene {
public:
-struct Data{
+ struct Data {
const std::string & banner_title = "NODATA";
const float banner_title_width = 100;
- const crepe::vec2 & banner_title_offset = {0,0};
+ const crepe::vec2 & banner_title_offset = {0, 0};
};
+
public:
- void create(crepe::Scene & scn,const Data & data);
+ void create(crepe::Scene & scn, const Data & data);
};
diff --git a/game/menus/ButtonNextMainMenuSubScript.cpp b/game/menus/ButtonNextMainMenuSubScript.cpp
index d6e315e..e03a34a 100644
--- a/game/menus/ButtonNextMainMenuSubScript.cpp
+++ b/game/menus/ButtonNextMainMenuSubScript.cpp
@@ -12,29 +12,31 @@
using namespace crepe;
using namespace std;
-void ButtonNextMainMenuSubScript::init(){
+void ButtonNextMainMenuSubScript::init() {
IButtonScript::init();
- this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
}
-bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent& e){
- RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music");
-
+bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent & e) {
+ RefVector<AudioSource> audios
+ = this->get_components_by_name<AudioSource>("background_music");
+
for (AudioSource & audio : audios) {
audio.stop();
}
SaveManager & savemgr = this->get_save_manager();
- ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN,0);
- ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME,0);
- savemgr.set(TOTAL_COINS_GAME, coins_game.get()+coins.get());
-
- ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN,0);
- ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME,0);
- if(distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get());
+ ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN, 0);
+ ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME, 0);
+ savemgr.set(TOTAL_COINS_GAME, coins_game.get() + coins.get());
+
+ ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN, 0);
+ ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME, 0);
+ if (distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get());
this->set_next_scene(MAINMENU_SCENE);
return false;
}
-
diff --git a/game/menus/ButtonNextMainMenuSubScript.h b/game/menus/ButtonNextMainMenuSubScript.h
index cb5c8ca..0603111 100644
--- a/game/menus/ButtonNextMainMenuSubScript.h
+++ b/game/menus/ButtonNextMainMenuSubScript.h
@@ -7,9 +7,11 @@
class ButtonNextMainMenuSubScript : public IButtonScript {
public:
void init() override;
- bool on_button_press(const crepe::ButtonPressEvent& e);
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+
private:
float velocity = 20;
+
protected:
bool transition = false;
};
diff --git a/game/menus/ButtonSetMainMenuSubScript.cpp b/game/menus/ButtonSetMainMenuSubScript.cpp
index 2181f44..1c6bcb2 100644
--- a/game/menus/ButtonSetMainMenuSubScript.cpp
+++ b/game/menus/ButtonSetMainMenuSubScript.cpp
@@ -7,15 +7,17 @@
using namespace crepe;
using namespace std;
-void ButtonSetMainMenuSubScript::init(){
+void ButtonSetMainMenuSubScript::init() {
IButtonScript::init();
- this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
}
-bool ButtonSetMainMenuSubScript::on_button_press(const ButtonPressEvent& e){
- RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music");
-
+bool ButtonSetMainMenuSubScript::on_button_press(const ButtonPressEvent & e) {
+ RefVector<AudioSource> audios
+ = this->get_components_by_name<AudioSource>("background_music");
+
this->set_next_scene(MAINMENU_SCENE);
return false;
}
-
diff --git a/game/menus/ButtonSetMainMenuSubScript.h b/game/menus/ButtonSetMainMenuSubScript.h
index 40e2c11..8891538 100644
--- a/game/menus/ButtonSetMainMenuSubScript.h
+++ b/game/menus/ButtonSetMainMenuSubScript.h
@@ -7,9 +7,11 @@
class ButtonSetMainMenuSubScript : public IButtonScript {
public:
void init() override;
- bool on_button_press(const crepe::ButtonPressEvent& e);
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+
private:
float velocity = 20;
+
protected:
bool transition = false;
};
diff --git a/game/menus/ButtonSetShopSubScript.cpp b/game/menus/ButtonSetShopSubScript.cpp
index 67005a7..4f395eb 100644
--- a/game/menus/ButtonSetShopSubScript.cpp
+++ b/game/menus/ButtonSetShopSubScript.cpp
@@ -4,13 +4,14 @@
using namespace crepe;
using namespace std;
-void ButtonSetShopSubScript::init(){
+void ButtonSetShopSubScript::init() {
IButtonScript::init();
- this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
}
-bool ButtonSetShopSubScript::on_button_press(const ButtonPressEvent& e){
+bool ButtonSetShopSubScript::on_button_press(const ButtonPressEvent & e) {
this->set_next_scene(SHOP_SCENE);
return false;
}
-
diff --git a/game/menus/ButtonSetShopSubScript.h b/game/menus/ButtonSetShopSubScript.h
index 8edc7bf..7a96cdf 100644
--- a/game/menus/ButtonSetShopSubScript.h
+++ b/game/menus/ButtonSetShopSubScript.h
@@ -7,9 +7,11 @@
class ButtonSetShopSubScript : public IButtonScript {
public:
void init() override;
- bool on_button_press(const crepe::ButtonPressEvent& e);
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+
private:
float velocity = 20;
+
protected:
bool transition = false;
};
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp
index 5f7f2b0..e41c798 100644
--- a/game/menus/ButtonSubScene.cpp
+++ b/game/menus/ButtonSubScene.cpp
@@ -10,45 +10,53 @@
#include "../Config.h"
#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Scene.h>
#include <crepe/api/Button.h>
-#include <crepe/api/Text.h>
#include <crepe/api/Color.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Text.h>
using namespace crepe;
using namespace std;
-void ButtonSubScene::create(Scene & scn,const Data & data){
- GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale);
- this->set_button_overlay(button_object,data);
- this->btn_text(button_object,data);
- this->set_script(button_object,data);
- this->set_icon(button_object,data);
+void ButtonSubScene::create(Scene & scn, const Data & data) {
+ GameObject button_object
+ = scn.new_object("button", data.tag, data.position, 0, data.scale);
+ this->set_button_overlay(button_object, data);
+ this->btn_text(button_object, data);
+ this->set_script(button_object, data);
+ this->set_icon(button_object, data);
}
-void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){
+void ButtonSubScene::btn_text(crepe::GameObject & button_object, const Data & data) {
- crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2};
- button_object.add_component<Text>(size, FONT,Text::Data{
- .world_space = data.worldspace,
- .text_color = Color::WHITE,
- }, data.text_offset+FONTOFFSET, data.text);
+ crepe::vec2 size = {data.text_width, (data.text_width / data.text.size()) * 2};
+ button_object.add_component<Text>(
+ size, FONT,
+ Text::Data {
+ .world_space = data.worldspace,
+ .text_color = Color::WHITE,
+ },
+ data.text_offset + FONTOFFSET, data.text
+ );
}
-void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){
+void ButtonSubScene::set_script(crepe::GameObject & button_object, const Data & data) {
switch (data.script_type) {
case ScriptSelect::PREVIEW:
- button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewSubScript>();
+ button_object.add_component<BehaviorScript>()
+ .set_script<ButtonTransitionPreviewSubScript>();
break;
case ScriptSelect::SHOP:
button_object.add_component<BehaviorScript>().set_script<ButtonSetShopSubScript>();
break;
case ScriptSelect::MAINMENU:
- button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuSubScript>();
+ button_object.add_component<BehaviorScript>()
+ .set_script<ButtonSetMainMenuSubScript>();
break;
case ScriptSelect::NEXT:
- button_object.add_component<BehaviorScript>().set_script<ButtonNextMainMenuSubScript>();
+ button_object.add_component<BehaviorScript>()
+ .set_script<ButtonNextMainMenuSubScript>();
break;
case ScriptSelect::NONE:
button_object.add_component<BehaviorScript>().set_script<IButtonScript>();
@@ -56,100 +64,141 @@ void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & d
}
}
-void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){
+void ButtonSubScene::set_icon(crepe::GameObject & button_object, const Data & data) {
switch (data.icon_type) {
case IconSelect::SHOP:
- button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset,
- .size = ICON_SIZE,
- .position_offset = data.icon_offset,
- .world_space = data.worldspace,
- });
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonCoinsSmall.png"),
+ Sprite::Data {
+ .sorting_in_layer
+ = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset,
+ .size = ICON_SIZE,
+ .position_offset = data.icon_offset,
+ .world_space = data.worldspace,
+ }
+ );
break;
case IconSelect::COINS:
- button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset,
- .size = ICON_SIZE,
- .position_offset = data.icon_offset,
- .world_space = data.worldspace,
- });
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonCoinsSmall.png"),
+ Sprite::Data {
+ .sorting_in_layer
+ = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset,
+ .size = ICON_SIZE,
+ .position_offset = data.icon_offset,
+ .world_space = data.worldspace,
+ }
+ );
break;
case IconSelect::NONE:
break;
}
}
-void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){
+void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object, const Data & data) {
switch (data.button_type) {
case ButtonSelect::LARGE:
- this->large_btn_overlay(button_object,data);
+ this->large_btn_overlay(button_object, data);
break;
case ButtonSelect::BACK:
- this->back_btn_overlay(button_object,data);
+ this->back_btn_overlay(button_object, data);
break;
case ButtonSelect::NEXT:
- this->next_btn_overlay(button_object,data);
+ this->next_btn_overlay(button_object, data);
break;
}
}
-void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){
- button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1 + data.sorting_layer_offset,
- .size = LARGE_OVERLAY_SIZE,
- .world_space = data.worldspace,
- });
- button_object.add_component<Button>(LARGE_OVERLAY_SIZE,Button::Data{});
- if(!data.color_side) return;
- this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data);
+void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object, const Data & data) {
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonBacking.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = LARGE_OVERLAY_SIZE,
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Button>(LARGE_OVERLAY_SIZE, Button::Data {});
+ if (!data.color_side) return;
+ this->btn_color_side(button_object, SIDE_PANEL_OFFSET, data);
}
-void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object,const Data & data){
- button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
- .size = SMALL_OVERLAY_SIZE_RIGHT,
- .position_offset = {20,0},
- .world_space = data.worldspace,
- });
- button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
- .size = SMALL_OVERLAY_SIZE_LEFT,
- .position_offset = {-80,0},
- .world_space = data.worldspace,
- });
- button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{});
+void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object, const Data & data) {
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/backbuttonright.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_RIGHT,
+ .position_offset = {20, 0},
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/backbuttonleft.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_LEFT,
+ .position_offset = {-80, 0},
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Button>(
+ vec2 {
+ SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y
+ },
+ Button::Data {}
+ );
}
-void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object,const Data & data){
- button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
- .flip = {true,false},
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
- .size = SMALL_OVERLAY_SIZE_RIGHT,
- .position_offset = {-20,0},
- .world_space = data.worldspace,
- });
- button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
- .flip = {true,false},
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
- .size = SMALL_OVERLAY_SIZE_LEFT,
- .position_offset = {80,0},
- .world_space = data.worldspace,
- });
- button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{});
+void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object, const Data & data) {
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/backbuttonright.png"),
+ Sprite::Data {
+ .flip = {true, false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_RIGHT,
+ .position_offset = {-20, 0},
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/backbuttonleft.png"),
+ Sprite::Data {
+ .flip = {true, false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_LEFT,
+ .position_offset = {80, 0},
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Button>(
+ vec2 {
+ SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y
+ },
+ Button::Data {}
+ );
}
-void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){
- button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset,
- .size = SIDE_PANEL_SIZE,
- .position_offset = offset,
- .world_space = data.worldspace,
- });
- button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
- .flip = {true,false},
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+2 + data.sorting_layer_offset,
- .size = SIDE_PANEL_SIZE,
- .position_offset = {-offset.x,offset.y},
- .world_space = data.worldspace,
- });
+void ButtonSubScene::btn_color_side(
+ crepe::GameObject & button_object, const vec2 & offset, const Data & data
+) {
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonSmallBlue.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset,
+ .size = SIDE_PANEL_SIZE,
+ .position_offset = offset,
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonSmallBlue.png"),
+ Sprite::Data {
+ .flip = {true, false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset,
+ .size = SIDE_PANEL_SIZE,
+ .position_offset = {-offset.x, offset.y},
+ .world_space = data.worldspace,
+ }
+ );
}
diff --git a/game/menus/ButtonSubScene.h b/game/menus/ButtonSubScene.h
index 09c2fcd..c1c6de8 100644
--- a/game/menus/ButtonSubScene.h
+++ b/game/menus/ButtonSubScene.h
@@ -31,13 +31,13 @@ public:
LARGE,
};
//data struct
- struct Data{
+ struct Data {
const std::string & text = "NODATA";
- const crepe::vec2 & text_offset = {0,0};
+ const crepe::vec2 & text_offset = {0, 0};
const float text_width = 200;
- const crepe::vec2 & icon_offset = {0,0};
+ const crepe::vec2 & icon_offset = {0, 0};
const IconSelect icon_type = IconSelect::NONE;
- const crepe::vec2 & position = {0,0};
+ const crepe::vec2 & position = {0, 0};
const ScriptSelect script_type = ScriptSelect::NONE;
const ButtonSelect button_type = ButtonSelect::LARGE;
const float scale = 1;
@@ -46,17 +46,22 @@ public:
const std::string & tag = "";
const int sorting_layer_offset = 0;
};
+
public:
- void create(crepe::Scene & scn,const Data & data);
+ void create(crepe::Scene & scn, const Data & data);
+
private:
- void large_btn_overlay(crepe::GameObject & button_object,const Data & data);
- void back_btn_overlay(crepe::GameObject & button_object,const Data & data);
- void next_btn_overlay(crepe::GameObject & button_object,const Data & data);
- void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset,const Data & data);
- void btn_text(crepe::GameObject & button_object,const Data & data);
- void set_script(crepe::GameObject & button_object,const Data & data);
- void set_icon(crepe::GameObject & button_object,const Data & data);
- void set_button_overlay(crepe::GameObject & button_object,const Data & data);
+ void large_btn_overlay(crepe::GameObject & button_object, const Data & data);
+ void back_btn_overlay(crepe::GameObject & button_object, const Data & data);
+ void next_btn_overlay(crepe::GameObject & button_object, const Data & data);
+ void btn_color_side(
+ crepe::GameObject & button_object, const crepe::vec2 & offset, const Data & data
+ );
+ void btn_text(crepe::GameObject & button_object, const Data & data);
+ void set_script(crepe::GameObject & button_object, const Data & data);
+ void set_icon(crepe::GameObject & button_object, const Data & data);
+ void set_button_overlay(crepe::GameObject & button_object, const Data & data);
+
private:
- static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113,0};
+ static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113, 0};
};
diff --git a/game/menus/FloatingWindowSubScene.cpp b/game/menus/FloatingWindowSubScene.cpp
index 640d151..4420bfa 100644
--- a/game/menus/FloatingWindowSubScene.cpp
+++ b/game/menus/FloatingWindowSubScene.cpp
@@ -2,18 +2,18 @@
#include "FloatingWindowSubScene.h"
#include "MenusConfig.h"
-#include <crepe/types.h>
+#include <crepe/api/Camera.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Sprite.h>
-#include <crepe/api/Camera.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
-void FloatingWindowSubScene::create(Scene & scn,const Data & data){
- const vec2 SIZE = {data.width,data.width*0.75f};
- const vec2 POSITION_CORRECTION = vec2{0,-SIZE.y/2} + data.offset;
+void FloatingWindowSubScene::create(Scene & scn, const Data & data) {
+ const vec2 SIZE = {data.width, data.width * 0.75f};
+ const vec2 POSITION_CORRECTION = vec2 {0, -SIZE.y / 2} + data.offset;
const float THICKNESS_BANNER = 34;
const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83;
const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2;
@@ -22,157 +22,199 @@ void FloatingWindowSubScene::create(Scene & scn,const Data & data){
const float BOTTOM_OFFSET_X = 3;
const float BOTTOM_OFFSET_Y = -3;
- GameObject floatingwindow = scn.new_object("FloatingWindow",data.group_tag);
+ GameObject floatingwindow = scn.new_object("FloatingWindow", data.group_tag);
// Top_middle
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{0,0},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, 0},
+ .world_space = false,
+ }
+ );
// Top_Left
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,0},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, 0},
+ .world_space = false,
+ }
+ );
// Top_Right
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,0},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, 0},
+ .world_space = false,
+ }
+ );
// Top_middle_2
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
// Top_Left_2
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
// Top_Right_2
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
// Top_middle_3
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_3_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
// Top_Left_3
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_3_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
// Top_Right_3
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_3_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
// Middle_Mid
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/middle_mid_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
- .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,SIZE.y},
- .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7,
+ .size
+ = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH
+ + data.width_middle_offset,
+ SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
// Middle_Left
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/middle_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET - MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
// Middle_Right
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/middle_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET + MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
// Bot_Middle
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/bot_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
- .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7,
+ .size
+ = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH
+ + data.width_middle_offset,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
// Bot_Left
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/bot_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size
+ = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 - BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
// Bot_Right
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/bot_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size
+ = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 + BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
}
-
-
diff --git a/game/menus/FloatingWindowSubScene.h b/game/menus/FloatingWindowSubScene.h
index 1ce7c38..7b9de96 100644
--- a/game/menus/FloatingWindowSubScene.h
+++ b/game/menus/FloatingWindowSubScene.h
@@ -1,16 +1,17 @@
#pragma once
-#include <crepe/types.h>
#include <crepe/api/Scene.h>
+#include <crepe/types.h>
-class FloatingWindowSubScene {
+class FloatingWindowSubScene {
public:
- struct Data{
+ struct Data {
const std::string group_tag = "";
float width = 200;
- crepe::vec2 offset = {0,0};
+ crepe::vec2 offset = {0, 0};
float width_middle_offset = 0;
};
+
public:
- void create(crepe::Scene & scn,const Data & data);
+ void create(crepe::Scene & scn, const Data & data);
};
diff --git a/game/menus/IButtonScript.cpp b/game/menus/IButtonScript.cpp
index da535ca..34efbd0 100644
--- a/game/menus/IButtonScript.cpp
+++ b/game/menus/IButtonScript.cpp
@@ -2,30 +2,31 @@
#include "system/InputSystem.h"
-#include <crepe/types.h>
#include <crepe/api/Sprite.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
-void IButtonScript::init(){
- this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); });
- this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); });
+void IButtonScript::init() {
+ this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent & e) {
+ return this->on_button_exit(e);
+ });
+ this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent & e) {
+ return this->on_button_enter(e);
+ });
}
-bool IButtonScript::on_button_exit(const ButtonExitEvent& e){
+bool IButtonScript::on_button_exit(const ButtonExitEvent & e) {
RefVector<Sprite> sprites = this->get_components<Sprite>();
- for(Sprite & sprite : sprites)
- {
- sprite.data.color = Color{255,255,255,255};
+ for (Sprite & sprite : sprites) {
+ sprite.data.color = Color {255, 255, 255, 255};
}
return false;
}
-bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){
+bool IButtonScript::on_button_enter(const ButtonEnterEvent & e) {
RefVector<Sprite> sprites = this->get_components<Sprite>();
- for(Sprite & sprite : sprites)
- {
- sprite.data.color = Color{200,200,200,255};
+ for (Sprite & sprite : sprites) {
+ sprite.data.color = Color {200, 200, 200, 255};
}
return false;
}
-
diff --git a/game/menus/IButtonScript.h b/game/menus/IButtonScript.h
index 10b57bf..e45375b 100644
--- a/game/menus/IButtonScript.h
+++ b/game/menus/IButtonScript.h
@@ -5,8 +5,6 @@
class IButtonScript : public virtual crepe::Script {
public:
virtual void init();
- virtual bool on_button_exit(const crepe::ButtonExitEvent& e);
- virtual bool on_button_enter(const crepe::ButtonEnterEvent& e);
+ virtual bool on_button_exit(const crepe::ButtonExitEvent & e);
+ virtual bool on_button_enter(const crepe::ButtonEnterEvent & e);
};
-
-
diff --git a/game/menus/IFloatingWindowScript.cpp b/game/menus/IFloatingWindowScript.cpp
index 8d6c838..4b538ef 100644
--- a/game/menus/IFloatingWindowScript.cpp
+++ b/game/menus/IFloatingWindowScript.cpp
@@ -5,20 +5,18 @@
using namespace crepe;
-void IFloatingWindowScript::init(){
- this->disable_all_sprites();
-}
+void IFloatingWindowScript::init() { this->disable_all_sprites(); }
-void IFloatingWindowScript::disable_all_sprites(){
+void IFloatingWindowScript::disable_all_sprites() {
RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
- for(Sprite & sprite : sprites){
+ for (Sprite & sprite : sprites) {
sprite.active = false;
}
}
-void IFloatingWindowScript::enable_all_sprites(){
+void IFloatingWindowScript::enable_all_sprites() {
RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
- for(Sprite & sprite : sprites){
+ for (Sprite & sprite : sprites) {
sprite.active = true;
}
}
diff --git a/game/menus/IFloatingWindowScript.h b/game/menus/IFloatingWindowScript.h
index dff4091..e39378f 100644
--- a/game/menus/IFloatingWindowScript.h
+++ b/game/menus/IFloatingWindowScript.h
@@ -9,8 +9,7 @@ public:
virtual void init();
void disable_all_sprites();
void enable_all_sprites();
+
protected:
std::string tag = "";
};
-
-
diff --git a/game/menus/MenusConfig.h b/game/menus/MenusConfig.h
index 9e0c99b..6ec5689 100644
--- a/game/menus/MenusConfig.h
+++ b/game/menus/MenusConfig.h
@@ -3,15 +3,15 @@
//generic menu config
static constexpr int STARTING_SORTING_IN_LAYER = 7;
-static constexpr const char* CAMERA_NAME = "camera";
+static constexpr const char * CAMERA_NAME = "camera";
//Scene names
-static constexpr const char* START_SCENE = "scene1";
-static constexpr const char* PREVIEW_SCENE = "scene1";
-static constexpr const char* SHOP_SCENE = "shopmenu";
-static constexpr const char* MAINMENU_SCENE = "mainmenu";
+static constexpr const char * START_SCENE = "scene1";
+static constexpr const char * PREVIEW_SCENE = "scene1";
+static constexpr const char * SHOP_SCENE = "shopmenu";
+static constexpr const char * MAINMENU_SCENE = "mainmenu";
//button config
-static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250,100};
-static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150,100};
-static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50,100};
-static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50,150};
-static constexpr crepe::vec2 ICON_SIZE = {50,50};
+static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250, 100};
+static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150, 100};
+static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50, 100};
+static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50, 150};
+static constexpr crepe::vec2 ICON_SIZE = {50, 50};
diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp
index c97ce52..3ef0f9a 100644
--- a/game/menus/endgame/EndGameSubScene.cpp
+++ b/game/menus/endgame/EndGameSubScene.cpp
@@ -2,21 +2,21 @@
#include "EndGameSubScene.h"
#include "EndGameSubScript.h"
-#include "../FloatingWindowSubScene.h"
-#include "../ButtonSubScene.h"
#include "../../Config.h"
+#include "../ButtonSubScene.h"
+#include "../FloatingWindowSubScene.h"
#include <string>
-#include <crepe/api/GameObject.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
#include <crepe/api/Text.h>
#include <crepe/types.h>
using namespace crepe;
using namespace std;
-void EndGameSubScene::create(Scene & scn){
+void EndGameSubScene::create(Scene & scn) {
const std::string TAG = "end_game_tag";
GameObject script = scn.new_object("script");
@@ -24,50 +24,59 @@ void EndGameSubScene::create(Scene & scn){
// Window
FloatingWindowSubScene window;
- window.create(scn, FloatingWindowSubScene::Data{
- .group_tag = TAG,
- .width = 500,
- .offset = {0,-50},
- .width_middle_offset = -2,
- });
+ window.create(
+ scn,
+ FloatingWindowSubScene::Data {
+ .group_tag = TAG,
+ .width = 500,
+ .offset = {0, -50},
+ .width_middle_offset = -2,
+ }
+ );
// Titel
const string TITEL_STRING = "GAME OVER";
- GameObject titel = scn.new_object("titel",TAG);
- crepe::vec2 size = {200,(200.0f/TITEL_STRING.size())*2};
- titel.add_component<Text>(size, FONT,Text::Data{
- .world_space = false,
- .text_color = Color::WHITE,
- }, vec2{0,-207}+FONTOFFSET, TITEL_STRING);
-
+ GameObject titel = scn.new_object("titel", TAG);
+ crepe::vec2 size = {200, (200.0f / TITEL_STRING.size()) * 2};
+ titel.add_component<Text>(
+ size, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {0, -207} + FONTOFFSET, TITEL_STRING
+ );
// Buttons
- vec2 button_position = {190,190};
+ vec2 button_position = {190, 190};
ButtonSubScene button;
- button.create(scn,ButtonSubScene::Data{
- .text = "NEXT",
- .text_width = 100,
- .position = button_position,
- .script_type = ButtonSubScene::ScriptSelect::NEXT,
- .button_type = ButtonSubScene::ButtonSelect::NEXT,
- .scale = 0.6,
- .worldspace = false,
- .tag = TAG,
- .sorting_layer_offset = 20,
- });
-
- button.create(scn,ButtonSubScene::Data{
- .text = "REPLAY",
- .text_width = 150,
- .position = {-button_position.x,button_position.y},
- // .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
- .button_type = ButtonSubScene::ButtonSelect::BACK,
- .scale = 0.6,
- .worldspace = false,
- .tag = TAG,
- .sorting_layer_offset = 20,
- });
+ button.create(
+ scn,
+ ButtonSubScene::Data {
+ .text = "NEXT",
+ .text_width = 100,
+ .position = button_position,
+ .script_type = ButtonSubScene::ScriptSelect::NEXT,
+ .button_type = ButtonSubScene::ButtonSelect::NEXT,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = TAG,
+ .sorting_layer_offset = 20,
+ }
+ );
+ button.create(
+ scn,
+ ButtonSubScene::Data {
+ .text = "REPLAY",
+ .text_width = 150,
+ .position = {-button_position.x, button_position.y},
+ // .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = TAG,
+ .sorting_layer_offset = 20,
+ }
+ );
}
-
-
diff --git a/game/menus/endgame/EndGameSubScene.h b/game/menus/endgame/EndGameSubScene.h
index aa60a49..204f3b7 100644
--- a/game/menus/endgame/EndGameSubScene.h
+++ b/game/menus/endgame/EndGameSubScene.h
@@ -2,7 +2,7 @@
#include <crepe/api/Scene.h>
-class EndGameSubScene {
+class EndGameSubScene {
public:
void create(crepe::Scene & scn);
diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp
index 2204df0..f120e2d 100644
--- a/game/menus/endgame/EndGameSubScript.cpp
+++ b/game/menus/endgame/EndGameSubScript.cpp
@@ -1,7 +1,7 @@
#include "EndGameSubScript.h"
-#include "../IFloatingWindowScript.h"
#include "../../Events.h"
+#include "../IFloatingWindowScript.h"
#include <string>
@@ -12,43 +12,43 @@
using namespace crepe;
-EndGameSubScript::EndGameSubScript(const std::string & tag){
- this->tag = tag;
-}
+EndGameSubScript::EndGameSubScript(const std::string & tag) { this->tag = tag; }
-void EndGameSubScript::init(){
+void EndGameSubScript::init() {
this->disable_all();
this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); });
- this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->reset_timescale(); });
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) {
+ return this->reset_timescale();
+ });
}
-bool EndGameSubScript::disable_all(){
+bool EndGameSubScript::disable_all() {
IFloatingWindowScript::disable_all_sprites();
RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
- for(Button & button : buttons){
+ for (Button & button : buttons) {
button.active = false;
}
RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
- for(Text & text : texts){
+ for (Text & text : texts) {
text.active = false;
}
return false;
}
-bool EndGameSubScript::enable_all(){
+bool EndGameSubScript::enable_all() {
IFloatingWindowScript::enable_all_sprites();
RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
- for(Button & button : buttons){
+ for (Button & button : buttons) {
button.active = true;
}
RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
- for(Text & text : texts){
+ for (Text & text : texts) {
text.active = true;
}
return false;
}
-bool EndGameSubScript::reset_timescale(){
+bool EndGameSubScript::reset_timescale() {
this->get_loop_timer().set_time_scale(1);
return false;
}
diff --git a/game/menus/endgame/EndGameSubScript.h b/game/menus/endgame/EndGameSubScript.h
index 4b63a4e..62a2f0c 100644
--- a/game/menus/endgame/EndGameSubScript.h
+++ b/game/menus/endgame/EndGameSubScript.h
@@ -8,10 +8,8 @@
class EndGameSubScript : public IFloatingWindowScript {
public:
EndGameSubScript(const std::string & tag);
- void init() override;
+ void init() override;
bool disable_all();
bool enable_all();
bool reset_timescale();
};
-
-
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
index 8c055ec..4c4dfc1 100644
--- a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
@@ -5,17 +5,19 @@
using namespace crepe;
using namespace std;
-void ButtonTransitionPreviewSubScript::init(){
+void ButtonTransitionPreviewSubScript::init() {
IButtonScript::init();
- this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
}
-bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent& e){
- if(!this->transition) this->transition = true;
+bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent & e) {
+ if (!this->transition) this->transition = true;
return false;
}
-const char* ButtonTransitionPreviewSubScript::get_scene_name() const {
- // Provide the next scene defined in MainMenuConfig
- return PREVIEW_SCENE;
+const char * ButtonTransitionPreviewSubScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return PREVIEW_SCENE;
}
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
index 6e6b0b2..d6d8149 100644
--- a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
@@ -7,6 +7,6 @@
class ButtonTransitionPreviewSubScript : public ITransitionScript, public IButtonScript {
public:
void init() override;
- bool on_button_press(const crepe::ButtonPressEvent& e);
- const char* get_scene_name() const override;
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+ const char * get_scene_name() const override;
};
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp
index 9e547e6..cd929a0 100644
--- a/game/menus/mainmenu/ITransitionScript.cpp
+++ b/game/menus/mainmenu/ITransitionScript.cpp
@@ -3,30 +3,27 @@
#include "../MenusConfig.h"
-#include <crepe/types.h>
-#include <crepe/api/Transform.h>
#include <crepe/api/Camera.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
-void ITransitionScript::frame_update(crepe::duration_t delta_time){
- if(this->transition)
- {
+void ITransitionScript::frame_update(crepe::duration_t delta_time) {
+ if (this->transition) {
// cout << "transition:" << velocity << std::endl;
Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front();
RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG);
for (Transform & tf : info_tf) {
tf.position.y -= VELOCITY_INFO_UP * delta_time.count();
}
- if(velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) velocity += VELOCITY_STEP * delta_time.count();
- else if(velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
- if(cam.position.x < END) cam.position.x += (velocity * delta_time.count());
- if(cam.position.x >= END)
- {
+ if (velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN)
+ velocity += VELOCITY_STEP * delta_time.count();
+ else if (velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
+ if (cam.position.x < END) cam.position.x += (velocity * delta_time.count());
+ if (cam.position.x >= END) {
this->set_next_scene(this->get_scene_name());
}
-
}
}
-
diff --git a/game/menus/mainmenu/ITransitionScript.h b/game/menus/mainmenu/ITransitionScript.h
index 78f1016..9a2ef90 100644
--- a/game/menus/mainmenu/ITransitionScript.h
+++ b/game/menus/mainmenu/ITransitionScript.h
@@ -5,9 +5,11 @@
class ITransitionScript : public virtual crepe::Script {
public:
void frame_update(crepe::duration_t delta_time) override;
- virtual const char* get_scene_name() const = 0;
+ virtual const char * get_scene_name() const = 0;
+
private:
float velocity = 20;
+
protected:
bool transition = false;
};
diff --git a/game/menus/mainmenu/MainMenuConfig.h b/game/menus/mainmenu/MainMenuConfig.h
index 01995f0..f4ca5a6 100644
--- a/game/menus/mainmenu/MainMenuConfig.h
+++ b/game/menus/mainmenu/MainMenuConfig.h
@@ -3,20 +3,17 @@
//main menu config
static constexpr float STARTMAP_OFFSET = 50;
-static constexpr crepe::vec2 MENU_OFFSET = {0,0};
+static constexpr crepe::vec2 MENU_OFFSET = {0, 0};
static constexpr float MENU_BUTTON_SPACING = 10;
-static constexpr const char* MENU_BUTTON_NAME = "menu_button_background";
-static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400,-200};
-static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400,0};
-static constexpr const char* MENU_INFO_TAG = "menu_info";
-static constexpr crepe::vec2 MENU_OFFSET_INFO = {350,-365};
-static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350,-365}; //375
+static constexpr const char * MENU_BUTTON_NAME = "menu_button_background";
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400, -200};
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400, 0};
+static constexpr const char * MENU_INFO_TAG = "menu_info";
+static constexpr crepe::vec2 MENU_OFFSET_INFO = {350, -365};
+static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350, -365}; //375
//Moving to new scene (Start and Preview)
static constexpr float SLOW_DOWN = 200;
static constexpr float END = 300;
static constexpr float VELOCITY_MAX = 200;
static constexpr float VELOCITY_STEP = 200;
static constexpr float VELOCITY_INFO_UP = 40;
-
-
-
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
index e0dfbee..43418e3 100644
--- a/game/menus/mainmenu/MainMenuScene.cpp
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -1,104 +1,115 @@
#include "MainMenuScene.h"
-#include "TransitionStartSubScript.h"
#include "MainMenuConfig.h"
+#include "TransitionStartSubScript.h"
#include "../ButtonSubScene.h"
#include "../MenusConfig.h"
-#include "../../background/StartSubScene.h"
-#include "../../background/HallwaySubScene.h"
#include "../../Config.h"
+#include "../../background/HallwaySubScene.h"
+#include "../../background/StartSubScene.h"
#include "../endgame/EndGameSubScene.h"
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Camera.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Sprite.h>
-#include <crepe/api/Camera.h>
#include <crepe/manager/SaveManager.h>
using namespace crepe;
using namespace std;
-void MainMenuScene::load_scene(){
+void MainMenuScene::load_scene() {
ButtonSubScene button;
GameObject camera_object = this->new_object(CAMERA_NAME);
- camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
- Camera::Data{
- .bg_color = Color::RED,
- });
+ camera_object.add_component<Camera>(
+ ivec2(990, 720), vec2(1100, 800),
+ Camera::Data {
+ .bg_color = Color::RED,
+ }
+ );
camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>();
-
//Button menu
- GameObject menu_button = this->new_object(MENU_BUTTON_NAME,MENU_BUTTON_NAME,MENU_OFFSET);
+ GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET);
menu_button.add_component<Sprite>(
Asset("asset/ui/background.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
- .size = {300,860},
- .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {300, 860},
+ .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
+ }
+ );
vec2 pos_btn = MENU_OFFSET_BUTTON;
-
+
//Preview btn
- button.create(*this,ButtonSubScene::Data{
- .text = "PREVIEW",
- .text_width = 200,
- .position = pos_btn,
- .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
- });
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ }
+ );
//Shop btn
pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y;
- button.create(*this,ButtonSubScene::Data{
- .text = "SHOP",
- .text_offset = {-20,0},
- .text_width = 115,
- .icon_offset = {60,0},
- .icon_type = ButtonSubScene::IconSelect::SHOP,
- .position = pos_btn,
- .script_type = ButtonSubScene::ScriptSelect::SHOP,
- });
-
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "SHOP",
+ .text_offset = {-20, 0},
+ .text_width = 115,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ }
+ );
+
//Start of map
StartSubScene start;
HallwaySubScene hallway;
float begin_x = start.create(*this, STARTMAP_OFFSET);
begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW);
-
//INFO menu
- GameObject menu_info = this->new_object("MENU_INFO_BACKGROUND",MENU_INFO_TAG,MENU_OFFSET);
+ GameObject menu_info
+ = this->new_object("MENU_INFO_BACKGROUND", MENU_INFO_TAG, MENU_OFFSET);
menu_info.add_component<Sprite>(
Asset("asset/ui/itemsButtonBlankDark.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
- .size = {250,80},
- .position_offset = MENU_OFFSET_INFO,
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {250, 80},
+ .position_offset = MENU_OFFSET_INFO,
+ .world_space = false,
+ }
+ );
SaveManager & savemgr = this->get_save_manager();
- string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME,0).get());
+ string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME, 0).get());
float amount_number = static_cast<float>(number.size());
// savemgr.set(COIN_GAME_AMOUNT, amount);
- button.create(*this,ButtonSubScene::Data{
- .text = number,
- .text_offset = {-10-(amount_number-1)*10,0},
- .text_width = amount_number*20,
- .icon_offset = {60,0},
- .icon_type = ButtonSubScene::IconSelect::COINS,
- .position = MENU_OFFSET_INFO,
- .script_type = ButtonSubScene::ScriptSelect::SHOP,
- .scale = 0.6,
- .worldspace = false,
- .color_side = false,
- .tag = MENU_INFO_TAG,
- });
-
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = number,
+ .text_offset = {-10 - (amount_number - 1) * 10, 0},
+ .text_width = amount_number * 20,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::COINS,
+ .position = MENU_OFFSET_INFO,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ .scale = 0.6,
+ .worldspace = false,
+ .color_side = false,
+ .tag = MENU_INFO_TAG,
+ }
+ );
}
string MainMenuScene::get_name() const { return MAINMENU_SCENE; }
diff --git a/game/menus/mainmenu/TransitionStartSubScript.cpp b/game/menus/mainmenu/TransitionStartSubScript.cpp
index 6ad4673..63723cf 100644
--- a/game/menus/mainmenu/TransitionStartSubScript.cpp
+++ b/game/menus/mainmenu/TransitionStartSubScript.cpp
@@ -5,11 +5,12 @@
using namespace crepe;
using namespace std;
-void TransitionStartSubScript::fixed_update(crepe::duration_t dt){
- if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true;
+void TransitionStartSubScript::fixed_update(crepe::duration_t dt) {
+ if (this->get_key_state(Keycode::ENTER) && this->transition == false)
+ this->transition = true;
}
-const char* TransitionStartSubScript::get_scene_name() const {
- // Provide the next scene defined in MainMenuConfig
- return START_SCENE;
+const char * TransitionStartSubScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return START_SCENE;
}
diff --git a/game/menus/mainmenu/TransitionStartSubScript.h b/game/menus/mainmenu/TransitionStartSubScript.h
index b41360d..f9862ea 100644
--- a/game/menus/mainmenu/TransitionStartSubScript.h
+++ b/game/menus/mainmenu/TransitionStartSubScript.h
@@ -5,5 +5,5 @@
class TransitionStartSubScript : public ITransitionScript {
public:
void fixed_update(crepe::duration_t dt) override;
- const char* get_scene_name() const override;
+ const char * get_scene_name() const override;
};
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp
index 6c88dc8..21e3f02 100644
--- a/game/menus/shop/ShopMenuScene.cpp
+++ b/game/menus/shop/ShopMenuScene.cpp
@@ -1,9 +1,9 @@
#include "ShopMenuScene.h"
+#include "../BannerSubScene.h"
#include "../ButtonSubScene.h"
#include "../MenusConfig.h"
-#include "../BannerSubScene.h"
#include <crepe/api/Camera.h>
#include <crepe/api/Sprite.h>
@@ -11,36 +11,45 @@
using namespace crepe;
using namespace std;
-void ShopMenuScene::load_scene(){
+void ShopMenuScene::load_scene() {
GameObject camera_object = this->new_object(CAMERA_NAME);
- camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
- Camera::Data{
- .bg_color = Color::RED,
- });
+ camera_object.add_component<Camera>(
+ ivec2(990, 720), vec2(1100, 800),
+ Camera::Data {
+ .bg_color = Color::RED,
+ }
+ );
BannerSubScene banner;
- banner.create(*this,{
- .banner_title = "SHOP",
- .banner_title_width = 200,
- .banner_title_offset = {0,65},
- });
+ banner.create(
+ *this,
+ {
+ .banner_title = "SHOP",
+ .banner_title_width = 200,
+ .banner_title_offset = {0, 65},
+ }
+ );
GameObject menu_background = this->new_object("menu_background");
menu_background.add_component<Sprite>(
Asset("asset/ui/background.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
- .size = {1100,860},
- .position_offset {0},
- });
-
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {1100, 860},
+ .position_offset {0},
+ }
+ );
+
ButtonSubScene button;
- button.create(*this,ButtonSubScene::Data{
- .text = "BACK",
- .text_width = 115,
- .position = {-400,-350},
- .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
- .button_type = ButtonSubScene::ButtonSelect::BACK,
- .scale = 0.8
- });
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "BACK",
+ .text_width = 115,
+ .position = {-400, -350},
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.8
+ }
+ );
}
string ShopMenuScene::get_name() const { return SHOP_SCENE; }