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-rw-r--r--game/menus/BannerSubScene.cpp42
-rw-r--r--game/menus/BannerSubScene.h19
-rw-r--r--game/menus/ButtonSetMainMenuScript.cpp16
-rw-r--r--game/menus/ButtonSetMainMenuScript.h15
-rw-r--r--game/menus/ButtonSetShopScript.cpp16
-rw-r--r--game/menus/ButtonSetShopScript.h15
-rw-r--r--game/menus/ButtonSubScene.cpp151
-rw-r--r--game/menus/ButtonSubScene.h61
-rw-r--r--game/menus/FloatingWindowSubScene.cpp178
-rw-r--r--game/menus/FloatingWindowSubScene.h16
-rw-r--r--game/menus/IButtonScript.cpp31
-rw-r--r--game/menus/IButtonScript.h12
-rw-r--r--game/menus/IFloatingWindowScript.cpp23
-rw-r--r--game/menus/IFloatingWindowScript.h15
-rw-r--r--game/menus/MenusConfig.h16
-rw-r--r--game/menus/endgame/EndGameSubScene.cpp70
-rw-r--r--game/menus/endgame/EndGameSubScene.h9
-rw-r--r--game/menus/endgame/EndGameSubScript.cpp51
-rw-r--r--game/menus/endgame/EndGameSubScript.h16
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewScript.cpp21
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewScript.h12
-rw-r--r--game/menus/mainmenu/ITransitionScript.cpp33
-rw-r--r--game/menus/mainmenu/ITransitionScript.h13
-rw-r--r--game/menus/mainmenu/MainMenuConfig.h22
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp104
-rw-r--r--game/menus/mainmenu/MainMenuScene.h10
-rw-r--r--game/menus/mainmenu/TransitionStartScript.cpp15
-rw-r--r--game/menus/mainmenu/TransitionStartScript.h9
-rw-r--r--game/menus/shop/ShopMenuScene.cpp47
-rw-r--r--game/menus/shop/ShopMenuScene.h12
30 files changed, 1070 insertions, 0 deletions
diff --git a/game/menus/BannerSubScene.cpp b/game/menus/BannerSubScene.cpp
new file mode 100644
index 0000000..ea43c69
--- /dev/null
+++ b/game/menus/BannerSubScene.cpp
@@ -0,0 +1,42 @@
+#include "BannerSubScene.h"
+#include "MenusConfig.h"
+
+#include "../Config.h"
+
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Text.h>
+
+using namespace crepe;
+using namespace std;
+
+void BannerSubScene::create(Scene & scn,const Data & data){
+ GameObject menu_banner = scn.new_object("menu_banner","", {0,-414});
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,88},
+ });
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,66},
+ .position_offset {0,77},
+ });
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/banner_bottom.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,7},
+ .position_offset {0,113},
+ });
+ crepe::vec2 size = {data.banner_title_width,(data.banner_title_width/data.banner_title.size())*2};
+
+ menu_banner.add_component<Text>( size, FONT, Text::Data{
+ .world_space = true,
+ .text_color = Color::WHITE,
+ }, data.banner_title_offset + FONTOFFSET, data.banner_title);
+
+}
diff --git a/game/menus/BannerSubScene.h b/game/menus/BannerSubScene.h
new file mode 100644
index 0000000..888897d
--- /dev/null
+++ b/game/menus/BannerSubScene.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#include <crepe/types.h>
+#include <crepe/api/GameObject.h>
+
+namespace crepe {
+class Scene;
+}
+
+class BannerSubScene {
+public:
+struct Data{
+ const std::string & banner_title = "NODATA";
+ const float banner_title_width = 100;
+ const crepe::vec2 & banner_title_offset = {0,0};
+ };
+public:
+ void create(crepe::Scene & scn,const Data & data);
+};
diff --git a/game/menus/ButtonSetMainMenuScript.cpp b/game/menus/ButtonSetMainMenuScript.cpp
new file mode 100644
index 0000000..12b7256
--- /dev/null
+++ b/game/menus/ButtonSetMainMenuScript.cpp
@@ -0,0 +1,16 @@
+#include "ButtonSetMainMenuScript.h"
+#include "MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSetMainMenuScript::init(){
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonSetMainMenuScript::on_button_press(const ButtonPressEvent& e){
+ this->set_next_scene(MAINMENU_SCENE);
+ return false;
+}
+
diff --git a/game/menus/ButtonSetMainMenuScript.h b/game/menus/ButtonSetMainMenuScript.h
new file mode 100644
index 0000000..13a33bf
--- /dev/null
+++ b/game/menus/ButtonSetMainMenuScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "IButtonScript.h"
+
+#include <crepe/api/Script.h>
+
+class ButtonSetMainMenuScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/ButtonSetShopScript.cpp b/game/menus/ButtonSetShopScript.cpp
new file mode 100644
index 0000000..88639bd
--- /dev/null
+++ b/game/menus/ButtonSetShopScript.cpp
@@ -0,0 +1,16 @@
+#include "ButtonSetShopScript.h"
+#include "MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSetShopScript::init(){
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonSetShopScript::on_button_press(const ButtonPressEvent& e){
+ this->set_next_scene(SHOP_SCENE);
+ return false;
+}
+
diff --git a/game/menus/ButtonSetShopScript.h b/game/menus/ButtonSetShopScript.h
new file mode 100644
index 0000000..434abc0
--- /dev/null
+++ b/game/menus/ButtonSetShopScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "IButtonScript.h"
+
+#include <crepe/api/Script.h>
+
+class ButtonSetShopScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp
new file mode 100644
index 0000000..8574b9b
--- /dev/null
+++ b/game/menus/ButtonSubScene.cpp
@@ -0,0 +1,151 @@
+#include "ButtonSubScene.h"
+#include "ButtonSetMainMenuScript.h"
+#include "ButtonSetShopScript.h"
+#include "IButtonScript.h"
+#include "MenusConfig.h"
+
+#include "mainmenu/ButtonTransitionPreviewScript.h"
+
+#include "../Config.h"
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Text.h>
+#include <crepe/api/Color.h>
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSubScene::create(Scene & scn,const Data & data){
+ GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale);
+ this->set_button_overlay(button_object,data);
+ this->btn_text(button_object,data);
+ this->set_script(button_object,data);
+ this->set_icon(button_object,data);
+}
+
+void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){
+
+ crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2};
+ button_object.add_component<Text>(size, FONT,Text::Data{
+ .world_space = data.worldspace,
+ .text_color = Color::WHITE,
+ }, data.text_offset+FONTOFFSET, data.text);
+}
+
+void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){
+ switch (data.script_type) {
+ case ScriptSelect::PREVIEW:
+ button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewScript>();
+ break;
+ case ScriptSelect::SHOP:
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetShopScript>();
+ break;
+ case ScriptSelect::MAINMENU:
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>();
+ break;
+ case ScriptSelect::NONE:
+ button_object.add_component<BehaviorScript>().set_script<IButtonScript>();
+ break;
+ }
+}
+
+void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){
+ switch (data.icon_type) {
+ case IconSelect::SHOP:
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset,
+ .size = ICON_SIZE,
+ .position_offset = data.icon_offset,
+ .world_space = data.worldspace,
+ });
+ break;
+ case IconSelect::COINS:
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset,
+ .size = ICON_SIZE,
+ .position_offset = data.icon_offset,
+ .world_space = data.worldspace,
+ });
+ break;
+ case IconSelect::NONE:
+ break;
+ }
+}
+
+void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){
+ switch (data.button_type) {
+ case ButtonSelect::LARGE:
+ this->large_btn_overlay(button_object,data);
+ break;
+ case ButtonSelect::BACK:
+ this->back_btn_overlay(button_object,data);
+ break;
+ case ButtonSelect::NEXT:
+ this->next_btn_overlay(button_object,data);
+ break;
+ }
+}
+
+void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1 + data.sorting_layer_offset,
+ .size = LARGE_OVERLAY_SIZE,
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Button>(LARGE_OVERLAY_SIZE,Button::Data{});
+ if(!data.color_side) return;
+ this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data);
+}
+
+void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object,const Data & data){
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_RIGHT,
+ .position_offset = {20,0},
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_LEFT,
+ .position_offset = {-80,0},
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{});
+}
+
+void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object,const Data & data){
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
+ .flip = {true,false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_RIGHT,
+ .position_offset = {-20,0},
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
+ .flip = {true,false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_LEFT,
+ .position_offset = {80,0},
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{});
+}
+
+void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset,
+ .size = SIDE_PANEL_SIZE,
+ .position_offset = offset,
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
+ .flip = {true,false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+2 + data.sorting_layer_offset,
+ .size = SIDE_PANEL_SIZE,
+ .position_offset = {-offset.x,offset.y},
+ .world_space = data.worldspace,
+ });
+}
diff --git a/game/menus/ButtonSubScene.h b/game/menus/ButtonSubScene.h
new file mode 100644
index 0000000..28daed2
--- /dev/null
+++ b/game/menus/ButtonSubScene.h
@@ -0,0 +1,61 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+
+#include <string>
+
+namespace crepe {
+class Scene;
+}
+
+class ButtonSubScene {
+public:
+ //script enum
+ enum class ScriptSelect {
+ PREVIEW,
+ SHOP,
+ MAINMENU,
+ NONE,
+ };
+ //icon enum
+ enum class IconSelect {
+ SHOP,
+ COINS,
+ NONE,
+ };
+ //icon enum
+ enum class ButtonSelect {
+ BACK,
+ NEXT,
+ LARGE,
+ };
+ //data struct
+ struct Data{
+ const std::string & text = "NODATA";
+ const crepe::vec2 & text_offset = {0,0};
+ const float text_width = 200;
+ const crepe::vec2 & icon_offset = {0,0};
+ const IconSelect icon_type = IconSelect::NONE;
+ const crepe::vec2 & position = {0,0};
+ const ScriptSelect script_type = ScriptSelect::NONE;
+ const ButtonSelect button_type = ButtonSelect::LARGE;
+ const float scale = 1;
+ const bool worldspace = true;
+ const bool color_side = true;
+ const std::string & tag = "";
+ const int sorting_layer_offset = 0;
+ };
+public:
+ void create(crepe::Scene & scn,const Data & data);
+private:
+ void large_btn_overlay(crepe::GameObject & button_object,const Data & data);
+ void back_btn_overlay(crepe::GameObject & button_object,const Data & data);
+ void next_btn_overlay(crepe::GameObject & button_object,const Data & data);
+ void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset,const Data & data);
+ void btn_text(crepe::GameObject & button_object,const Data & data);
+ void set_script(crepe::GameObject & button_object,const Data & data);
+ void set_icon(crepe::GameObject & button_object,const Data & data);
+ void set_button_overlay(crepe::GameObject & button_object,const Data & data);
+private:
+ static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113,0};
+};
diff --git a/game/menus/FloatingWindowSubScene.cpp b/game/menus/FloatingWindowSubScene.cpp
new file mode 100644
index 0000000..16963bb
--- /dev/null
+++ b/game/menus/FloatingWindowSubScene.cpp
@@ -0,0 +1,178 @@
+
+#include "FloatingWindowSubScene.h"
+#include "MenusConfig.h"
+#include "types.h"
+
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Camera.h>
+
+using namespace crepe;
+using namespace std;
+
+void FloatingWindowSubScene::create(Scene & scn,const Data & data){
+ const vec2 SIZE = {data.width,data.width*0.75f};
+ const vec2 POSITION_CORRECTION = vec2{0,-SIZE.y/2} + data.offset;
+ const float THICKNESS_BANNER = 34;
+ const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83;
+ const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2;
+ const float MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH = 0.86;
+ const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5;
+ const float BOTTOM_OFFSET_X = 3;
+ const float BOTTOM_OFFSET_Y = -3;
+
+ GameObject floatingwindow = scn.new_object("FloatingWindow",data.group_tag);
+
+ // Top_middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {SIZE.x,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{0,0},
+ .world_space = false,
+ });
+
+ // Top_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,0},
+ .world_space = false,
+ });
+
+ // Top_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,0},
+ .world_space = false,
+ });
+
+ // Top_middle_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {SIZE.x,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER},
+ .world_space = false,
+ });
+
+ // Top_Left_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER},
+ .world_space = false,
+ });
+
+ // Top_Right_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER},
+ .world_space = false,
+ });
+
+ // Top_middle_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {SIZE.x,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*2},
+ .world_space = false,
+ });
+
+ // Top_Left_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2},
+ .world_space = false,
+ });
+
+ // Top_Right_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2},
+ .world_space = false,
+ });
+
+ // Middle_Mid
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_mid_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
+ .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,SIZE.y},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
+ .world_space = false,
+ });
+
+ // Middle_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
+ .world_space = false,
+ });
+
+ // Middle_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
+ .world_space = false,
+ });
+
+ // Bot_Middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
+ .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
+ .world_space = false,
+ });
+
+ // Bot_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
+ .world_space = false,
+ });
+
+ // Bot_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
+ .world_space = false,
+ });
+}
+
+
diff --git a/game/menus/FloatingWindowSubScene.h b/game/menus/FloatingWindowSubScene.h
new file mode 100644
index 0000000..a0bd854
--- /dev/null
+++ b/game/menus/FloatingWindowSubScene.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "types.h"
+#include <crepe/api/Scene.h>
+
+class FloatingWindowSubScene {
+public:
+ struct Data{
+ const std::string group_tag = "";
+ float width = 200;
+ crepe::vec2 offset = {0,0};
+ float width_middle_offset = 0;
+ };
+public:
+ void create(crepe::Scene & scn,const Data & data);
+};
diff --git a/game/menus/IButtonScript.cpp b/game/menus/IButtonScript.cpp
new file mode 100644
index 0000000..da535ca
--- /dev/null
+++ b/game/menus/IButtonScript.cpp
@@ -0,0 +1,31 @@
+#include "IButtonScript.h"
+
+#include "system/InputSystem.h"
+
+#include <crepe/types.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+void IButtonScript::init(){
+ this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); });
+ this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); });
+}
+bool IButtonScript::on_button_exit(const ButtonExitEvent& e){
+ RefVector<Sprite> sprites = this->get_components<Sprite>();
+ for(Sprite & sprite : sprites)
+ {
+ sprite.data.color = Color{255,255,255,255};
+ }
+ return false;
+}
+bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){
+ RefVector<Sprite> sprites = this->get_components<Sprite>();
+ for(Sprite & sprite : sprites)
+ {
+ sprite.data.color = Color{200,200,200,255};
+ }
+ return false;
+}
+
diff --git a/game/menus/IButtonScript.h b/game/menus/IButtonScript.h
new file mode 100644
index 0000000..10b57bf
--- /dev/null
+++ b/game/menus/IButtonScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class IButtonScript : public virtual crepe::Script {
+public:
+ virtual void init();
+ virtual bool on_button_exit(const crepe::ButtonExitEvent& e);
+ virtual bool on_button_enter(const crepe::ButtonEnterEvent& e);
+};
+
+
diff --git a/game/menus/IFloatingWindowScript.cpp b/game/menus/IFloatingWindowScript.cpp
new file mode 100644
index 0000000..ce84de7
--- /dev/null
+++ b/game/menus/IFloatingWindowScript.cpp
@@ -0,0 +1,23 @@
+#include "IFloatingWindowScript.h"
+#include "api/Sprite.h"
+#include "types.h"
+
+using namespace crepe;
+
+void IFloatingWindowScript::init(){
+ this->disable_all_sprites();
+}
+
+void IFloatingWindowScript::disable_all_sprites(){
+ RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
+ for(Sprite & sprite : sprites){
+ sprite.active = false;
+ }
+}
+
+void IFloatingWindowScript::enable_all_sprites(){
+ RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
+ for(Sprite & sprite : sprites){
+ sprite.active = true;
+ }
+}
diff --git a/game/menus/IFloatingWindowScript.h b/game/menus/IFloatingWindowScript.h
new file mode 100644
index 0000000..9775726
--- /dev/null
+++ b/game/menus/IFloatingWindowScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+#include <string>
+
+class IFloatingWindowScript : public virtual crepe::Script {
+public:
+ virtual void init();
+ void disable_all_sprites();
+ void enable_all_sprites();
+protected:
+ std::string tag = "";
+};
+
+
diff --git a/game/menus/MenusConfig.h b/game/menus/MenusConfig.h
new file mode 100644
index 0000000..8d3672e
--- /dev/null
+++ b/game/menus/MenusConfig.h
@@ -0,0 +1,16 @@
+#pragma once
+#include <crepe/types.h>
+
+//generic menu config
+static constexpr int STARTING_SORTING_IN_LAYER = 7;
+//Scene names
+static constexpr const char* START_SCENE = "scene1";
+static constexpr const char* PREVIEW_SCENE = "scene1";
+static constexpr const char* SHOP_SCENE = "shopmenu";
+static constexpr const char* MAINMENU_SCENE = "mainmenu";
+//button config
+static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250,100};
+static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150,100};
+static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50,100};
+static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50,150};
+static constexpr crepe::vec2 ICON_SIZE = {50,50};
diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp
new file mode 100644
index 0000000..41556af
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScene.cpp
@@ -0,0 +1,70 @@
+
+#include "EndGameSubScene.h"
+#include "../FloatingWindowSubScene.h"
+#include "../ButtonSubScene.h"
+#include <crepe/api/Text.h>
+#include <string>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/BehaviorScript.h>
+#include "EndGameSubScript.h"
+#include "types.h"
+#include "../../Config.h"
+
+using namespace crepe;
+using namespace std;
+
+void EndGameSubScene::create(Scene & scn){
+
+ const std::string TAG = "end_game_tag";
+ GameObject script = scn.new_object("script");
+ script.add_component<BehaviorScript>().set_script<EndGameSubScript>(TAG);
+
+ // Window
+ FloatingWindowSubScene window;
+ window.create(scn, FloatingWindowSubScene::Data{
+ .group_tag = TAG,
+ .width = 500,
+ .offset = {0,-50},
+ .width_middle_offset = -2,
+ });
+
+ // Titel
+ const string TITEL_STRING = "GAME OVER";
+ GameObject titel = scn.new_object("titel",TAG);
+ crepe::vec2 size = {200,(200.0f/TITEL_STRING.size())*2};
+ titel.add_component<Text>(size, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::WHITE,
+ }, vec2{0,-207}+FONTOFFSET, TITEL_STRING);
+
+
+ // Buttons
+ vec2 button_position = {190,190};
+ ButtonSubScene button;
+ button.create(scn,ButtonSubScene::Data{
+ .text = "NEXT",
+ .text_width = 100,
+ .position = button_position,
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::NEXT,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = TAG,
+ .sorting_layer_offset = 20,
+ });
+
+ button.create(scn,ButtonSubScene::Data{
+ .text = "REPLAY",
+ .text_width = 150,
+ .position = {-button_position.x,button_position.y},
+ // .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = TAG,
+ .sorting_layer_offset = 20,
+ });
+
+}
+
+
diff --git a/game/menus/endgame/EndGameSubScene.h b/game/menus/endgame/EndGameSubScene.h
new file mode 100644
index 0000000..aa60a49
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScene.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+
+class EndGameSubScene {
+
+public:
+ void create(crepe::Scene & scn);
+};
diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp
new file mode 100644
index 0000000..2be6931
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScript.cpp
@@ -0,0 +1,51 @@
+#include "EndGameSubScript.h"
+#include "../IFloatingWindowScript.h"
+#include "api/Button.h"
+#include "api/Sprite.h"
+#include "api/Text.h"
+#include "types.h"
+#include "../../Events.h"
+#include <string>
+
+using namespace crepe;
+
+EndGameSubScript::EndGameSubScript(const std::string & tag){
+ this->tag = tag;
+}
+
+void EndGameSubScript::init(){
+ this->disable_all();
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); });
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->reset_timescale(); });
+}
+
+bool EndGameSubScript::disable_all(){
+ IFloatingWindowScript::disable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for(Button & button : buttons){
+ button.active = false;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for(Text & text : texts){
+ text.active = false;
+ }
+ return false;
+}
+
+bool EndGameSubScript::enable_all(){
+ IFloatingWindowScript::enable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for(Button & button : buttons){
+ button.active = true;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for(Text & text : texts){
+ text.active = true;
+ }
+ return false;
+}
+
+bool EndGameSubScript::reset_timescale(){
+ this->get_loop_timer().set_time_scale(1);
+ return false;
+}
diff --git a/game/menus/endgame/EndGameSubScript.h b/game/menus/endgame/EndGameSubScript.h
new file mode 100644
index 0000000..2ce3ec7
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScript.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "../IFloatingWindowScript.h"
+#include "api/Event.h"
+#include <crepe/api/Script.h>
+
+class EndGameSubScript : public IFloatingWindowScript {
+public:
+ EndGameSubScript(const std::string & tag);
+ void init() override;
+ bool disable_all();
+ bool enable_all();
+ bool reset_timescale();
+};
+
+
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp
new file mode 100644
index 0000000..084d02b
--- /dev/null
+++ b/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp
@@ -0,0 +1,21 @@
+#include "ButtonTransitionPreviewScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonTransitionPreviewScript::init(){
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonTransitionPreviewScript::on_button_press(const ButtonPressEvent& e){
+ if(!this->transition) this->transition = true;
+ return false;
+}
+
+const char* ButtonTransitionPreviewScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return PREVIEW_SCENE;
+}
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewScript.h b/game/menus/mainmenu/ButtonTransitionPreviewScript.h
new file mode 100644
index 0000000..5973dbf
--- /dev/null
+++ b/game/menus/mainmenu/ButtonTransitionPreviewScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+#include "../IButtonScript.h"
+
+class ButtonTransitionPreviewScript : public ITransitionScript, public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+ const char* get_scene_name() const override;
+};
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp
new file mode 100644
index 0000000..e2974d4
--- /dev/null
+++ b/game/menus/mainmenu/ITransitionScript.cpp
@@ -0,0 +1,33 @@
+#include "ITransitionScript.h"
+#include "MainMenuConfig.h"
+
+#include "../MenusConfig.h"
+#include "../../Config.h"
+
+#include <crepe/types.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Camera.h>
+
+using namespace crepe;
+using namespace std;
+
+void ITransitionScript::frame_update(crepe::duration_t delta_time){
+ if(this->transition)
+ {
+ // cout << "transition:" << velocity << std::endl;
+ Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front();
+ RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG);
+ for (Transform & tf : info_tf) {
+ tf.position.y -= VELOCITY_INFO_UP * delta_time.count();
+ }
+ if(velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) velocity += VELOCITY_STEP * delta_time.count();
+ else if(velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
+ if(cam.position.x < END) cam.position.x += (velocity * delta_time.count());
+ if(cam.position.x >= END)
+ {
+ this->set_next_scene(this->get_scene_name());
+ }
+
+ }
+}
+
diff --git a/game/menus/mainmenu/ITransitionScript.h b/game/menus/mainmenu/ITransitionScript.h
new file mode 100644
index 0000000..78f1016
--- /dev/null
+++ b/game/menus/mainmenu/ITransitionScript.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class ITransitionScript : public virtual crepe::Script {
+public:
+ void frame_update(crepe::duration_t delta_time) override;
+ virtual const char* get_scene_name() const = 0;
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/mainmenu/MainMenuConfig.h b/game/menus/mainmenu/MainMenuConfig.h
new file mode 100644
index 0000000..01995f0
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuConfig.h
@@ -0,0 +1,22 @@
+#pragma once
+#include <crepe/types.h>
+
+//main menu config
+static constexpr float STARTMAP_OFFSET = 50;
+static constexpr crepe::vec2 MENU_OFFSET = {0,0};
+static constexpr float MENU_BUTTON_SPACING = 10;
+static constexpr const char* MENU_BUTTON_NAME = "menu_button_background";
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400,-200};
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400,0};
+static constexpr const char* MENU_INFO_TAG = "menu_info";
+static constexpr crepe::vec2 MENU_OFFSET_INFO = {350,-365};
+static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350,-365}; //375
+//Moving to new scene (Start and Preview)
+static constexpr float SLOW_DOWN = 200;
+static constexpr float END = 300;
+static constexpr float VELOCITY_MAX = 200;
+static constexpr float VELOCITY_STEP = 200;
+static constexpr float VELOCITY_INFO_UP = 40;
+
+
+
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
new file mode 100644
index 0000000..15cf6d5
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -0,0 +1,104 @@
+
+#include "MainMenuScene.h"
+#include "TransitionStartScript.h"
+#include "MainMenuConfig.h"
+
+#include "../ButtonSubScene.h"
+#include "../MenusConfig.h"
+
+#include "../../background/StartSubScene.h"
+#include "../../background/HallwaySubScene.h"
+#include "../../Config.h"
+
+#include "../endgame/EndGameSubScene.h"
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Camera.h>
+#include <crepe/manager/SaveManager.h>
+
+using namespace crepe;
+using namespace std;
+
+void MainMenuScene::load_scene(){
+ ButtonSubScene button;
+
+ GameObject camera_object = this->new_object(CAMERA_NAME);
+ camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+ camera_object.add_component<BehaviorScript>().set_script<TransitionStartScript>();
+
+
+ //Button menu
+ GameObject menu_button = this->new_object(MENU_BUTTON_NAME,MENU_BUTTON_NAME,MENU_OFFSET);
+ menu_button.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
+ .size = {300,860},
+ .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
+ });
+
+ vec2 pos_btn = MENU_OFFSET_BUTTON;
+
+ //Preview btn
+ button.create(*this,ButtonSubScene::Data{
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ });
+
+ //Shop btn
+ pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y;
+ button.create(*this,ButtonSubScene::Data{
+ .text = "SHOP",
+ .text_offset = {-20,0},
+ .text_width = 115,
+ .icon_offset = {60,0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ });
+
+ //Start of map
+ StartSubScene start;
+ HallwaySubScene hallway;
+ float begin_x = start.create(*this, STARTMAP_OFFSET);
+ begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW);
+
+
+ //INFO menu
+ GameObject menu_info = this->new_object("MENU_INFO_BACKGROUND",MENU_INFO_TAG,MENU_OFFSET);
+ menu_info.add_component<Sprite>(
+ Asset("asset/ui/itemsButtonBlankDark.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
+ .size = {250,80},
+ .position_offset = MENU_OFFSET_INFO,
+ .world_space = false,
+ });
+ SaveManager & savemgr = this->get_save_manager();
+ string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME,0).get());
+ float amount_number = static_cast<float>(number.size());
+ // savemgr.set(COIN_GAME_AMOUNT, amount);
+ button.create(*this,ButtonSubScene::Data{
+ .text = number,
+ .text_offset = {-10-(amount_number-1)*10,0},
+ .text_width = amount_number*20,
+ .icon_offset = {60,0},
+ .icon_type = ButtonSubScene::IconSelect::COINS,
+ .position = MENU_OFFSET_INFO,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ .scale = 0.6,
+ .worldspace = false,
+ .color_side = false,
+ .tag = MENU_INFO_TAG,
+ });
+
+}
+
+string MainMenuScene::get_name() const { return MAINMENU_SCENE; }
diff --git a/game/menus/mainmenu/MainMenuScene.h b/game/menus/mainmenu/MainMenuScene.h
new file mode 100644
index 0000000..1eea90e
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuScene.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+#include <string>
+
+class MainMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+ std::string get_name() const;
+};
diff --git a/game/menus/mainmenu/TransitionStartScript.cpp b/game/menus/mainmenu/TransitionStartScript.cpp
new file mode 100644
index 0000000..9b395de
--- /dev/null
+++ b/game/menus/mainmenu/TransitionStartScript.cpp
@@ -0,0 +1,15 @@
+#include "TransitionStartScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void TransitionStartScript::fixed_update(crepe::duration_t dt){
+ if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true;
+}
+
+const char* TransitionStartScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return START_SCENE;
+}
diff --git a/game/menus/mainmenu/TransitionStartScript.h b/game/menus/mainmenu/TransitionStartScript.h
new file mode 100644
index 0000000..c6df1b9
--- /dev/null
+++ b/game/menus/mainmenu/TransitionStartScript.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+class TransitionStartScript : public ITransitionScript {
+public:
+ void fixed_update(crepe::duration_t dt) override;
+ const char* get_scene_name() const override;
+};
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp
new file mode 100644
index 0000000..5d1348f
--- /dev/null
+++ b/game/menus/shop/ShopMenuScene.cpp
@@ -0,0 +1,47 @@
+
+#include "ShopMenuScene.h"
+
+#include "../ButtonSubScene.h"
+#include "../MenusConfig.h"
+#include "../BannerSubScene.h"
+#include "../../Config.h"
+
+#include <crepe/api/Camera.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+void ShopMenuScene::load_scene(){
+ GameObject camera_object = this->new_object(CAMERA_NAME);
+ camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+ BannerSubScene banner;
+ banner.create(*this,{
+ .banner_title = "SHOP",
+ .banner_title_width = 200,
+ .banner_title_offset = {0,65},
+ });
+ GameObject menu_background = this->new_object("menu_background");
+ menu_background.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
+ .size = {1100,860},
+ .position_offset {0},
+ });
+
+ ButtonSubScene button;
+ button.create(*this,ButtonSubScene::Data{
+ .text = "BACK",
+ .text_width = 115,
+ .position = {-400,-350},
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.8
+ });
+}
+
+string ShopMenuScene::get_name() const { return SHOP_SCENE; }
diff --git a/game/menus/shop/ShopMenuScene.h b/game/menus/shop/ShopMenuScene.h
new file mode 100644
index 0000000..34c05ff
--- /dev/null
+++ b/game/menus/shop/ShopMenuScene.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <string>
+
+#include <crepe/api/Scene.h>
+
+class ShopMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+
+ std::string get_name() const;
+};