diff options
Diffstat (limited to 'game/menus')
47 files changed, 2302 insertions, 0 deletions
diff --git a/game/menus/BannerSubScene.cpp b/game/menus/BannerSubScene.cpp new file mode 100644 index 0000000..006a829 --- /dev/null +++ b/game/menus/BannerSubScene.cpp @@ -0,0 +1,49 @@ +#include "BannerSubScene.h" +#include "MenusConfig.h" + +#include "../Config.h" + +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Text.h> + +using namespace crepe; +using namespace std; + +void BannerSubScene::create(Scene & scn, const Data & data) { + GameObject menu_banner = scn.new_object("menu_banner", "", {0, -414}); + menu_banner.add_component<Sprite>( + Asset("asset/ui/settings_container/top_middle_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {1100, 88}, + } + ); + menu_banner.add_component<Sprite>( + Asset("asset/ui/settings_container/top_2_middle_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {1100, 66}, + .position_offset {0, 77}, + } + ); + menu_banner.add_component<Sprite>( + Asset("asset/ui/settings_container/banner_bottom.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {1100, 7}, + .position_offset {0, 113}, + } + ); + crepe::vec2 size + = {data.banner_title_width, (data.banner_title_width / data.banner_title.size()) * 2}; + + menu_banner.add_component<Text>( + size, FONT, + Text::Data { + .world_space = true, + .text_color = Color::WHITE, + }, + data.banner_title_offset + FONTOFFSET, data.banner_title + ); +} diff --git a/game/menus/BannerSubScene.h b/game/menus/BannerSubScene.h new file mode 100644 index 0000000..c194dfc --- /dev/null +++ b/game/menus/BannerSubScene.h @@ -0,0 +1,20 @@ +#pragma once + +#include <crepe/api/GameObject.h> +#include <crepe/types.h> + +namespace crepe { +class Scene; +} + +class BannerSubScene { +public: + struct Data { + const std::string & banner_title = "NODATA"; + const float banner_title_width = 100; + const crepe::vec2 & banner_title_offset = {0, 0}; + }; + +public: + void create(crepe::Scene & scn, const Data & data); +}; diff --git a/game/menus/ButtonNextMainMenuSubScript.cpp b/game/menus/ButtonNextMainMenuSubScript.cpp new file mode 100644 index 0000000..63a2777 --- /dev/null +++ b/game/menus/ButtonNextMainMenuSubScript.cpp @@ -0,0 +1,44 @@ +#include "ButtonNextMainMenuSubScript.h" +#include "ButtonReplaySubScript.h" +#include "MenusConfig.h" +#include "ValueBroker.h" + +#include "manager/SaveManager.h" + +#include "../Config.h" + +#include <crepe/api/AudioSource.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void ButtonNextMainMenuSubScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent & e) { + RefVector<AudioSource> audios + = this->get_components_by_name<AudioSource>("background_music"); + + for (AudioSource & audio : audios) { + audio.stop(); + } + + this->trigger_event<DeleteRecordingEvent>(); + SaveManager & savemgr = this->get_save_manager(); + + ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN, 0); + ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME, 0); + savemgr.set(TOTAL_COINS_GAME, coins_game.get() + coins.get()); + + ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN, 0); + ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME, 0); + if (distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get()); + + this->set_next_scene(MAINMENU_SCENE); + return false; +} diff --git a/game/menus/ButtonNextMainMenuSubScript.h b/game/menus/ButtonNextMainMenuSubScript.h new file mode 100644 index 0000000..3bc3f52 --- /dev/null +++ b/game/menus/ButtonNextMainMenuSubScript.h @@ -0,0 +1,14 @@ +#pragma once + +#include "IButtonScript.h" + +#include <crepe/api/Script.h> + +class ButtonNextMainMenuSubScript : public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + +protected: + bool transition = false; +}; diff --git a/game/menus/ButtonReplaySubScript.cpp b/game/menus/ButtonReplaySubScript.cpp new file mode 100644 index 0000000..01cccbf --- /dev/null +++ b/game/menus/ButtonReplaySubScript.cpp @@ -0,0 +1,43 @@ +#include "ButtonReplaySubScript.h" +#include "Config.h" +#include "MenusConfig.h" + +#include "../Events.h" +#include <crepe/api/AudioSource.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void ButtonReplaySubScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); + this->subscribe<EndGameEvent>([this](const EndGameEvent & e) { + return this->set_recording(); + }); + this->subscribe<DeleteRecordingEvent>([this](const DeleteRecordingEvent & e) { + return this->delete_recording(); + }); + if (DISABLE_REPLAY) return; + replay.record_start(); +} + +bool ButtonReplaySubScript::on_button_press(const ButtonPressEvent & e) { + if (DISABLE_REPLAY) return false; + replay.play(this->recording); + return false; +} + +bool ButtonReplaySubScript::set_recording() { + if (DISABLE_REPLAY) return false; + this->recording = replay.record_end(); + return false; +} + +bool ButtonReplaySubScript::delete_recording() { + if (DISABLE_REPLAY) return false; + replay.release(this->recording); + return false; +} diff --git a/game/menus/ButtonReplaySubScript.h b/game/menus/ButtonReplaySubScript.h new file mode 100644 index 0000000..3eb8aa9 --- /dev/null +++ b/game/menus/ButtonReplaySubScript.h @@ -0,0 +1,21 @@ +#pragma once + +#include "IButtonScript.h" + +#include <crepe/api/Script.h> + +struct DeleteRecordingEvent : public crepe::Event {}; + +class ButtonReplaySubScript : public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + +private: + crepe::recording_t recording = 0; + bool set_recording(); + bool delete_recording(); + +protected: + bool transition = false; +}; diff --git a/game/menus/ButtonSetMainMenuSubScript.cpp b/game/menus/ButtonSetMainMenuSubScript.cpp new file mode 100644 index 0000000..1c6bcb2 --- /dev/null +++ b/game/menus/ButtonSetMainMenuSubScript.cpp @@ -0,0 +1,23 @@ +#include "ButtonSetMainMenuSubScript.h" +#include "MenusConfig.h" + +#include <crepe/api/AudioSource.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void ButtonSetMainMenuSubScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonSetMainMenuSubScript::on_button_press(const ButtonPressEvent & e) { + RefVector<AudioSource> audios + = this->get_components_by_name<AudioSource>("background_music"); + + this->set_next_scene(MAINMENU_SCENE); + return false; +} diff --git a/game/menus/ButtonSetMainMenuSubScript.h b/game/menus/ButtonSetMainMenuSubScript.h new file mode 100644 index 0000000..2fb2634 --- /dev/null +++ b/game/menus/ButtonSetMainMenuSubScript.h @@ -0,0 +1,14 @@ +#pragma once + +#include "IButtonScript.h" + +#include <crepe/api/Script.h> + +class ButtonSetMainMenuSubScript : public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + +protected: + bool transition = false; +}; diff --git a/game/menus/ButtonSetShopSubScript.cpp b/game/menus/ButtonSetShopSubScript.cpp new file mode 100644 index 0000000..4f395eb --- /dev/null +++ b/game/menus/ButtonSetShopSubScript.cpp @@ -0,0 +1,17 @@ +#include "ButtonSetShopSubScript.h" +#include "MenusConfig.h" + +using namespace crepe; +using namespace std; + +void ButtonSetShopSubScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonSetShopSubScript::on_button_press(const ButtonPressEvent & e) { + this->set_next_scene(SHOP_SCENE); + return false; +} diff --git a/game/menus/ButtonSetShopSubScript.h b/game/menus/ButtonSetShopSubScript.h new file mode 100644 index 0000000..4017a4c --- /dev/null +++ b/game/menus/ButtonSetShopSubScript.h @@ -0,0 +1,14 @@ +#pragma once + +#include "IButtonScript.h" + +#include <crepe/api/Script.h> + +class ButtonSetShopSubScript : public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + +protected: + bool transition = false; +}; diff --git a/game/menus/ButtonShowCreditsSubScript.cpp b/game/menus/ButtonShowCreditsSubScript.cpp new file mode 100644 index 0000000..ec0e980 --- /dev/null +++ b/game/menus/ButtonShowCreditsSubScript.cpp @@ -0,0 +1,20 @@ +#include "ButtonShowCreditsSubScript.h" +#include "MenusConfig.h" +#include "mainmenu/CreditsSubScript.h" +#include <crepe/api/AudioSource.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void ButtonShowCreditsSubScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonShowCreditsSubScript::on_button_press(const ButtonPressEvent & e) { + this->trigger_event<ShowCreditsEvent>(); + return false; +} diff --git a/game/menus/ButtonShowCreditsSubScript.h b/game/menus/ButtonShowCreditsSubScript.h new file mode 100644 index 0000000..3c73c44 --- /dev/null +++ b/game/menus/ButtonShowCreditsSubScript.h @@ -0,0 +1,14 @@ +#pragma once + +#include "IButtonScript.h" + +#include <crepe/api/Script.h> + +class ButtonShowCreditsSubScript : public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + +protected: + bool transition = false; +}; diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp new file mode 100644 index 0000000..1fe6b03 --- /dev/null +++ b/game/menus/ButtonSubScene.cpp @@ -0,0 +1,266 @@ +#include "ButtonSubScene.h" +#include "ButtonNextMainMenuSubScript.h" +#include "ButtonReplaySubScript.h" +#include "ButtonSetMainMenuSubScript.h" +#include "ButtonSetShopSubScript.h" +#include "ButtonShowCreditsSubScript.h" +#include "IButtonScript.h" +#include "MenusConfig.h" + +#include "../preview/PreviewReplaySubScript.h" +#include "../preview/PreviewStartRecSubScript.h" +#include "../preview/PreviewStopRecSubScript.h" +#include "api/Asset.h" +#include "mainmenu/ButtonTransitionPreviewSubScript.h" + +#include "../Config.h" +#include "mainmenu/CreditsSubScript.h" +#include "menus/shop/ButtonBuySelectBubbleScript.h" +#include "menus/shop/ButtonBuySelectBulletScript.h" + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Button.h> +#include <crepe/api/Color.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Text.h> + +using namespace crepe; +using namespace std; + +void ButtonSubScene::create(Scene & scn, const Data & data) { + GameObject button_object + = scn.new_object("button", data.tag, data.position, 0, data.scale); + this->set_button_overlay(button_object, data); + this->btn_text(button_object, data); + this->set_script(button_object, data); + this->set_icon(button_object, data); +} + +void ButtonSubScene::btn_text(crepe::GameObject & button_object, const Data & data) { + + crepe::vec2 size = {data.text_width, (data.text_width / data.text.size()) * 2}; + button_object.add_component<Text>( + size, FONT, + Text::Data { + .world_space = data.worldspace, + .text_color = Color::WHITE, + }, + data.text_offset + FONTOFFSET, data.text + ); +} + +void ButtonSubScene::set_script(crepe::GameObject & button_object, const Data & data) { + switch (data.script_type) { + case ScriptSelect::PREVIEW: + button_object.add_component<BehaviorScript>() + .set_script<ButtonTransitionPreviewSubScript>(); + break; + case ScriptSelect::SHOP: + button_object.add_component<BehaviorScript>().set_script<ButtonSetShopSubScript>(); + break; + case ScriptSelect::MAINMENU: + button_object.add_component<BehaviorScript>() + .set_script<ButtonSetMainMenuSubScript>(); + break; + case ScriptSelect::NEXT: + button_object.add_component<BehaviorScript>() + .set_script<ButtonNextMainMenuSubScript>(); + break; + case ScriptSelect::REPLAY: + button_object.add_component<BehaviorScript>().set_script<ButtonReplaySubScript>(); + break; + case ScriptSelect::CREDITS_BACK: + button_object.add_component<BehaviorScript>().set_script<CreditsSubScript>(data.tag + ); + break; + case ScriptSelect::CREDITS_SHOW: + button_object.add_component<BehaviorScript>() + .set_script<ButtonShowCreditsSubScript>(); + break; + case ScriptSelect::PREVIEW_REPLAY: + button_object.add_component<BehaviorScript>().set_script<PreviewReplaySubScript>(); + break; + case ScriptSelect::PREVIEW_START: + button_object.add_component<BehaviorScript>().set_script<PreviewStartRecSubScript>( + ); + break; + case ScriptSelect::PREVIEW_STOP: + button_object.add_component<BehaviorScript>().set_script<PreviewStopRecSubScript>( + ); + break; + case ScriptSelect::SHOP_BULLET: + button_object.add_component<BehaviorScript>() + .set_script<ButtonBuySelectBulletScript>(); + break; + case ScriptSelect::SHOP_BUBBLE: + button_object.add_component<BehaviorScript>() + .set_script<ButtonBuySelectBubbleScript>(); + break; + case ScriptSelect::NONE: + button_object.add_component<BehaviorScript>().set_script<IButtonScript>(); + break; + } +} + +void ButtonSubScene::set_icon(crepe::GameObject & button_object, const Data & data) { + switch (data.icon_type) { + case IconSelect::SHOP: + button_object.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer + = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset, + .size = ICON_SIZE, + .position_offset = data.icon_offset, + .world_space = data.worldspace, + } + ); + break; + case IconSelect::COINS: + button_object.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer + = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset, + .size = ICON_SIZE, + .position_offset = data.icon_offset, + .world_space = data.worldspace, + } + ); + break; + case IconSelect::NONE: + break; + } +} + +void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object, const Data & data) { + switch (data.button_type) { + case ButtonSelect::LARGE: + this->large_btn_overlay(button_object, data); + break; + case ButtonSelect::BACK: + this->back_btn_overlay(button_object, data); + break; + case ButtonSelect::NEXT: + this->next_btn_overlay(button_object, data); + break; + } +} + +void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object, const Data & data) { + button_object.add_component<Sprite>( + Asset("asset/ui/buttonBacking.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = LARGE_OVERLAY_SIZE, + .world_space = data.worldspace, + } + ); + button_object.add_component<Button>(LARGE_OVERLAY_SIZE, Button::Data {}); + if (!data.color_side) return; + this->btn_color_side(button_object, SIDE_PANEL_OFFSET, data); +} + +void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object, const Data & data) { + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonright.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_RIGHT, + .position_offset = {20, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonleft.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_LEFT, + .position_offset = {-80, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Button>( + vec2 { + SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y + }, + Button::Data {} + ); +} + +void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object, const Data & data) { + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonright.png"), + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_RIGHT, + .position_offset = {-20, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonleft.png"), + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_LEFT, + .position_offset = {80, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Button>( + vec2 { + SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y + }, + Button::Data {} + ); +} + +void ButtonSubScene::btn_color_side( + crepe::GameObject & button_object, const vec2 & offset, const Data & data +) { + Asset * selected; + Asset blue = Asset("asset/ui/buttonSmallBlue.png"); + Asset orange = Asset("asset/ui/buttonSmallOrange.png"); + Asset purple = Asset("asset/ui/buttonSmallPurple.png"); + Asset yellow = Asset("asset/ui/buttonSmallYellow.png"); + switch (data.btn_side_color) { + case ButtonSideColor::BLUE: + selected = &blue; + break; + case ButtonSideColor::ORANGE: + selected = &orange; + break; + case ButtonSideColor::PURPLE: + selected = &purple; + break; + case ButtonSideColor::YELLOW: + selected = &yellow; + break; + case ButtonSideColor::NONE: + selected = &blue; + break; + } + + button_object.add_component<Sprite>( + *selected, + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset, + .size = SIDE_PANEL_SIZE, + .position_offset = offset, + .world_space = data.worldspace, + } + ); + button_object.add_component<Sprite>( + *selected, + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset, + .size = SIDE_PANEL_SIZE, + .position_offset = {-offset.x, offset.y}, + .world_space = data.worldspace, + } + ); +} diff --git a/game/menus/ButtonSubScene.h b/game/menus/ButtonSubScene.h new file mode 100644 index 0000000..d4c7223 --- /dev/null +++ b/game/menus/ButtonSubScene.h @@ -0,0 +1,84 @@ +#pragma once + +#include <crepe/api/GameObject.h> + +#include <string> + +namespace crepe { +class Scene; +} + +class ButtonSubScene { +public: + //script enum + enum class ScriptSelect { + PREVIEW, + SHOP, + MAINMENU, + NEXT, + REPLAY, + CREDITS_SHOW, + CREDITS_BACK, + PREVIEW_START, + PREVIEW_STOP, + PREVIEW_REPLAY, + SHOP_BULLET, + SHOP_BUBBLE, + NONE, + }; + //icon enum + enum class IconSelect { + SHOP, + COINS, + NONE, + }; + //icon enum + enum class ButtonSelect { + BACK, + NEXT, + LARGE, + }; + + enum class ButtonSideColor { + BLUE, + ORANGE, + PURPLE, + YELLOW, + NONE, + }; + //data struct + struct Data { + const std::string & text = "NODATA"; + const crepe::vec2 & text_offset = {0, 0}; + const float text_width = 200; + const crepe::vec2 & icon_offset = {0, 0}; + const IconSelect icon_type = IconSelect::NONE; + const crepe::vec2 & position = {0, 0}; + const ScriptSelect script_type = ScriptSelect::NONE; + const ButtonSelect button_type = ButtonSelect::LARGE; + const float scale = 1; + const bool worldspace = true; + const bool color_side = true; + const std::string & tag = ""; + const int sorting_layer_offset = 0; + const ButtonSideColor btn_side_color = ButtonSideColor::NONE; + }; + +public: + void create(crepe::Scene & scn, const Data & data); + +private: + void large_btn_overlay(crepe::GameObject & button_object, const Data & data); + void back_btn_overlay(crepe::GameObject & button_object, const Data & data); + void next_btn_overlay(crepe::GameObject & button_object, const Data & data); + void btn_color_side( + crepe::GameObject & button_object, const crepe::vec2 & offset, const Data & data + ); + void btn_text(crepe::GameObject & button_object, const Data & data); + void set_script(crepe::GameObject & button_object, const Data & data); + void set_icon(crepe::GameObject & button_object, const Data & data); + void set_button_overlay(crepe::GameObject & button_object, const Data & data); + +private: + static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113, 0}; +}; diff --git a/game/menus/FloatingWindowSubScene.cpp b/game/menus/FloatingWindowSubScene.cpp new file mode 100644 index 0000000..4420bfa --- /dev/null +++ b/game/menus/FloatingWindowSubScene.cpp @@ -0,0 +1,220 @@ + +#include "FloatingWindowSubScene.h" +#include "MenusConfig.h" + +#include <crepe/api/Camera.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void FloatingWindowSubScene::create(Scene & scn, const Data & data) { + const vec2 SIZE = {data.width, data.width * 0.75f}; + const vec2 POSITION_CORRECTION = vec2 {0, -SIZE.y / 2} + data.offset; + const float THICKNESS_BANNER = 34; + const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83; + const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2; + const float MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH = 0.86; + const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5; + const float BOTTOM_OFFSET_X = 3; + const float BOTTOM_OFFSET_Y = -3; + + GameObject floatingwindow = scn.new_object("FloatingWindow", data.group_tag); + + // Top_middle + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/top_middle_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {SIZE.x, THICKNESS_BANNER}, + .position_offset = POSITION_CORRECTION + vec2 {0, 0}, + .world_space = false, + } + ); + + // Top_Left + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/top_left_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, 0}, + .world_space = false, + } + ); + + // Top_Right + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/top_right_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, 0}, + .world_space = false, + } + ); + + // Top_middle_2 + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/top_2_middle_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {SIZE.x, THICKNESS_BANNER}, + .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER}, + .world_space = false, + } + ); + + // Top_Left_2 + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/top_2_left_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset = POSITION_CORRECTION + + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER}, + .world_space = false, + } + ); + + // Top_Right_2 + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/top_2_right_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER}, + .world_space = false, + } + ); + + // Top_middle_3 + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/top_3_middle_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {SIZE.x, THICKNESS_BANNER}, + .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 2}, + .world_space = false, + } + ); + + // Top_Left_3 + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/top_3_left_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER * 2}, + .world_space = false, + } + ); + + // Top_Right_3 + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/top_3_right_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER * 2}, + .world_space = false, + } + ); + + // Middle_Mid + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/middle_mid_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7, + .size + = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH + + data.width_middle_offset, + SIZE.y}, + .position_offset + = POSITION_CORRECTION + + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2}, + .world_space = false, + } + ); + + // Middle_Left + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/middle_left_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y}, + .position_offset + = POSITION_CORRECTION + + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET - MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2}, + .world_space = false, + } + ); + + // Middle_Right + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/middle_right_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y}, + .position_offset + = POSITION_CORRECTION + + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET + MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2}, + .world_space = false, + } + ); + + // Bot_Middle + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/bot_middle_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7, + .size + = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH + + data.width_middle_offset, + THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS}, + .position_offset + = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y}, + .world_space = false, + } + ); + + // Bot_Left + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/bot_left_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size + = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, + THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS}, + .position_offset + = POSITION_CORRECTION + + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 - BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y}, + .world_space = false, + } + ); + + // Bot_Right + floatingwindow.add_component<Sprite>( + Asset("asset/ui/settings_container/bot_right_setting.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size + = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, + THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS}, + .position_offset + = POSITION_CORRECTION + + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 + BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y}, + .world_space = false, + } + ); +} diff --git a/game/menus/FloatingWindowSubScene.h b/game/menus/FloatingWindowSubScene.h new file mode 100644 index 0000000..7b9de96 --- /dev/null +++ b/game/menus/FloatingWindowSubScene.h @@ -0,0 +1,17 @@ +#pragma once + +#include <crepe/api/Scene.h> +#include <crepe/types.h> + +class FloatingWindowSubScene { +public: + struct Data { + const std::string group_tag = ""; + float width = 200; + crepe::vec2 offset = {0, 0}; + float width_middle_offset = 0; + }; + +public: + void create(crepe::Scene & scn, const Data & data); +}; diff --git a/game/menus/IButtonScript.cpp b/game/menus/IButtonScript.cpp new file mode 100644 index 0000000..34efbd0 --- /dev/null +++ b/game/menus/IButtonScript.cpp @@ -0,0 +1,32 @@ +#include "IButtonScript.h" + +#include "system/InputSystem.h" + +#include <crepe/api/Sprite.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void IButtonScript::init() { + this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent & e) { + return this->on_button_exit(e); + }); + this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent & e) { + return this->on_button_enter(e); + }); +} +bool IButtonScript::on_button_exit(const ButtonExitEvent & e) { + RefVector<Sprite> sprites = this->get_components<Sprite>(); + for (Sprite & sprite : sprites) { + sprite.data.color = Color {255, 255, 255, 255}; + } + return false; +} +bool IButtonScript::on_button_enter(const ButtonEnterEvent & e) { + RefVector<Sprite> sprites = this->get_components<Sprite>(); + for (Sprite & sprite : sprites) { + sprite.data.color = Color {200, 200, 200, 255}; + } + return false; +} diff --git a/game/menus/IButtonScript.h b/game/menus/IButtonScript.h new file mode 100644 index 0000000..e45375b --- /dev/null +++ b/game/menus/IButtonScript.h @@ -0,0 +1,10 @@ +#pragma once + +#include <crepe/api/Script.h> + +class IButtonScript : public virtual crepe::Script { +public: + virtual void init(); + virtual bool on_button_exit(const crepe::ButtonExitEvent & e); + virtual bool on_button_enter(const crepe::ButtonEnterEvent & e); +}; diff --git a/game/menus/IFloatingWindowScript.cpp b/game/menus/IFloatingWindowScript.cpp new file mode 100644 index 0000000..4b538ef --- /dev/null +++ b/game/menus/IFloatingWindowScript.cpp @@ -0,0 +1,22 @@ +#include "IFloatingWindowScript.h" + +#include <crepe/api/Sprite.h> +#include <crepe/types.h> + +using namespace crepe; + +void IFloatingWindowScript::init() { this->disable_all_sprites(); } + +void IFloatingWindowScript::disable_all_sprites() { + RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); + for (Sprite & sprite : sprites) { + sprite.active = false; + } +} + +void IFloatingWindowScript::enable_all_sprites() { + RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); + for (Sprite & sprite : sprites) { + sprite.active = true; + } +} diff --git a/game/menus/IFloatingWindowScript.h b/game/menus/IFloatingWindowScript.h new file mode 100644 index 0000000..e39378f --- /dev/null +++ b/game/menus/IFloatingWindowScript.h @@ -0,0 +1,15 @@ +#pragma once + +#include <crepe/api/Script.h> + +#include <string> + +class IFloatingWindowScript : public virtual crepe::Script { +public: + virtual void init(); + void disable_all_sprites(); + void enable_all_sprites(); + +protected: + std::string tag = ""; +}; diff --git a/game/menus/MenusConfig.h b/game/menus/MenusConfig.h new file mode 100644 index 0000000..3e357a5 --- /dev/null +++ b/game/menus/MenusConfig.h @@ -0,0 +1,16 @@ +#pragma once +#include <crepe/types.h> + +//generic menu config +static constexpr int STARTING_SORTING_IN_LAYER = 7; +//Scene names +static constexpr const char * START_SCENE = "scene1"; +static constexpr const char * PREVIEW_SCENE = "preview scene"; +static constexpr const char * SHOP_SCENE = "shopmenu"; +static constexpr const char * MAINMENU_SCENE = "mainmenu"; +//button config +static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250, 100}; +static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150, 100}; +static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50, 100}; +static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50, 150}; +static constexpr crepe::vec2 ICON_SIZE = {50, 50}; diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp new file mode 100644 index 0000000..b33072a --- /dev/null +++ b/game/menus/endgame/EndGameSubScene.cpp @@ -0,0 +1,127 @@ + +#include "EndGameSubScene.h" +#include "EndGameSubScript.h" + +#include "../../Config.h" +#include "../ButtonSubScene.h" +#include "../FloatingWindowSubScene.h" + +#include <string> + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Text.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void EndGameSubScene::create(Scene & scn) { + + const std::string TAG = "end_game_tag"; + GameObject script = scn.new_object("script"); + script.add_component<BehaviorScript>().set_script<EndGameSubScript>(TAG); + + // Window + FloatingWindowSubScene window; + window.create( + scn, + FloatingWindowSubScene::Data { + .group_tag = TAG, + .width = 500, + .offset = {0, -50}, + .width_middle_offset = -2, + } + ); + + // Titel + const string TITEL_STRING = "GAME OVER"; + GameObject titel = scn.new_object("titel", TAG); + crepe::vec2 size = {200, (200.0f / TITEL_STRING.size()) * 2}; + titel.add_component<Text>( + size, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {0, -207} + FONTOFFSET, TITEL_STRING + ); + + const float Y_SPACING = 50; + const float Y_OFFSET = -100; + + // Gold gathered + const string GOLD_STRING = "gold:0"; + GameObject gold = scn.new_object("gold_endgame", TAG); + crepe::vec2 size_gold = {200, (200.0f / GOLD_STRING.size()) * 2}; + gold.add_component<Text>( + size_gold, FONT, + Text::Data { + .world_space = false, + .text_color = Color::GOLD, + }, + vec2 {0, Y_OFFSET} + FONTOFFSET, GOLD_STRING + ); + + // Distance + const string DISTANCE_STRING = "0M"; + GameObject distance = scn.new_object("distance_endgame", TAG); + crepe::vec2 size_distance = {200, (200.0f / DISTANCE_STRING.size()) * 2}; + distance.add_component<Text>( + size_distance, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {0, Y_SPACING + Y_OFFSET} + FONTOFFSET, DISTANCE_STRING + ); + + // Highscore + const string HIGHSCORE_STRING = "NEW HIGHSCORE"; + GameObject highscore = scn.new_object("highscore_endgame", "highscore_tag_end"); + crepe::vec2 size_highscore = {200, (200.0f / HIGHSCORE_STRING.size()) * 2}; + highscore + .add_component<Text>( + size_highscore, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {0, Y_SPACING * 2 + Y_OFFSET} + FONTOFFSET, HIGHSCORE_STRING + ) + .active + = false; + + // Buttons + vec2 button_position = {190, 190}; + ButtonSubScene button; + button.create( + scn, + ButtonSubScene::Data { + .text = "NEXT", + .text_width = 100, + .position = button_position, + .script_type = ButtonSubScene::ScriptSelect::NEXT, + .button_type = ButtonSubScene::ButtonSelect::NEXT, + .scale = 0.6, + .worldspace = false, + .tag = TAG, + .sorting_layer_offset = 20, + } + ); + + button.create( + scn, + ButtonSubScene::Data { + .text = "REPLAY", + .text_width = 150, + .position = {-button_position.x, button_position.y}, + .script_type = ButtonSubScene::ScriptSelect::REPLAY, + .button_type = ButtonSubScene::ButtonSelect::BACK, + .scale = 0.6, + .worldspace = false, + .tag = TAG, + .sorting_layer_offset = 20, + } + ); +} diff --git a/game/menus/endgame/EndGameSubScene.h b/game/menus/endgame/EndGameSubScene.h new file mode 100644 index 0000000..204f3b7 --- /dev/null +++ b/game/menus/endgame/EndGameSubScene.h @@ -0,0 +1,9 @@ +#pragma once + +#include <crepe/api/Scene.h> + +class EndGameSubScene { + +public: + void create(crepe::Scene & scn); +}; diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp new file mode 100644 index 0000000..6793f3e --- /dev/null +++ b/game/menus/endgame/EndGameSubScript.cpp @@ -0,0 +1,101 @@ +#include "EndGameSubScript.h" + +#include "../../Config.h" +#include "../../Events.h" +#include "../ButtonReplaySubScript.h" +#include "../IFloatingWindowScript.h" +#include "ValueBroker.h" +#include "manager/SaveManager.h" + +#include <string> + +#include <crepe/api/Button.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Text.h> +#include <crepe/types.h> + +using namespace crepe; + +EndGameSubScript::EndGameSubScript(const std::string & tag) { this->tag = tag; } + +void EndGameSubScript::init() { + this->disable_all(); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); }); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) { + return this->reset_timescale(); + }); + this->subscribe<ShowScoreEvent>([this](const ShowScoreEvent e) { + return this->showscore(); + }); +} + +bool EndGameSubScript::disable_all() { + IFloatingWindowScript::disable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for (Button & button : buttons) { + button.active = false; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for (Text & text : texts) { + text.active = false; + } + return false; +} + +bool EndGameSubScript::enable_all() { + IFloatingWindowScript::enable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for (Button & button : buttons) { + button.active = true; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for (Text & text : texts) { + text.active = true; + } + return false; +} + +bool EndGameSubScript::reset_timescale() { + this->get_loop_timer().set_time_scale(1); + return false; +} + +bool EndGameSubScript::showscore() { + // Gather text + Text & coins_text = this->get_components_by_name<Text>("gold_endgame").front().get(); + Text & distance_text + = this->get_components_by_name<Text>("distance_endgame").front().get(); + Text & highscore_text + = this->get_components_by_name<Text>("highscore_endgame").front().get(); + highscore_text.active = false; + + // Gather saved data + SaveManager & savemgr = this->get_save_manager(); + ValueBroker<std::string> coins = savemgr.get<std::string>(TOTAL_COINS_RUN, "0"); + ValueBroker<std::string> distance = savemgr.get<std::string>(DISTANCE_RUN, "0"); + int distance_run = savemgr.get<int>(DISTANCE_RUN, 0).get(); + int distance_game = savemgr.get<int>(DISTANCE_GAME, 0).get(); + + // Show highscore + if (distance_run > distance_game) highscore_text.active = true; + + const float CHAR_SIZE_DIS = 20; + // Show distance + std::string distance_string = "DISTANCE:" + distance.get(); + distance_text.text = distance_string; + crepe::vec2 size_distance + = {CHAR_SIZE_DIS * distance_string.size(), + (CHAR_SIZE_DIS * distance_string.size() / distance_string.size()) * 2}; + distance_text.dimensions = size_distance; + + const float CHAR_SIZE_COIN = 16; + // Show coins + std::string coins_string = "Coins:" + coins.get(); + coins_text.text = coins_string; + crepe::vec2 size_coins + = {CHAR_SIZE_COIN * coins_string.size(), + (CHAR_SIZE_COIN * coins_string.size() / coins_string.size()) * 2}; + coins_text.dimensions = size_coins; + + return false; +} diff --git a/game/menus/endgame/EndGameSubScript.h b/game/menus/endgame/EndGameSubScript.h new file mode 100644 index 0000000..c25f6ca --- /dev/null +++ b/game/menus/endgame/EndGameSubScript.h @@ -0,0 +1,18 @@ +#pragma once + +#include "../IFloatingWindowScript.h" + +#include <crepe/api/Event.h> +#include <crepe/api/Script.h> + +struct ShowScoreEvent : public crepe::Event {}; + +class EndGameSubScript : public IFloatingWindowScript { +public: + EndGameSubScript(const std::string & tag); + void init() override; + bool disable_all(); + bool enable_all(); + bool reset_timescale(); + bool showscore(); +}; diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp new file mode 100644 index 0000000..4c4dfc1 --- /dev/null +++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp @@ -0,0 +1,23 @@ +#include "ButtonTransitionPreviewSubScript.h" + +#include "../MenusConfig.h" + +using namespace crepe; +using namespace std; + +void ButtonTransitionPreviewSubScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent & e) { + if (!this->transition) this->transition = true; + return false; +} + +const char * ButtonTransitionPreviewSubScript::get_scene_name() const { + // Provide the next scene defined in MainMenuConfig + return PREVIEW_SCENE; +} diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h new file mode 100644 index 0000000..d6d8149 --- /dev/null +++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h @@ -0,0 +1,12 @@ +#pragma once + +#include "ITransitionScript.h" + +#include "../IButtonScript.h" + +class ButtonTransitionPreviewSubScript : public ITransitionScript, public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + const char * get_scene_name() const override; +}; diff --git a/game/menus/mainmenu/CreditsSubScene.cpp b/game/menus/mainmenu/CreditsSubScene.cpp new file mode 100644 index 0000000..65576ee --- /dev/null +++ b/game/menus/mainmenu/CreditsSubScene.cpp @@ -0,0 +1,132 @@ + +#include "CreditsSubScene.h" +#include "CreditsSubScript.h" + +#include "../../Config.h" +#include "../ButtonSubScene.h" +#include "../FloatingWindowSubScene.h" + +#include <string> + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Text.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void CreditsSubScene::create(Scene & scn) { + + const std::string TAG = "credits_tag"; + GameObject script = scn.new_object("script"); + script.add_component<BehaviorScript>().set_script<CreditsSubScript>(TAG); + + // Window + FloatingWindowSubScene window; + window.create( + scn, + FloatingWindowSubScene::Data { + .group_tag = TAG, + .width = 500, + .offset = {150, -50}, + .width_middle_offset = -2, + } + ); + + // Titel + const string TITEL_STRING = "Credits"; + GameObject titel = scn.new_object("titel", TAG); + crepe::vec2 size = {200, (200.0f / TITEL_STRING.size()) * 2}; + titel.add_component<Text>( + size, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {150, -207} + FONTOFFSET, TITEL_STRING + ); + + // Buttons + vec2 button_position = {190, 190}; + ButtonSubScene button; + button.create( + scn, + ButtonSubScene::Data { + .text = "Back", + .text_width = 150, + .position = {-button_position.x + 150, button_position.y}, + .script_type = ButtonSubScene::ScriptSelect::CREDITS_BACK, + .button_type = ButtonSubScene::ButtonSelect::BACK, + .scale = 0.6, + .worldspace = false, + .tag = TAG, + .sorting_layer_offset = 20, + } + ); + + const float SIZE_CHAR_NAMES = 10; + const float Y_OFFSET_NAMES_BEGIN = 100; + const float Y_OFFSET_NAMES = 30; + const string LOEK = "Loek Le Blansch"; + crepe::vec2 size_loek + = {LOEK.size() * SIZE_CHAR_NAMES, (LOEK.size() * SIZE_CHAR_NAMES / LOEK.size()) * 2}; + titel.add_component<Text>( + size_loek, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {150, -207 + Y_OFFSET_NAMES + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, LOEK + ); + + const string WOUTER = "Wouter Boerenkamps"; + crepe::vec2 size_wouter + = {WOUTER.size() * SIZE_CHAR_NAMES, + (WOUTER.size() * SIZE_CHAR_NAMES / WOUTER.size()) * 2}; + titel.add_component<Text>( + size_wouter, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {150, -207 + Y_OFFSET_NAMES * 2 + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, WOUTER + ); + + const string JARO = "Jaro Rutjes"; + crepe::vec2 size_jaro + = {JARO.size() * SIZE_CHAR_NAMES, (JARO.size() * SIZE_CHAR_NAMES / JARO.size()) * 2}; + titel.add_component<Text>( + size_jaro, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {150, -207 + Y_OFFSET_NAMES * 3 + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, JARO + ); + + const string MAX = "Max Smits"; + crepe::vec2 size_max + = {MAX.size() * SIZE_CHAR_NAMES, (MAX.size() * SIZE_CHAR_NAMES / MAX.size()) * 2}; + titel.add_component<Text>( + size_max, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {150, -207 + Y_OFFSET_NAMES * 4 + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, MAX + ); + + const string NIELS = "Niels Stunnebrink"; + crepe::vec2 size_niels + = {NIELS.size() * SIZE_CHAR_NAMES, (NIELS.size() * SIZE_CHAR_NAMES / NIELS.size()) * 2 + }; + titel.add_component<Text>( + size_niels, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {150, -207 + Y_OFFSET_NAMES * 5 + Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, NIELS + ); +} diff --git a/game/menus/mainmenu/CreditsSubScene.h b/game/menus/mainmenu/CreditsSubScene.h new file mode 100644 index 0000000..e7ff735 --- /dev/null +++ b/game/menus/mainmenu/CreditsSubScene.h @@ -0,0 +1,9 @@ +#pragma once + +#include <crepe/api/Scene.h> + +class CreditsSubScene { + +public: + void create(crepe::Scene & scn); +}; diff --git a/game/menus/mainmenu/CreditsSubScript.cpp b/game/menus/mainmenu/CreditsSubScript.cpp new file mode 100644 index 0000000..4224dc8 --- /dev/null +++ b/game/menus/mainmenu/CreditsSubScript.cpp @@ -0,0 +1,58 @@ +#include "CreditsSubScript.h" + +#include "../../Events.h" +#include "../ButtonReplaySubScript.h" +#include "../IFloatingWindowScript.h" + +#include <string> + +#include <crepe/api/Button.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Text.h> +#include <crepe/types.h> + +using namespace crepe; + +CreditsSubScript::CreditsSubScript(const std::string & tag) { this->tag = tag; } + +void CreditsSubScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); + this->subscribe<ShowCreditsEvent>([this](const ShowCreditsEvent & e) { + this->enable_all(); + return false; + }); + this->disable_all(); +} + +bool CreditsSubScript::disable_all() { + IFloatingWindowScript::disable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for (Button & button : buttons) { + button.active = false; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for (Text & text : texts) { + text.active = false; + } + return false; +} + +bool CreditsSubScript::enable_all() { + IFloatingWindowScript::enable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for (Button & button : buttons) { + button.active = true; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for (Text & text : texts) { + text.active = true; + } + return false; +} + +bool CreditsSubScript::on_button_press(const ButtonPressEvent & e) { + return this->disable_all(); +} diff --git a/game/menus/mainmenu/CreditsSubScript.h b/game/menus/mainmenu/CreditsSubScript.h new file mode 100644 index 0000000..81f941a --- /dev/null +++ b/game/menus/mainmenu/CreditsSubScript.h @@ -0,0 +1,18 @@ +#pragma once + +#include "../IButtonScript.h" +#include "../IFloatingWindowScript.h" + +#include <crepe/api/Event.h> +#include <crepe/api/Script.h> + +struct ShowCreditsEvent : public crepe::Event {}; + +class CreditsSubScript : public IFloatingWindowScript, public IButtonScript { +public: + CreditsSubScript(const std::string & tag); + void init() override; + bool disable_all(); + bool enable_all(); + bool on_button_press(const crepe::ButtonPressEvent & e); +}; diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp new file mode 100644 index 0000000..54b0875 --- /dev/null +++ b/game/menus/mainmenu/ITransitionScript.cpp @@ -0,0 +1,30 @@ +#include "ITransitionScript.h" +#include "MainMenuConfig.h" + +#include "../../Config.h" +#include "../MenusConfig.h" + +#include <crepe/api/Camera.h> +#include <crepe/api/Transform.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void ITransitionScript::frame_update(crepe::duration_t delta_time) { + if (this->transition) { + // cout << "transition:" << velocity << std::endl; + Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front(); + RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG); + for (Transform & tf : info_tf) { + tf.position.y -= VELOCITY_INFO_UP * delta_time.count(); + } + if (velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) + velocity += VELOCITY_STEP * delta_time.count(); + else if (velocity > 20) velocity -= VELOCITY_STEP * delta_time.count(); + if (cam.position.x < END) cam.position.x += (velocity * delta_time.count()); + if (cam.position.x >= END) { + this->set_next_scene(this->get_scene_name()); + } + } +} diff --git a/game/menus/mainmenu/ITransitionScript.h b/game/menus/mainmenu/ITransitionScript.h new file mode 100644 index 0000000..9a2ef90 --- /dev/null +++ b/game/menus/mainmenu/ITransitionScript.h @@ -0,0 +1,15 @@ +#pragma once + +#include <crepe/api/Script.h> + +class ITransitionScript : public virtual crepe::Script { +public: + void frame_update(crepe::duration_t delta_time) override; + virtual const char * get_scene_name() const = 0; + +private: + float velocity = 20; + +protected: + bool transition = false; +}; diff --git a/game/menus/mainmenu/MainMenuConfig.h b/game/menus/mainmenu/MainMenuConfig.h new file mode 100644 index 0000000..f4ca5a6 --- /dev/null +++ b/game/menus/mainmenu/MainMenuConfig.h @@ -0,0 +1,19 @@ +#pragma once +#include <crepe/types.h> + +//main menu config +static constexpr float STARTMAP_OFFSET = 50; +static constexpr crepe::vec2 MENU_OFFSET = {0, 0}; +static constexpr float MENU_BUTTON_SPACING = 10; +static constexpr const char * MENU_BUTTON_NAME = "menu_button_background"; +static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400, -200}; +static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400, 0}; +static constexpr const char * MENU_INFO_TAG = "menu_info"; +static constexpr crepe::vec2 MENU_OFFSET_INFO = {350, -365}; +static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350, -365}; //375 +//Moving to new scene (Start and Preview) +static constexpr float SLOW_DOWN = 200; +static constexpr float END = 300; +static constexpr float VELOCITY_MAX = 200; +static constexpr float VELOCITY_STEP = 200; +static constexpr float VELOCITY_INFO_UP = 40; diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp new file mode 100644 index 0000000..c5d2030 --- /dev/null +++ b/game/menus/mainmenu/MainMenuScene.cpp @@ -0,0 +1,137 @@ + +#include "MainMenuScene.h" +#include "CreditsSubScene.h" +#include "MainMenuConfig.h" +#include "QuitScript.h" +#include "TransitionStartSubScript.h" + +#include "../ButtonSubScene.h" +#include "../MenusConfig.h" + +#include "../../Config.h" +#include "../../background/HallwaySubScene.h" +#include "../../background/StartSubScene.h" + +#include "../endgame/EndGameSubScene.h" + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Camera.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Sprite.h> +#include <crepe/manager/SaveManager.h> + +using namespace crepe; +using namespace std; + +void MainMenuScene::load_scene() { + ButtonSubScene button; + + GameObject camera_object = this->new_object(CAMERA_NAME); + camera_object.add_component<Camera>( + ivec2(990, 720), vec2(1100, 800), + Camera::Data { + .bg_color = Color::BLACK, + } + ); + camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>(); + camera_object.add_component<BehaviorScript>().set_script<QuitScript>(); + + //Button menu + GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET); + menu_button.add_component<Sprite>( + Asset("asset/ui/background.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0, + .size = {300, 860}, + .position_offset = MENU_OFFSET_BUTTON_BACKGROUND, + } + ); + + vec2 pos_btn = MENU_OFFSET_BUTTON; + + //Preview btn + button.create( + *this, + ButtonSubScene::Data { + .text = "PREVIEW", + .text_width = 200, + .position = pos_btn, + .script_type = ButtonSubScene::ScriptSelect::PREVIEW, + .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE, + } + ); + + //Shop btn + pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y; + button.create( + *this, + ButtonSubScene::Data { + .text = "SHOP", + .text_offset = {-20, 0}, + .text_width = 110, + .icon_offset = {60, 0}, + .icon_type = ButtonSubScene::IconSelect::SHOP, + .position = pos_btn, + .script_type = ButtonSubScene::ScriptSelect::SHOP, + .btn_side_color = ButtonSubScene::ButtonSideColor::ORANGE, + } + ); + + //Credits btn + pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y; + button.create( + *this, + ButtonSubScene::Data { + .text = "CREDITS", + .text_offset = {0, 0}, + .text_width = 200, + .position = pos_btn, + .script_type = ButtonSubScene::ScriptSelect::CREDITS_SHOW, + .btn_side_color = ButtonSubScene::ButtonSideColor::BLUE, + } + ); + + //Start of map + StartSubScene start; + HallwaySubScene hallway; + float begin_x = start.create(*this, STARTMAP_OFFSET); + begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW); + + //INFO menu + GameObject menu_info + = this->new_object("MENU_INFO_BACKGROUND", MENU_INFO_TAG, MENU_OFFSET); + menu_info.add_component<Sprite>( + Asset("asset/ui/itemsButtonBlankDark.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0, + .size = {250, 80}, + .position_offset = MENU_OFFSET_INFO, + .world_space = false, + } + ); + SaveManager & savemgr = this->get_save_manager(); + string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME, 0).get()); + float amount_number = static_cast<float>(number.size()); + // savemgr.set(COIN_GAME_AMOUNT, amount); + button.create( + *this, + ButtonSubScene::Data { + .text = number, + .text_offset = {-10 - (amount_number - 1) * 10, 0}, + .text_width = amount_number * 20, + .icon_offset = {60, 0}, + .icon_type = ButtonSubScene::IconSelect::COINS, + .position = MENU_OFFSET_INFO, + .script_type = ButtonSubScene::ScriptSelect::SHOP, + .scale = 0.6, + .worldspace = false, + .color_side = false, + .tag = MENU_INFO_TAG, + } + ); + + CreditsSubScene creditscene; + creditscene.create(*this); +} + +string MainMenuScene::get_name() const { return MAINMENU_SCENE; } diff --git a/game/menus/mainmenu/MainMenuScene.h b/game/menus/mainmenu/MainMenuScene.h new file mode 100644 index 0000000..1eea90e --- /dev/null +++ b/game/menus/mainmenu/MainMenuScene.h @@ -0,0 +1,10 @@ +#pragma once + +#include <crepe/api/Scene.h> +#include <string> + +class MainMenuScene : public crepe::Scene { +public: + void load_scene(); + std::string get_name() const; +}; diff --git a/game/menus/mainmenu/TransitionStartSubScript.cpp b/game/menus/mainmenu/TransitionStartSubScript.cpp new file mode 100644 index 0000000..f737f7f --- /dev/null +++ b/game/menus/mainmenu/TransitionStartSubScript.cpp @@ -0,0 +1,16 @@ +#include "TransitionStartSubScript.h" + +#include "../MenusConfig.h" + +using namespace crepe; +using namespace std; + +void TransitionStartSubScript::fixed_update(crepe::duration_t dt) { + if (this->get_key_state(Keycode::SPACE) && this->transition == false) + this->transition = true; +} + +const char * TransitionStartSubScript::get_scene_name() const { + // Provide the next scene defined in MainMenuConfig + return START_SCENE; +} diff --git a/game/menus/mainmenu/TransitionStartSubScript.h b/game/menus/mainmenu/TransitionStartSubScript.h new file mode 100644 index 0000000..f9862ea --- /dev/null +++ b/game/menus/mainmenu/TransitionStartSubScript.h @@ -0,0 +1,9 @@ +#pragma once + +#include "ITransitionScript.h" + +class TransitionStartSubScript : public ITransitionScript { +public: + void fixed_update(crepe::duration_t dt) override; + const char * get_scene_name() const override; +}; diff --git a/game/menus/shop/ButtonBuySelectBubbleScript.cpp b/game/menus/shop/ButtonBuySelectBubbleScript.cpp new file mode 100644 index 0000000..741afde --- /dev/null +++ b/game/menus/shop/ButtonBuySelectBubbleScript.cpp @@ -0,0 +1,34 @@ +#include "ButtonBuySelectBubbleScript.h" +#include "../MenusConfig.h" +#include "Config.h" +#include "ValueBroker.h" +#include "manager/SaveManager.h" +#include "menus/shop/Shopconfig.h" + +using namespace crepe; +using namespace std; + +void ButtonBuySelectBubbleScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonBuySelectBubbleScript::on_button_press(const ButtonPressEvent & e) { + SaveManager & save = this->get_save_manager(); + ValueBroker<int> buy_bullet = save.get<int>(BUY_BUBBLE_SAVE, 0); + if (!buy_bullet.get()) { + ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME, 0); + if (coins.get() >= 1000) { + int coin = coins.get(); + coin -= 1000; + save.set(TOTAL_COINS_GAME, coin); + save.set(BUY_BUBBLE_SAVE, 1); + } + } else { + save.set(JETPACK_PARTICLES, 1); + } + this->trigger_event<ShopUpdate>(); + return false; +} diff --git a/game/menus/shop/ButtonBuySelectBubbleScript.h b/game/menus/shop/ButtonBuySelectBubbleScript.h new file mode 100644 index 0000000..ce276ef --- /dev/null +++ b/game/menus/shop/ButtonBuySelectBubbleScript.h @@ -0,0 +1,14 @@ +#pragma once + +#include "../IButtonScript.h" + +#include <crepe/api/Script.h> + +class ButtonBuySelectBubbleScript : public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + +protected: + bool transition = false; +}; diff --git a/game/menus/shop/ButtonBuySelectBulletScript.cpp b/game/menus/shop/ButtonBuySelectBulletScript.cpp new file mode 100644 index 0000000..d30849c --- /dev/null +++ b/game/menus/shop/ButtonBuySelectBulletScript.cpp @@ -0,0 +1,34 @@ +#include "ButtonBuySelectBulletScript.h" +#include "../MenusConfig.h" +#include "Config.h" +#include "ValueBroker.h" +#include "manager/SaveManager.h" +#include "menus/shop/Shopconfig.h" + +using namespace crepe; +using namespace std; + +void ButtonBuySelectBulletScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonBuySelectBulletScript::on_button_press(const ButtonPressEvent & e) { + SaveManager & save = this->get_save_manager(); + ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE, 0); + if (!buy_bullet.get()) { + ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME, 0); + if (coins.get() >= 0) { + int coin = coins.get(); + coin -= 0; + save.set(TOTAL_COINS_GAME, coin); + save.set(BUY_BULLET_SAVE, 1); + } + } else { + save.set(JETPACK_PARTICLES, 0); + } + this->trigger_event<ShopUpdate>(); + return false; +} diff --git a/game/menus/shop/ButtonBuySelectBulletScript.h b/game/menus/shop/ButtonBuySelectBulletScript.h new file mode 100644 index 0000000..86de0ac --- /dev/null +++ b/game/menus/shop/ButtonBuySelectBulletScript.h @@ -0,0 +1,14 @@ +#pragma once + +#include "../IButtonScript.h" + +#include <crepe/api/Script.h> + +class ButtonBuySelectBulletScript : public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + +protected: + bool transition = false; +}; diff --git a/game/menus/shop/ShopLoadScript.cpp b/game/menus/shop/ShopLoadScript.cpp new file mode 100644 index 0000000..a545fe2 --- /dev/null +++ b/game/menus/shop/ShopLoadScript.cpp @@ -0,0 +1,126 @@ +#include "ShopLoadScript.h" +#include "Shopconfig.h" +#include "api/Button.h" +#include "api/Sprite.h" +#include "api/Text.h" +#include "manager/SaveManager.h" +#include <crepe/ValueBroker.h> + +using namespace crepe; +using namespace std; + +void ShopLoadScript::init() { + this->update(); + this->subscribe<ShopUpdate>([this](const ShopUpdate e) { return this->update(); }); +} + +bool ShopLoadScript::update() { + SaveManager & save = this->get_save_manager(); + ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE, 0); + ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE, 0); + + if (buy_bullet.get()) { + auto sprites = this->get_components_by_tag<Sprite>(BUY_BULLET); + for (auto sprite : sprites) { + sprite.get().active = false; + } + auto buttons = this->get_components_by_tag<Button>(BUY_BULLET); + for (auto btn : buttons) { + btn.get().active = false; + } + auto texts = this->get_components_by_tag<Text>(BUY_BULLET); + for (auto txt : texts) { + txt.get().active = false; + } + auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BULLET); + for (auto sprite : sprites1) { + sprite.get().active = true; + } + auto buttons1 = this->get_components_by_tag<Button>(SELECT_BULLET); + for (auto btn : buttons1) { + btn.get().active = true; + } + auto texts1 = this->get_components_by_tag<Text>(SELECT_BULLET); + for (auto txt : texts1) { + txt.get().active = true; + } + } else { + auto sprites = this->get_components_by_tag<Sprite>(SELECT_BULLET); + for (auto sprite : sprites) { + sprite.get().active = false; + } + auto buttons = this->get_components_by_tag<Button>(SELECT_BULLET); + for (auto btn : buttons) { + btn.get().active = false; + } + auto texts = this->get_components_by_tag<Text>(SELECT_BULLET); + for (auto txt : texts) { + txt.get().active = false; + } + auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BULLET); + for (auto sprite : sprites1) { + sprite.get().active = true; + } + auto buttons1 = this->get_components_by_tag<Button>(BUY_BULLET); + for (auto btn : buttons1) { + btn.get().active = true; + } + auto texts1 = this->get_components_by_tag<Text>(BUY_BULLET); + for (auto txt : texts1) { + txt.get().active = true; + } + } + + if (buy_bubble.get()) { + auto sprites = this->get_components_by_tag<Sprite>(BUY_BUBBLE); + for (auto sprite : sprites) { + sprite.get().active = false; + } + auto buttons = this->get_components_by_tag<Button>(BUY_BUBBLE); + for (auto btn : buttons) { + btn.get().active = false; + } + auto texts = this->get_components_by_tag<Text>(BUY_BUBBLE); + for (auto txt : texts) { + txt.get().active = false; + } + auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BUBBLE); + for (auto sprite : sprites1) { + sprite.get().active = true; + } + auto buttons1 = this->get_components_by_tag<Button>(SELECT_BUBBLE); + for (auto btn : buttons1) { + btn.get().active = true; + } + auto texts1 = this->get_components_by_tag<Text>(SELECT_BUBBLE); + for (auto txt : texts1) { + txt.get().active = true; + } + } else { + auto sprites = this->get_components_by_tag<Sprite>(SELECT_BUBBLE); + for (auto sprite : sprites) { + sprite.get().active = false; + } + auto buttons = this->get_components_by_tag<Button>(SELECT_BUBBLE); + for (auto btn : buttons) { + btn.get().active = false; + } + auto texts = this->get_components_by_tag<Text>(SELECT_BUBBLE); + for (auto txt : texts) { + txt.get().active = false; + } + auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BUBBLE); + for (auto sprite : sprites1) { + sprite.get().active = true; + } + auto buttons1 = this->get_components_by_tag<Button>(BUY_BUBBLE); + for (auto btn : buttons1) { + btn.get().active = true; + } + auto texts1 = this->get_components_by_tag<Text>(BUY_BUBBLE); + for (auto txt : texts1) { + txt.get().active = true; + } + } + return false; +} diff --git a/game/menus/shop/ShopLoadScript.h b/game/menus/shop/ShopLoadScript.h new file mode 100644 index 0000000..b17bf1c --- /dev/null +++ b/game/menus/shop/ShopLoadScript.h @@ -0,0 +1,10 @@ +#pragma once + +#include <crepe/api/Script.h> +#include <crepe/manager/SaveManager.h> + +class ShopLoadScript : public crepe::Script { +public: + void init() override; + bool update(); +}; diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp new file mode 100644 index 0000000..4975a95 --- /dev/null +++ b/game/menus/shop/ShopMenuScene.cpp @@ -0,0 +1,326 @@ + +#include "ShopMenuScene.h" + +#include "../../Config.h" +#include "../ButtonSubScene.h" +#include "../MenusConfig.h" +#include "api/BehaviorScript.h" +#include "menus/BannerSubScene.h" +#include "menus/shop/ShopLoadScript.h" +#include "types.h" + +#include "Shopconfig.h" +#include <crepe/api/Camera.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Text.h> + +using namespace crepe; +using namespace std; + +void ShopMenuScene::load_scene() { + GameObject camera_object = this->new_object(CAMERA_NAME); + camera_object.add_component<Camera>( + ivec2(990, 720), vec2(1100, 800), + Camera::Data { + .bg_color = Color::RED, + } + ); + BannerSubScene banner; + banner.create( + *this, + { + .banner_title = "SHOP", + .banner_title_width = 200, + .banner_title_offset = {0, 65}, + } + ); + GameObject menu_background = this->new_object("menu_background"); + menu_background.add_component<Sprite>( + Asset("asset/ui/background.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0, + .size = {1100, 860}, + .position_offset {0}, + } + ); + menu_background.add_component<BehaviorScript>().set_script<ShopLoadScript>(); + + ButtonSubScene button; + button.create( + *this, + ButtonSubScene::Data { + .text = "BACK", + .text_width = 115, + .position = {-400, -350}, + .script_type = ButtonSubScene::ScriptSelect::MAINMENU, + .button_type = ButtonSubScene::ButtonSelect::BACK, + .scale = 0.8, + .sorting_layer_offset = 1, + } + ); + + const float CHAR_SIZE = 16; + const float CHAR_SIZE_COIN = 16; + crepe::vec2 size; + + GameObject shop_item_bullet = this->new_object("bullet", "shop_item", vec2(-100, 0)); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .angle_offset = 30, + .position_offset = {0, 0}, + } + ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .angle_offset = 10, + .position_offset = {-10, -30}, + } + ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .angle_offset = -10, + .position_offset = {-40, 30}, + } + ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .angle_offset = 0, + .position_offset = {10, 15}, + } + ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .angle_offset = -5, + .position_offset = {45, -5}, + } + ); + + const string BULLETS_STRING = "BULLETS"; + size + = {CHAR_SIZE * BULLETS_STRING.size(), + (CHAR_SIZE * BULLETS_STRING.size() / BULLETS_STRING.size()) * 2}; + + shop_item_bullet.add_component<Text>( + size, FONT, + Text::Data { + .world_space = true, + .text_color = Color::WHITE, + }, + vec2 {0, -75}, BULLETS_STRING + ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 45}, + .position_offset = {25, 75}, + } + ); + + const string BULLETS_GOLD_STRING = "0"; + size + = {CHAR_SIZE_COIN * BULLETS_GOLD_STRING.size(), + (CHAR_SIZE_COIN * BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2}; + shop_item_bullet.add_component<Text>( + size, FONT, + Text::Data { + .world_space = true, + .text_color = Color::GOLD, + }, + vec2 {-5, 75}, BULLETS_GOLD_STRING + ); + + GameObject shop_item_bubble = this->new_object("bubble", "shop_item", vec2(100, 0)); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 10}, + .position_offset = {0, 0}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 10}, + .position_offset = {-50, -20}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .position_offset = {45, -40}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .position_offset = {-20, 40}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 15}, + .position_offset = {15, -25}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 10}, + .position_offset = {10, 5}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 10}, + .position_offset = {-5, -20}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .position_offset = {15, -40}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .position_offset = {-20, 10}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 15}, + .position_offset = {30, -25}, + } + ); + + const string BUBBLE_STRING = "BUBBLE"; + size + = {CHAR_SIZE * BUBBLE_STRING.size(), + (CHAR_SIZE * BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2}; + shop_item_bubble.add_component<Text>( + size, FONT, + Text::Data { + .world_space = true, + .text_color = Color::WHITE, + }, + vec2 {0, -75}, BUBBLE_STRING + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 45}, + .position_offset = {45, 75}, + } + ); + + const string BUBBLE_GOLD_STRING = "1000"; + size + = {CHAR_SIZE_COIN * BUBBLE_GOLD_STRING.size(), + (CHAR_SIZE_COIN * BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2}; + shop_item_bubble.add_component<Text>( + size, FONT, + Text::Data { + .world_space = true, + .text_color = Color::GOLD, + }, + vec2 {-10, 75}, BUBBLE_GOLD_STRING + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "BUY", + .text_width = 100, + .position = vec2(-100, 120), + .script_type = ButtonSubScene::ScriptSelect::SHOP_BULLET, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.4, + .tag = BUY_BULLET, + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE + + } + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "BUY", + .text_width = 100, + .position = vec2(100, 120), + .script_type = ButtonSubScene::ScriptSelect::SHOP_BUBBLE, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.4, + .tag = BUY_BUBBLE, + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE + } + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "SELECT", + .text_width = 100, + .position = vec2(-100, 120), + .script_type = ButtonSubScene::ScriptSelect::SHOP_BULLET, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.4, + .tag = SELECT_BULLET, + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE + } + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "SELECT", + .text_width = 100, + .position = vec2(100, 120), + .script_type = ButtonSubScene::ScriptSelect::SHOP_BUBBLE, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.4, + .tag = SELECT_BUBBLE, + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE + } + ); +} + +string ShopMenuScene::get_name() const { return SHOP_SCENE; } diff --git a/game/menus/shop/ShopMenuScene.h b/game/menus/shop/ShopMenuScene.h new file mode 100644 index 0000000..34c05ff --- /dev/null +++ b/game/menus/shop/ShopMenuScene.h @@ -0,0 +1,12 @@ +#pragma once + +#include <string> + +#include <crepe/api/Scene.h> + +class ShopMenuScene : public crepe::Scene { +public: + void load_scene(); + + std::string get_name() const; +}; diff --git a/game/menus/shop/Shopconfig.h b/game/menus/shop/Shopconfig.h new file mode 100644 index 0000000..a686242 --- /dev/null +++ b/game/menus/shop/Shopconfig.h @@ -0,0 +1,14 @@ +#pragma once +#include "api/Event.h" + +//tags +static constexpr const char * BUY_BULLET = "BUY_BULLET"; +static constexpr const char * SELECT_BULLET = "SELECT_BULLET"; +static constexpr const char * BUY_BUBBLE = "BUY_BUBBLE"; +static constexpr const char * SELECT_BUBBLE = "SELECT_BUBBLE"; + +//save_data +static constexpr const char * BUY_BULLET_SAVE = "BUY_BULLET_SAVE"; +static constexpr const char * BUY_BUBBLE_SAVE = "BUY_BUBBLE_SAVE"; + +struct ShopUpdate : public crepe::Event {}; |