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path: root/game/menus/shop/ShopMenuScene.cpp
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Diffstat (limited to 'game/menus/shop/ShopMenuScene.cpp')
-rw-r--r--game/menus/shop/ShopMenuScene.cpp103
1 files changed, 94 insertions, 9 deletions
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp
index d1ea81d..fc7323b 100644
--- a/game/menus/shop/ShopMenuScene.cpp
+++ b/game/menus/shop/ShopMenuScene.cpp
@@ -2,14 +2,17 @@
#include "ShopMenuScene.h"
#include "../../Config.h"
-#include "../BannerSubScene.h"
#include "../ButtonSubScene.h"
#include "../MenusConfig.h"
+#include "api/BehaviorScript.h"
+#include "menus/BannerSubScene.h"
+#include "menus/shop/ShopLoadScript.h"
#include "types.h"
#include <crepe/api/Camera.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Text.h>
+#include "Shopconfig.h"
using namespace crepe;
using namespace std;
@@ -40,6 +43,7 @@ void ShopMenuScene::load_scene() {
.position_offset {0},
}
);
+ menu_background.add_component<BehaviorScript>().set_script<ShopLoadScript>();
ButtonSubScene button;
button.create(
@@ -54,6 +58,12 @@ void ShopMenuScene::load_scene() {
}
);
+
+
+ const float CHAR_SIZE = 16;
+ const float CHAR_SIZE_COIN = 16;
+ crepe::vec2 size;
+
GameObject shop_item_bullet = this->new_object("bullet", "shop_item", vec2(-100, 0));
shop_item_bullet.add_component<Sprite>(
Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"),
@@ -63,13 +73,17 @@ void ShopMenuScene::load_scene() {
.position_offset = {0, 0},
}
);
+
+ const string BULLETS_STRING = "BULLETS";
+ size = {CHAR_SIZE*BULLETS_STRING.size(), (CHAR_SIZE*BULLETS_STRING.size() / BULLETS_STRING.size()) * 2};
+
shop_item_bullet.add_component<Text>(
- vec2 {100, 50}, FONT,
+ size, FONT,
Text::Data {
.world_space = true,
.text_color = Color::WHITE,
},
- vec2 {0, -75}, "BULLETS"
+ vec2 {0, -75}, BULLETS_STRING
);
shop_item_bullet.add_component<Sprite>(
Asset("asset/ui/buttonCoinsSmall.png"),
@@ -79,13 +93,16 @@ void ShopMenuScene::load_scene() {
.position_offset = {25, 75},
}
);
+
+ const string BULLETS_GOLD_STRING = "0";
+ size = {CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size(), (CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2};
shop_item_bullet.add_component<Text>(
- vec2 {37.5, 37.5}, FONT,
+ size, FONT,
Text::Data {
.world_space = true,
.text_color = Color::GOLD,
},
- vec2 {-25, 75}, "0"
+ vec2 {-5, 75}, BULLETS_GOLD_STRING
);
GameObject shop_item_bubble = this->new_object("bubble", "shop_item", vec2(100, 0));
@@ -97,13 +114,16 @@ void ShopMenuScene::load_scene() {
.position_offset = {0, 0},
}
);
+
+ const string BUBBLE_STRING = "BUBBLE";
+ size = {CHAR_SIZE*BUBBLE_STRING.size(), (CHAR_SIZE*BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2};
shop_item_bubble.add_component<Text>(
- vec2 {100, 50}, FONT,
+ size, FONT,
Text::Data {
.world_space = true,
.text_color = Color::WHITE,
},
- vec2 {0, -75}, "BUBBLE"
+ vec2 {0, -75}, BUBBLE_STRING
);
shop_item_bubble.add_component<Sprite>(
Asset("asset/ui/buttonCoinsSmall.png"),
@@ -113,14 +133,79 @@ void ShopMenuScene::load_scene() {
.position_offset = {45, 75},
}
);
+
+ const string BUBBLE_GOLD_STRING = "1000";
+ size = {CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size(), (CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2};
shop_item_bubble.add_component<Text>(
- vec2 {100, 25}, FONT,
+ size, FONT,
Text::Data {
.world_space = true,
.text_color = Color::GOLD,
},
- vec2 {-25, 75}, "1000"
+ vec2 {-10, 75}, BUBBLE_GOLD_STRING
+ );
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "BUY",
+ .text_width = 100,
+ .position = vec2(-100, 120),
+ .script_type = ButtonSubScene::ScriptSelect::SHOP_BULLET,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.4,
+ .tag = BUY_BULLET,
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE
+
+ }
+ );
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "BUY",
+ .text_width = 100,
+ .position = vec2(100, 120),
+ .script_type = ButtonSubScene::ScriptSelect::SHOP_BUBBLE,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.4,
+ .tag = BUY_BUBBLE,
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE
+ }
);
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "SELECT",
+ .text_width = 100,
+ .position = vec2(-100, 120),
+ .script_type = ButtonSubScene::ScriptSelect::SHOP_BULLET,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.4,
+ .tag = SELECT_BULLET,
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE
+ }
+ );
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "SELECT",
+ .text_width = 100,
+ .position = vec2(100, 120),
+ .script_type = ButtonSubScene::ScriptSelect::SHOP_BUBBLE,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.4,
+ .tag = SELECT_BUBBLE,
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE
+ }
+ );
+
}
string ShopMenuScene::get_name() const { return SHOP_SCENE; }