diff options
Diffstat (limited to 'game/menus/shop/ShopMenuScene.cpp')
-rw-r--r-- | game/menus/shop/ShopMenuScene.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp new file mode 100644 index 0000000..d1ea81d --- /dev/null +++ b/game/menus/shop/ShopMenuScene.cpp @@ -0,0 +1,126 @@ + +#include "ShopMenuScene.h" + +#include "../../Config.h" +#include "../BannerSubScene.h" +#include "../ButtonSubScene.h" +#include "../MenusConfig.h" +#include "types.h" + +#include <crepe/api/Camera.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Text.h> + +using namespace crepe; +using namespace std; + +void ShopMenuScene::load_scene() { + GameObject camera_object = this->new_object(CAMERA_NAME); + camera_object.add_component<Camera>( + ivec2(990, 720), vec2(1100, 800), + Camera::Data { + .bg_color = Color::RED, + } + ); + BannerSubScene banner; + banner.create( + *this, + { + .banner_title = "SHOP", + .banner_title_width = 200, + .banner_title_offset = {0, 65}, + } + ); + GameObject menu_background = this->new_object("menu_background"); + menu_background.add_component<Sprite>( + Asset("asset/ui/background.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0, + .size = {1100, 860}, + .position_offset {0}, + } + ); + + ButtonSubScene button; + button.create( + *this, + ButtonSubScene::Data { + .text = "BACK", + .text_width = 115, + .position = {-400, -350}, + .script_type = ButtonSubScene::ScriptSelect::MAINMENU, + .button_type = ButtonSubScene::ButtonSelect::BACK, + .scale = 0.8 + } + ); + + GameObject shop_item_bullet = this->new_object("bullet", "shop_item", vec2(-100, 0)); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 100}, + .position_offset = {0, 0}, + } + ); + shop_item_bullet.add_component<Text>( + vec2 {100, 50}, FONT, + Text::Data { + .world_space = true, + .text_color = Color::WHITE, + }, + vec2 {0, -75}, "BULLETS" + ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 45}, + .position_offset = {25, 75}, + } + ); + shop_item_bullet.add_component<Text>( + vec2 {37.5, 37.5}, FONT, + Text::Data { + .world_space = true, + .text_color = Color::GOLD, + }, + vec2 {-25, 75}, "0" + ); + + GameObject shop_item_bubble = this->new_object("bubble", "shop_item", vec2(100, 0)); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 100}, + .position_offset = {0, 0}, + } + ); + shop_item_bubble.add_component<Text>( + vec2 {100, 50}, FONT, + Text::Data { + .world_space = true, + .text_color = Color::WHITE, + }, + vec2 {0, -75}, "BUBBLE" + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 45}, + .position_offset = {45, 75}, + } + ); + shop_item_bubble.add_component<Text>( + vec2 {100, 25}, FONT, + Text::Data { + .world_space = true, + .text_color = Color::GOLD, + }, + vec2 {-25, 75}, "1000" + ); +} + +string ShopMenuScene::get_name() const { return SHOP_SCENE; } |