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path: root/game/menus/shop/ShopMenuScene.cpp
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Diffstat (limited to 'game/menus/shop/ShopMenuScene.cpp')
-rw-r--r--game/menus/shop/ShopMenuScene.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp
index fc7323b..641352c 100644
--- a/game/menus/shop/ShopMenuScene.cpp
+++ b/game/menus/shop/ShopMenuScene.cpp
@@ -9,10 +9,10 @@
#include "menus/shop/ShopLoadScript.h"
#include "types.h"
+#include "Shopconfig.h"
#include <crepe/api/Camera.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Text.h>
-#include "Shopconfig.h"
using namespace crepe;
using namespace std;
@@ -58,8 +58,6 @@ void ShopMenuScene::load_scene() {
}
);
-
-
const float CHAR_SIZE = 16;
const float CHAR_SIZE_COIN = 16;
crepe::vec2 size;
@@ -75,7 +73,9 @@ void ShopMenuScene::load_scene() {
);
const string BULLETS_STRING = "BULLETS";
- size = {CHAR_SIZE*BULLETS_STRING.size(), (CHAR_SIZE*BULLETS_STRING.size() / BULLETS_STRING.size()) * 2};
+ size
+ = {CHAR_SIZE * BULLETS_STRING.size(),
+ (CHAR_SIZE * BULLETS_STRING.size() / BULLETS_STRING.size()) * 2};
shop_item_bullet.add_component<Text>(
size, FONT,
@@ -95,7 +95,9 @@ void ShopMenuScene::load_scene() {
);
const string BULLETS_GOLD_STRING = "0";
- size = {CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size(), (CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2};
+ size
+ = {CHAR_SIZE_COIN * BULLETS_GOLD_STRING.size(),
+ (CHAR_SIZE_COIN * BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2};
shop_item_bullet.add_component<Text>(
size, FONT,
Text::Data {
@@ -116,7 +118,9 @@ void ShopMenuScene::load_scene() {
);
const string BUBBLE_STRING = "BUBBLE";
- size = {CHAR_SIZE*BUBBLE_STRING.size(), (CHAR_SIZE*BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2};
+ size
+ = {CHAR_SIZE * BUBBLE_STRING.size(),
+ (CHAR_SIZE * BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2};
shop_item_bubble.add_component<Text>(
size, FONT,
Text::Data {
@@ -135,7 +139,9 @@ void ShopMenuScene::load_scene() {
);
const string BUBBLE_GOLD_STRING = "1000";
- size = {CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size(), (CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2};
+ size
+ = {CHAR_SIZE_COIN * BUBBLE_GOLD_STRING.size(),
+ (CHAR_SIZE_COIN * BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2};
shop_item_bubble.add_component<Text>(
size, FONT,
Text::Data {
@@ -205,7 +211,6 @@ void ShopMenuScene::load_scene() {
.btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE
}
);
-
}
string ShopMenuScene::get_name() const { return SHOP_SCENE; }