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-rw-r--r--game/menus/shop/ShopLoadScript.cpp131
1 files changed, 131 insertions, 0 deletions
diff --git a/game/menus/shop/ShopLoadScript.cpp b/game/menus/shop/ShopLoadScript.cpp
new file mode 100644
index 0000000..a9f9bfe
--- /dev/null
+++ b/game/menus/shop/ShopLoadScript.cpp
@@ -0,0 +1,131 @@
+#include "ShopLoadScript.h"
+#include <crepe/ValueBroker.h>
+#include "api/Button.h"
+#include "api/Sprite.h"
+#include "Shopconfig.h"
+#include "api/Text.h"
+#include "manager/SaveManager.h"
+
+using namespace crepe;
+using namespace std;
+
+void ShopLoadScript::init() {
+ this->update();
+ this->subscribe<ShopUpdate>([this](const ShopUpdate e) {
+ return this->update();
+ });
+}
+
+bool ShopLoadScript::update(){
+ SaveManager & save = this->get_save_manager();
+ ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE,0);
+ ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE,0);
+
+
+ if(buy_bullet.get()){
+ auto sprites = this->get_components_by_tag<Sprite>(BUY_BULLET);
+ for(auto sprite : sprites){
+ sprite.get().active = false;
+ }
+ auto buttons = this->get_components_by_tag<Button>(BUY_BULLET);
+ for(auto btn : buttons){
+ btn.get().active = false;
+ }
+ auto texts = this->get_components_by_tag<Text>(BUY_BULLET);
+ for(auto txt : texts){
+ txt.get().active = false;
+ }
+ auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BULLET);
+ for(auto sprite : sprites1){
+ sprite.get().active = true;
+ }
+ auto buttons1 = this->get_components_by_tag<Button>(SELECT_BULLET);
+ for(auto btn : buttons1){
+ btn.get().active = true;
+ }
+ auto texts1 = this->get_components_by_tag<Text>(SELECT_BULLET);
+ for(auto txt : texts1){
+ txt.get().active = true;
+ }
+ }
+ else {
+ auto sprites = this->get_components_by_tag<Sprite>(SELECT_BULLET);
+ for(auto sprite : sprites){
+ sprite.get().active = false;
+ }
+ auto buttons = this->get_components_by_tag<Button>(SELECT_BULLET);
+ for(auto btn : buttons){
+ btn.get().active = false;
+ }
+ auto texts = this->get_components_by_tag<Text>(SELECT_BULLET);
+ for(auto txt : texts){
+ txt.get().active = false;
+ }
+ auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BULLET);
+ for(auto sprite : sprites1){
+ sprite.get().active = true;
+ }
+ auto buttons1 = this->get_components_by_tag<Button>(BUY_BULLET);
+ for(auto btn : buttons1){
+ btn.get().active = true;
+ }
+ auto texts1 = this->get_components_by_tag<Text>(BUY_BULLET);
+ for(auto txt : texts1){
+ txt.get().active = true;
+ }
+ }
+
+ if(buy_bubble.get()){
+ auto sprites = this->get_components_by_tag<Sprite>(BUY_BUBBLE);
+ for(auto sprite : sprites){
+ sprite.get().active = false;
+ }
+ auto buttons = this->get_components_by_tag<Button>(BUY_BUBBLE);
+ for(auto btn : buttons){
+ btn.get().active = false;
+ }
+ auto texts = this->get_components_by_tag<Text>(BUY_BUBBLE);
+ for(auto txt : texts){
+ txt.get().active = false;
+ }
+ auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BUBBLE);
+ for(auto sprite : sprites1){
+ sprite.get().active = true;
+ }
+ auto buttons1 = this->get_components_by_tag<Button>(SELECT_BUBBLE);
+ for(auto btn : buttons1){
+ btn.get().active = true;
+ }
+ auto texts1 = this->get_components_by_tag<Text>(SELECT_BUBBLE);
+ for(auto txt : texts1){
+ txt.get().active = true;
+ }
+ }
+ else {
+ auto sprites = this->get_components_by_tag<Sprite>(SELECT_BUBBLE);
+ for(auto sprite : sprites){
+ sprite.get().active = false;
+ }
+ auto buttons = this->get_components_by_tag<Button>(SELECT_BUBBLE);
+ for(auto btn : buttons){
+ btn.get().active = false;
+ }
+ auto texts = this->get_components_by_tag<Text>(SELECT_BUBBLE);
+ for(auto txt : texts){
+ txt.get().active = false;
+ }
+ auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BUBBLE);
+ for(auto sprite : sprites1){
+ sprite.get().active = true;
+ }
+ auto buttons1 = this->get_components_by_tag<Button>(BUY_BUBBLE);
+ for(auto btn : buttons1){
+ btn.get().active = true;
+ }
+ auto texts1 = this->get_components_by_tag<Text>(BUY_BUBBLE);
+ for(auto txt : texts1){
+ txt.get().active = true;
+ }
+ }
+ return false;
+}