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path: root/game/menus/shop/ButtonBuySelectBulletScript.cpp
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-rw-r--r--game/menus/shop/ButtonBuySelectBulletScript.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/menus/shop/ButtonBuySelectBulletScript.cpp b/game/menus/shop/ButtonBuySelectBulletScript.cpp
new file mode 100644
index 0000000..d30849c
--- /dev/null
+++ b/game/menus/shop/ButtonBuySelectBulletScript.cpp
@@ -0,0 +1,34 @@
+#include "ButtonBuySelectBulletScript.h"
+#include "../MenusConfig.h"
+#include "Config.h"
+#include "ValueBroker.h"
+#include "manager/SaveManager.h"
+#include "menus/shop/Shopconfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonBuySelectBulletScript::init() {
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
+}
+
+bool ButtonBuySelectBulletScript::on_button_press(const ButtonPressEvent & e) {
+ SaveManager & save = this->get_save_manager();
+ ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE, 0);
+ if (!buy_bullet.get()) {
+ ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME, 0);
+ if (coins.get() >= 0) {
+ int coin = coins.get();
+ coin -= 0;
+ save.set(TOTAL_COINS_GAME, coin);
+ save.set(BUY_BULLET_SAVE, 1);
+ }
+ } else {
+ save.set(JETPACK_PARTICLES, 0);
+ }
+ this->trigger_event<ShopUpdate>();
+ return false;
+}