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-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp16
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.h4
-rw-r--r--game/menus/mainmenu/ITransitionScript.cpp21
-rw-r--r--game/menus/mainmenu/ITransitionScript.h4
-rw-r--r--game/menus/mainmenu/MainMenuConfig.h17
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp123
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.cpp11
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.h2
8 files changed, 104 insertions, 94 deletions
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
index 8c055ec..4c4dfc1 100644
--- a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
@@ -5,17 +5,19 @@
using namespace crepe;
using namespace std;
-void ButtonTransitionPreviewSubScript::init(){
+void ButtonTransitionPreviewSubScript::init() {
IButtonScript::init();
- this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
}
-bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent& e){
- if(!this->transition) this->transition = true;
+bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent & e) {
+ if (!this->transition) this->transition = true;
return false;
}
-const char* ButtonTransitionPreviewSubScript::get_scene_name() const {
- // Provide the next scene defined in MainMenuConfig
- return PREVIEW_SCENE;
+const char * ButtonTransitionPreviewSubScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return PREVIEW_SCENE;
}
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
index 6e6b0b2..d6d8149 100644
--- a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
@@ -7,6 +7,6 @@
class ButtonTransitionPreviewSubScript : public ITransitionScript, public IButtonScript {
public:
void init() override;
- bool on_button_press(const crepe::ButtonPressEvent& e);
- const char* get_scene_name() const override;
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+ const char * get_scene_name() const override;
};
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp
index 9e547e6..cd929a0 100644
--- a/game/menus/mainmenu/ITransitionScript.cpp
+++ b/game/menus/mainmenu/ITransitionScript.cpp
@@ -3,30 +3,27 @@
#include "../MenusConfig.h"
-#include <crepe/types.h>
-#include <crepe/api/Transform.h>
#include <crepe/api/Camera.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
-void ITransitionScript::frame_update(crepe::duration_t delta_time){
- if(this->transition)
- {
+void ITransitionScript::frame_update(crepe::duration_t delta_time) {
+ if (this->transition) {
// cout << "transition:" << velocity << std::endl;
Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front();
RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG);
for (Transform & tf : info_tf) {
tf.position.y -= VELOCITY_INFO_UP * delta_time.count();
}
- if(velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) velocity += VELOCITY_STEP * delta_time.count();
- else if(velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
- if(cam.position.x < END) cam.position.x += (velocity * delta_time.count());
- if(cam.position.x >= END)
- {
+ if (velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN)
+ velocity += VELOCITY_STEP * delta_time.count();
+ else if (velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
+ if (cam.position.x < END) cam.position.x += (velocity * delta_time.count());
+ if (cam.position.x >= END) {
this->set_next_scene(this->get_scene_name());
}
-
}
}
-
diff --git a/game/menus/mainmenu/ITransitionScript.h b/game/menus/mainmenu/ITransitionScript.h
index 78f1016..9a2ef90 100644
--- a/game/menus/mainmenu/ITransitionScript.h
+++ b/game/menus/mainmenu/ITransitionScript.h
@@ -5,9 +5,11 @@
class ITransitionScript : public virtual crepe::Script {
public:
void frame_update(crepe::duration_t delta_time) override;
- virtual const char* get_scene_name() const = 0;
+ virtual const char * get_scene_name() const = 0;
+
private:
float velocity = 20;
+
protected:
bool transition = false;
};
diff --git a/game/menus/mainmenu/MainMenuConfig.h b/game/menus/mainmenu/MainMenuConfig.h
index 01995f0..f4ca5a6 100644
--- a/game/menus/mainmenu/MainMenuConfig.h
+++ b/game/menus/mainmenu/MainMenuConfig.h
@@ -3,20 +3,17 @@
//main menu config
static constexpr float STARTMAP_OFFSET = 50;
-static constexpr crepe::vec2 MENU_OFFSET = {0,0};
+static constexpr crepe::vec2 MENU_OFFSET = {0, 0};
static constexpr float MENU_BUTTON_SPACING = 10;
-static constexpr const char* MENU_BUTTON_NAME = "menu_button_background";
-static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400,-200};
-static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400,0};
-static constexpr const char* MENU_INFO_TAG = "menu_info";
-static constexpr crepe::vec2 MENU_OFFSET_INFO = {350,-365};
-static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350,-365}; //375
+static constexpr const char * MENU_BUTTON_NAME = "menu_button_background";
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400, -200};
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400, 0};
+static constexpr const char * MENU_INFO_TAG = "menu_info";
+static constexpr crepe::vec2 MENU_OFFSET_INFO = {350, -365};
+static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350, -365}; //375
//Moving to new scene (Start and Preview)
static constexpr float SLOW_DOWN = 200;
static constexpr float END = 300;
static constexpr float VELOCITY_MAX = 200;
static constexpr float VELOCITY_STEP = 200;
static constexpr float VELOCITY_INFO_UP = 40;
-
-
-
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
index e0dfbee..43418e3 100644
--- a/game/menus/mainmenu/MainMenuScene.cpp
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -1,104 +1,115 @@
#include "MainMenuScene.h"
-#include "TransitionStartSubScript.h"
#include "MainMenuConfig.h"
+#include "TransitionStartSubScript.h"
#include "../ButtonSubScene.h"
#include "../MenusConfig.h"
-#include "../../background/StartSubScene.h"
-#include "../../background/HallwaySubScene.h"
#include "../../Config.h"
+#include "../../background/HallwaySubScene.h"
+#include "../../background/StartSubScene.h"
#include "../endgame/EndGameSubScene.h"
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Camera.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Sprite.h>
-#include <crepe/api/Camera.h>
#include <crepe/manager/SaveManager.h>
using namespace crepe;
using namespace std;
-void MainMenuScene::load_scene(){
+void MainMenuScene::load_scene() {
ButtonSubScene button;
GameObject camera_object = this->new_object(CAMERA_NAME);
- camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
- Camera::Data{
- .bg_color = Color::RED,
- });
+ camera_object.add_component<Camera>(
+ ivec2(990, 720), vec2(1100, 800),
+ Camera::Data {
+ .bg_color = Color::RED,
+ }
+ );
camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>();
-
//Button menu
- GameObject menu_button = this->new_object(MENU_BUTTON_NAME,MENU_BUTTON_NAME,MENU_OFFSET);
+ GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET);
menu_button.add_component<Sprite>(
Asset("asset/ui/background.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
- .size = {300,860},
- .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {300, 860},
+ .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
+ }
+ );
vec2 pos_btn = MENU_OFFSET_BUTTON;
-
+
//Preview btn
- button.create(*this,ButtonSubScene::Data{
- .text = "PREVIEW",
- .text_width = 200,
- .position = pos_btn,
- .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
- });
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ }
+ );
//Shop btn
pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y;
- button.create(*this,ButtonSubScene::Data{
- .text = "SHOP",
- .text_offset = {-20,0},
- .text_width = 115,
- .icon_offset = {60,0},
- .icon_type = ButtonSubScene::IconSelect::SHOP,
- .position = pos_btn,
- .script_type = ButtonSubScene::ScriptSelect::SHOP,
- });
-
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "SHOP",
+ .text_offset = {-20, 0},
+ .text_width = 115,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ }
+ );
+
//Start of map
StartSubScene start;
HallwaySubScene hallway;
float begin_x = start.create(*this, STARTMAP_OFFSET);
begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW);
-
//INFO menu
- GameObject menu_info = this->new_object("MENU_INFO_BACKGROUND",MENU_INFO_TAG,MENU_OFFSET);
+ GameObject menu_info
+ = this->new_object("MENU_INFO_BACKGROUND", MENU_INFO_TAG, MENU_OFFSET);
menu_info.add_component<Sprite>(
Asset("asset/ui/itemsButtonBlankDark.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
- .size = {250,80},
- .position_offset = MENU_OFFSET_INFO,
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {250, 80},
+ .position_offset = MENU_OFFSET_INFO,
+ .world_space = false,
+ }
+ );
SaveManager & savemgr = this->get_save_manager();
- string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME,0).get());
+ string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME, 0).get());
float amount_number = static_cast<float>(number.size());
// savemgr.set(COIN_GAME_AMOUNT, amount);
- button.create(*this,ButtonSubScene::Data{
- .text = number,
- .text_offset = {-10-(amount_number-1)*10,0},
- .text_width = amount_number*20,
- .icon_offset = {60,0},
- .icon_type = ButtonSubScene::IconSelect::COINS,
- .position = MENU_OFFSET_INFO,
- .script_type = ButtonSubScene::ScriptSelect::SHOP,
- .scale = 0.6,
- .worldspace = false,
- .color_side = false,
- .tag = MENU_INFO_TAG,
- });
-
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = number,
+ .text_offset = {-10 - (amount_number - 1) * 10, 0},
+ .text_width = amount_number * 20,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::COINS,
+ .position = MENU_OFFSET_INFO,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ .scale = 0.6,
+ .worldspace = false,
+ .color_side = false,
+ .tag = MENU_INFO_TAG,
+ }
+ );
}
string MainMenuScene::get_name() const { return MAINMENU_SCENE; }
diff --git a/game/menus/mainmenu/TransitionStartSubScript.cpp b/game/menus/mainmenu/TransitionStartSubScript.cpp
index 6ad4673..63723cf 100644
--- a/game/menus/mainmenu/TransitionStartSubScript.cpp
+++ b/game/menus/mainmenu/TransitionStartSubScript.cpp
@@ -5,11 +5,12 @@
using namespace crepe;
using namespace std;
-void TransitionStartSubScript::fixed_update(crepe::duration_t dt){
- if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true;
+void TransitionStartSubScript::fixed_update(crepe::duration_t dt) {
+ if (this->get_key_state(Keycode::ENTER) && this->transition == false)
+ this->transition = true;
}
-const char* TransitionStartSubScript::get_scene_name() const {
- // Provide the next scene defined in MainMenuConfig
- return START_SCENE;
+const char * TransitionStartSubScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return START_SCENE;
}
diff --git a/game/menus/mainmenu/TransitionStartSubScript.h b/game/menus/mainmenu/TransitionStartSubScript.h
index b41360d..f9862ea 100644
--- a/game/menus/mainmenu/TransitionStartSubScript.h
+++ b/game/menus/mainmenu/TransitionStartSubScript.h
@@ -5,5 +5,5 @@
class TransitionStartSubScript : public ITransitionScript {
public:
void fixed_update(crepe::duration_t dt) override;
- const char* get_scene_name() const override;
+ const char * get_scene_name() const override;
};