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Diffstat (limited to 'game/menus/mainmenu/MainMenuScene.cpp')
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp123
1 files changed, 67 insertions, 56 deletions
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
index e0dfbee..43418e3 100644
--- a/game/menus/mainmenu/MainMenuScene.cpp
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -1,104 +1,115 @@
#include "MainMenuScene.h"
-#include "TransitionStartSubScript.h"
#include "MainMenuConfig.h"
+#include "TransitionStartSubScript.h"
#include "../ButtonSubScene.h"
#include "../MenusConfig.h"
-#include "../../background/StartSubScene.h"
-#include "../../background/HallwaySubScene.h"
#include "../../Config.h"
+#include "../../background/HallwaySubScene.h"
+#include "../../background/StartSubScene.h"
#include "../endgame/EndGameSubScene.h"
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Camera.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Sprite.h>
-#include <crepe/api/Camera.h>
#include <crepe/manager/SaveManager.h>
using namespace crepe;
using namespace std;
-void MainMenuScene::load_scene(){
+void MainMenuScene::load_scene() {
ButtonSubScene button;
GameObject camera_object = this->new_object(CAMERA_NAME);
- camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
- Camera::Data{
- .bg_color = Color::RED,
- });
+ camera_object.add_component<Camera>(
+ ivec2(990, 720), vec2(1100, 800),
+ Camera::Data {
+ .bg_color = Color::RED,
+ }
+ );
camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>();
-
//Button menu
- GameObject menu_button = this->new_object(MENU_BUTTON_NAME,MENU_BUTTON_NAME,MENU_OFFSET);
+ GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET);
menu_button.add_component<Sprite>(
Asset("asset/ui/background.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
- .size = {300,860},
- .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {300, 860},
+ .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
+ }
+ );
vec2 pos_btn = MENU_OFFSET_BUTTON;
-
+
//Preview btn
- button.create(*this,ButtonSubScene::Data{
- .text = "PREVIEW",
- .text_width = 200,
- .position = pos_btn,
- .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
- });
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ }
+ );
//Shop btn
pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y;
- button.create(*this,ButtonSubScene::Data{
- .text = "SHOP",
- .text_offset = {-20,0},
- .text_width = 115,
- .icon_offset = {60,0},
- .icon_type = ButtonSubScene::IconSelect::SHOP,
- .position = pos_btn,
- .script_type = ButtonSubScene::ScriptSelect::SHOP,
- });
-
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "SHOP",
+ .text_offset = {-20, 0},
+ .text_width = 115,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ }
+ );
+
//Start of map
StartSubScene start;
HallwaySubScene hallway;
float begin_x = start.create(*this, STARTMAP_OFFSET);
begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW);
-
//INFO menu
- GameObject menu_info = this->new_object("MENU_INFO_BACKGROUND",MENU_INFO_TAG,MENU_OFFSET);
+ GameObject menu_info
+ = this->new_object("MENU_INFO_BACKGROUND", MENU_INFO_TAG, MENU_OFFSET);
menu_info.add_component<Sprite>(
Asset("asset/ui/itemsButtonBlankDark.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
- .size = {250,80},
- .position_offset = MENU_OFFSET_INFO,
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {250, 80},
+ .position_offset = MENU_OFFSET_INFO,
+ .world_space = false,
+ }
+ );
SaveManager & savemgr = this->get_save_manager();
- string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME,0).get());
+ string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME, 0).get());
float amount_number = static_cast<float>(number.size());
// savemgr.set(COIN_GAME_AMOUNT, amount);
- button.create(*this,ButtonSubScene::Data{
- .text = number,
- .text_offset = {-10-(amount_number-1)*10,0},
- .text_width = amount_number*20,
- .icon_offset = {60,0},
- .icon_type = ButtonSubScene::IconSelect::COINS,
- .position = MENU_OFFSET_INFO,
- .script_type = ButtonSubScene::ScriptSelect::SHOP,
- .scale = 0.6,
- .worldspace = false,
- .color_side = false,
- .tag = MENU_INFO_TAG,
- });
-
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = number,
+ .text_offset = {-10 - (amount_number - 1) * 10, 0},
+ .text_width = amount_number * 20,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::COINS,
+ .position = MENU_OFFSET_INFO,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ .scale = 0.6,
+ .worldspace = false,
+ .color_side = false,
+ .tag = MENU_INFO_TAG,
+ }
+ );
}
string MainMenuScene::get_name() const { return MAINMENU_SCENE; }