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path: root/game/menus/mainmenu/MainMenuScene.cpp
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Diffstat (limited to 'game/menus/mainmenu/MainMenuScene.cpp')
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
index fba90ac..baeca39 100644
--- a/game/menus/mainmenu/MainMenuScene.cpp
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -29,7 +29,7 @@ void MainMenuScene::load_scene() {
camera_object.add_component<Camera>(
ivec2(990, 720), vec2(1100, 800),
Camera::Data {
- .bg_color = Color::RED,
+ .bg_color = Color::BLACK,
}
);
camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>();
@@ -55,6 +55,7 @@ void MainMenuScene::load_scene() {
.text_width = 200,
.position = pos_btn,
.script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE,
}
);
@@ -70,6 +71,7 @@ void MainMenuScene::load_scene() {
.icon_type = ButtonSubScene::IconSelect::SHOP,
.position = pos_btn,
.script_type = ButtonSubScene::ScriptSelect::SHOP,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::ORANGE,
}
);
@@ -83,6 +85,7 @@ void MainMenuScene::load_scene() {
.text_width = 200,
.position = pos_btn,
.script_type = ButtonSubScene::ScriptSelect::CREDITS_SHOW,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::BLUE,
}
);