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-rw-r--r--game/menus/endgame/EndGameSubScene.cpp199
-rw-r--r--game/menus/endgame/EndGameSubScene.h7
2 files changed, 51 insertions, 155 deletions
diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp
index 029bf1c..8d785ed 100644
--- a/game/menus/endgame/EndGameSubScene.cpp
+++ b/game/menus/endgame/EndGameSubScene.cpp
@@ -1,163 +1,62 @@
#include "EndGameSubScene.h"
-
-#include "../MenusConfig.h"
+#include "../FloatingWindowSubScene.h"
+#include "../ButtonSubScene.h"
+#include <crepe/api/Text.h>
+#include <string>
+#include <crepe/api/GameObject.h>
+#include "types.h"
#include "../../Config.h"
-#include "api/GameObject.h"
-#include "api/Scene.h"
-#include "api/Sprite.h"
-
-#include <crepe/api/Camera.h>
using namespace crepe;
using namespace std;
void EndGameSubScene::create(Scene & scn){
- const vec2 SIZE = {200,100};
- const float THICKNESS_BANNER = 34;
- const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83;
- const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2;
- const float MIDDLE_OFFSET_TICKNESS_ADDITION = -8;
- const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5;
- const float BOTTOM_OFFSET_X = 3;
- const float BOTTOM_OFFSET_Y = -5;
-
- GameObject endgame = scn.new_object("EndGameSubScene");
-
- // Top_middle
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = {0,0},
- });
-
- // Top_Left
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,0},
- });
-
- // Top_Right
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,0},
- });
-
- // Top_middle_2
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_2_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = {0,THICKNESS_BANNER},
- });
-
- // Top_Left_2
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_2_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER},
- });
-
- // Top_Right_2
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_2_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER},
- });
-
- // Top_middle_3
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_3_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = {0,THICKNESS_BANNER*2},
- });
-
- // Top_Left_3
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_3_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2},
- });
-
- // Top_Right_3
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_3_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2},
- });
-
- // Middle_Mid
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/middle_mid_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
- .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_TICKNESS_ADDITION,SIZE.y},
- .position_offset = {0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- });
-
- // Middle_Left
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/middle_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- });
-
- // Middle_Right
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/middle_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- });
-
- // Bot_Middle
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/bot_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
- .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_TICKNESS_ADDITION,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = {0,THICKNESS_BANNER*3+SIZE.y-5},
- });
- // Bot_Left
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/bot_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- });
+ // Window
+ FloatingWindowSubScene window;
+ window.create(scn, FloatingWindowSubScene::Data{
+ .group_tag = "end_game_window",
+ .width = 500,
+ .offset = {0,-50},
+ .width_middle_offset = -2,
+ });
+
+ // Titel
+ const string TITEL_STRING = "GAME OVER";
+ GameObject titel = scn.new_object("titel");
+ crepe::vec2 size = {200,(200.0f/TITEL_STRING.size())*2};
+ titel.add_component<Text>(size, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::WHITE,
+ }, vec2{0,-207}+FONTOFFSET, TITEL_STRING);
+
+
+ // Buttons
+ vec2 button_position = {190,190};
+ ButtonSubScene button;
+ button.create(scn,ButtonSubScene::Data{
+ .text = "NEXT",
+ .text_width = 100,
+ .position = button_position,
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::NEXT,
+ .scale = 0.6,
+ .worldspace = false,
+ .sorting_layer_offset = 20,
+ });
+
+ button.create(scn,ButtonSubScene::Data{
+ .text = "REPLAY",
+ .text_width = 150,
+ .position = {-button_position.x,button_position.y},
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.6,
+ .worldspace = false,
+ .sorting_layer_offset = 20,
+ });
- // Bot_Right
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/bot_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- });
}
diff --git a/game/menus/endgame/EndGameSubScene.h b/game/menus/endgame/EndGameSubScene.h
index 5c727a7..aa60a49 100644
--- a/game/menus/endgame/EndGameSubScene.h
+++ b/game/menus/endgame/EndGameSubScene.h
@@ -1,12 +1,9 @@
#pragma once
-#include "Component.h"
-#include <string>
-
#include <crepe/api/Scene.h>
-#include <vector>
class EndGameSubScene {
+
public:
- void create(crepe::Scene & scn);
+ void create(crepe::Scene & scn);
};