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-rw-r--r--game/menus/FloatingWindowSubScene.cpp178
1 files changed, 178 insertions, 0 deletions
diff --git a/game/menus/FloatingWindowSubScene.cpp b/game/menus/FloatingWindowSubScene.cpp
new file mode 100644
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--- /dev/null
+++ b/game/menus/FloatingWindowSubScene.cpp
@@ -0,0 +1,178 @@
+
+#include "FloatingWindowSubScene.h"
+#include "MenusConfig.h"
+#include "types.h"
+
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Camera.h>
+
+using namespace crepe;
+using namespace std;
+
+void FloatingWindowSubScene::create(Scene & scn,const Data & data){
+ const vec2 SIZE = {data.width,data.width*0.75f};
+ const vec2 POSITION_CORRECTION = vec2{0,-SIZE.y/2} + data.offset;
+ const float THICKNESS_BANNER = 34;
+ const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83;
+ const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2;
+ const float MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH = 0.86;
+ const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5;
+ const float BOTTOM_OFFSET_X = 3;
+ const float BOTTOM_OFFSET_Y = -3;
+
+ GameObject floatingwindow = scn.new_object("FloatingWindow",data.group_tag);
+
+ // Top_middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {SIZE.x,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{0,0},
+ .world_space = false,
+ });
+
+ // Top_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,0},
+ .world_space = false,
+ });
+
+ // Top_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,0},
+ .world_space = false,
+ });
+
+ // Top_middle_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {SIZE.x,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER},
+ .world_space = false,
+ });
+
+ // Top_Left_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER},
+ .world_space = false,
+ });
+
+ // Top_Right_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER},
+ .world_space = false,
+ });
+
+ // Top_middle_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {SIZE.x,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*2},
+ .world_space = false,
+ });
+
+ // Top_Left_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2},
+ .world_space = false,
+ });
+
+ // Top_Right_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2},
+ .world_space = false,
+ });
+
+ // Middle_Mid
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_mid_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
+ .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,SIZE.y},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
+ .world_space = false,
+ });
+
+ // Middle_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
+ .world_space = false,
+ });
+
+ // Middle_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
+ .world_space = false,
+ });
+
+ // Bot_Middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
+ .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
+ .world_space = false,
+ });
+
+ // Bot_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
+ .world_space = false,
+ });
+
+ // Bot_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
+ .world_space = false,
+ });
+}
+
+