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path: root/game/menus/FloatingWindowSubScene.cpp
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-rw-r--r--game/menus/FloatingWindowSubScene.cpp238
1 files changed, 140 insertions, 98 deletions
diff --git a/game/menus/FloatingWindowSubScene.cpp b/game/menus/FloatingWindowSubScene.cpp
index 640d151..4420bfa 100644
--- a/game/menus/FloatingWindowSubScene.cpp
+++ b/game/menus/FloatingWindowSubScene.cpp
@@ -2,18 +2,18 @@
#include "FloatingWindowSubScene.h"
#include "MenusConfig.h"
-#include <crepe/types.h>
+#include <crepe/api/Camera.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Sprite.h>
-#include <crepe/api/Camera.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
-void FloatingWindowSubScene::create(Scene & scn,const Data & data){
- const vec2 SIZE = {data.width,data.width*0.75f};
- const vec2 POSITION_CORRECTION = vec2{0,-SIZE.y/2} + data.offset;
+void FloatingWindowSubScene::create(Scene & scn, const Data & data) {
+ const vec2 SIZE = {data.width, data.width * 0.75f};
+ const vec2 POSITION_CORRECTION = vec2 {0, -SIZE.y / 2} + data.offset;
const float THICKNESS_BANNER = 34;
const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83;
const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2;
@@ -22,157 +22,199 @@ void FloatingWindowSubScene::create(Scene & scn,const Data & data){
const float BOTTOM_OFFSET_X = 3;
const float BOTTOM_OFFSET_Y = -3;
- GameObject floatingwindow = scn.new_object("FloatingWindow",data.group_tag);
+ GameObject floatingwindow = scn.new_object("FloatingWindow", data.group_tag);
// Top_middle
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{0,0},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, 0},
+ .world_space = false,
+ }
+ );
// Top_Left
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,0},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, 0},
+ .world_space = false,
+ }
+ );
// Top_Right
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,0},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, 0},
+ .world_space = false,
+ }
+ );
// Top_middle_2
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
// Top_Left_2
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
// Top_Right_2
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_2_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
// Top_middle_3
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_3_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
// Top_Left_3
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_3_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
// Top_Right_3
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/top_3_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
// Middle_Mid
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/middle_mid_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
- .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,SIZE.y},
- .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7,
+ .size
+ = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH
+ + data.width_middle_offset,
+ SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
// Middle_Left
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/middle_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET - MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
// Middle_Right
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/middle_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET + MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
// Bot_Middle
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/bot_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
- .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7,
+ .size
+ = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH
+ + data.width_middle_offset,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
// Bot_Left
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/bot_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size
+ = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 - BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
// Bot_Right
floatingwindow.add_component<Sprite>(
Asset("asset/ui/settings_container/bot_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- .world_space = false,
- });
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size
+ = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 + BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
}
-
-