diff options
Diffstat (limited to 'game/menus/ButtonSubScene.cpp')
-rw-r--r-- | game/menus/ButtonSubScene.cpp | 227 |
1 files changed, 138 insertions, 89 deletions
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp index 5f7f2b0..e41c798 100644 --- a/game/menus/ButtonSubScene.cpp +++ b/game/menus/ButtonSubScene.cpp @@ -10,45 +10,53 @@ #include "../Config.h" #include <crepe/api/BehaviorScript.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Scene.h> #include <crepe/api/Button.h> -#include <crepe/api/Text.h> #include <crepe/api/Color.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Text.h> using namespace crepe; using namespace std; -void ButtonSubScene::create(Scene & scn,const Data & data){ - GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale); - this->set_button_overlay(button_object,data); - this->btn_text(button_object,data); - this->set_script(button_object,data); - this->set_icon(button_object,data); +void ButtonSubScene::create(Scene & scn, const Data & data) { + GameObject button_object + = scn.new_object("button", data.tag, data.position, 0, data.scale); + this->set_button_overlay(button_object, data); + this->btn_text(button_object, data); + this->set_script(button_object, data); + this->set_icon(button_object, data); } -void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){ +void ButtonSubScene::btn_text(crepe::GameObject & button_object, const Data & data) { - crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2}; - button_object.add_component<Text>(size, FONT,Text::Data{ - .world_space = data.worldspace, - .text_color = Color::WHITE, - }, data.text_offset+FONTOFFSET, data.text); + crepe::vec2 size = {data.text_width, (data.text_width / data.text.size()) * 2}; + button_object.add_component<Text>( + size, FONT, + Text::Data { + .world_space = data.worldspace, + .text_color = Color::WHITE, + }, + data.text_offset + FONTOFFSET, data.text + ); } -void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){ +void ButtonSubScene::set_script(crepe::GameObject & button_object, const Data & data) { switch (data.script_type) { case ScriptSelect::PREVIEW: - button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewSubScript>(); + button_object.add_component<BehaviorScript>() + .set_script<ButtonTransitionPreviewSubScript>(); break; case ScriptSelect::SHOP: button_object.add_component<BehaviorScript>().set_script<ButtonSetShopSubScript>(); break; case ScriptSelect::MAINMENU: - button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuSubScript>(); + button_object.add_component<BehaviorScript>() + .set_script<ButtonSetMainMenuSubScript>(); break; case ScriptSelect::NEXT: - button_object.add_component<BehaviorScript>().set_script<ButtonNextMainMenuSubScript>(); + button_object.add_component<BehaviorScript>() + .set_script<ButtonNextMainMenuSubScript>(); break; case ScriptSelect::NONE: button_object.add_component<BehaviorScript>().set_script<IButtonScript>(); @@ -56,100 +64,141 @@ void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & d } } -void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){ +void ButtonSubScene::set_icon(crepe::GameObject & button_object, const Data & data) { switch (data.icon_type) { case IconSelect::SHOP: - button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset, - .size = ICON_SIZE, - .position_offset = data.icon_offset, - .world_space = data.worldspace, - }); + button_object.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer + = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset, + .size = ICON_SIZE, + .position_offset = data.icon_offset, + .world_space = data.worldspace, + } + ); break; case IconSelect::COINS: - button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset, - .size = ICON_SIZE, - .position_offset = data.icon_offset, - .world_space = data.worldspace, - }); + button_object.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer + = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset, + .size = ICON_SIZE, + .position_offset = data.icon_offset, + .world_space = data.worldspace, + } + ); break; case IconSelect::NONE: break; } } -void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){ +void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object, const Data & data) { switch (data.button_type) { case ButtonSelect::LARGE: - this->large_btn_overlay(button_object,data); + this->large_btn_overlay(button_object, data); break; case ButtonSelect::BACK: - this->back_btn_overlay(button_object,data); + this->back_btn_overlay(button_object, data); break; case ButtonSelect::NEXT: - this->next_btn_overlay(button_object,data); + this->next_btn_overlay(button_object, data); break; } } -void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1 + data.sorting_layer_offset, - .size = LARGE_OVERLAY_SIZE, - .world_space = data.worldspace, - }); - button_object.add_component<Button>(LARGE_OVERLAY_SIZE,Button::Data{}); - if(!data.color_side) return; - this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data); +void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object, const Data & data) { + button_object.add_component<Sprite>( + Asset("asset/ui/buttonBacking.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = LARGE_OVERLAY_SIZE, + .world_space = data.worldspace, + } + ); + button_object.add_component<Button>(LARGE_OVERLAY_SIZE, Button::Data {}); + if (!data.color_side) return; + this->btn_color_side(button_object, SIDE_PANEL_OFFSET, data); } -void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset, - .size = SMALL_OVERLAY_SIZE_RIGHT, - .position_offset = {20,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset, - .size = SMALL_OVERLAY_SIZE_LEFT, - .position_offset = {-80,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{}); +void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object, const Data & data) { + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonright.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_RIGHT, + .position_offset = {20, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonleft.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_LEFT, + .position_offset = {-80, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Button>( + vec2 { + SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y + }, + Button::Data {} + ); } -void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{ - .flip = {true,false}, - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset, - .size = SMALL_OVERLAY_SIZE_RIGHT, - .position_offset = {-20,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{ - .flip = {true,false}, - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset, - .size = SMALL_OVERLAY_SIZE_LEFT, - .position_offset = {80,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{}); +void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object, const Data & data) { + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonright.png"), + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_RIGHT, + .position_offset = {-20, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonleft.png"), + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_LEFT, + .position_offset = {80, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Button>( + vec2 { + SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y + }, + Button::Data {} + ); } -void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset, - .size = SIDE_PANEL_SIZE, - .position_offset = offset, - .world_space = data.worldspace, - }); - button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ - .flip = {true,false}, - .sorting_in_layer = STARTING_SORTING_IN_LAYER+2 + data.sorting_layer_offset, - .size = SIDE_PANEL_SIZE, - .position_offset = {-offset.x,offset.y}, - .world_space = data.worldspace, - }); +void ButtonSubScene::btn_color_side( + crepe::GameObject & button_object, const vec2 & offset, const Data & data +) { + button_object.add_component<Sprite>( + Asset("asset/ui/buttonSmallBlue.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset, + .size = SIDE_PANEL_SIZE, + .position_offset = offset, + .world_space = data.worldspace, + } + ); + button_object.add_component<Sprite>( + Asset("asset/ui/buttonSmallBlue.png"), + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset, + .size = SIDE_PANEL_SIZE, + .position_offset = {-offset.x, offset.y}, + .world_space = data.worldspace, + } + ); } |