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path: root/game/menus/ButtonSubScene.cpp
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Diffstat (limited to 'game/menus/ButtonSubScene.cpp')
-rw-r--r--game/menus/ButtonSubScene.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp
index ea0df8a..5f7f2b0 100644
--- a/game/menus/ButtonSubScene.cpp
+++ b/game/menus/ButtonSubScene.cpp
@@ -1,11 +1,11 @@
#include "ButtonSubScene.h"
-#include "ButtonNextMainMenuScript.h"
-#include "ButtonSetMainMenuScript.h"
-#include "ButtonSetShopScript.h"
+#include "ButtonNextMainMenuSubScript.h"
+#include "ButtonSetMainMenuSubScript.h"
+#include "ButtonSetShopSubScript.h"
#include "IButtonScript.h"
#include "MenusConfig.h"
-#include "mainmenu/ButtonTransitionPreviewScript.h"
+#include "mainmenu/ButtonTransitionPreviewSubScript.h"
#include "../Config.h"
@@ -39,16 +39,16 @@ void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & dat
void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){
switch (data.script_type) {
case ScriptSelect::PREVIEW:
- button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewScript>();
+ button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewSubScript>();
break;
case ScriptSelect::SHOP:
- button_object.add_component<BehaviorScript>().set_script<ButtonSetShopScript>();
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetShopSubScript>();
break;
case ScriptSelect::MAINMENU:
- button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>();
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuSubScript>();
break;
case ScriptSelect::NEXT:
- button_object.add_component<BehaviorScript>().set_script<ButtonNextMainMenuScript>();
+ button_object.add_component<BehaviorScript>().set_script<ButtonNextMainMenuSubScript>();
break;
case ScriptSelect::NONE:
button_object.add_component<BehaviorScript>().set_script<IButtonScript>();