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-rw-r--r--game/mainmenu/BannerSubScene.cpp42
-rw-r--r--game/mainmenu/BannerSubScene.h19
-rw-r--r--game/mainmenu/ButtonSetMainMenuScript.cpp19
-rw-r--r--game/mainmenu/ButtonSetMainMenuScript.h14
-rw-r--r--game/mainmenu/ButtonSetShopScript.cpp19
-rw-r--r--game/mainmenu/ButtonSetShopScript.h14
-rw-r--r--game/mainmenu/ButtonSubScene.cpp128
-rw-r--r--game/mainmenu/ButtonSubScene.h58
-rw-r--r--game/mainmenu/ButtonTransitionPreviewScript.cpp24
-rw-r--r--game/mainmenu/ButtonTransitionPreviewScript.h11
-rw-r--r--game/mainmenu/IButtonScript.cpp33
-rw-r--r--game/mainmenu/IButtonScript.h12
-rw-r--r--game/mainmenu/ITransitionScript.cpp31
-rw-r--r--game/mainmenu/ITransitionScript.h13
-rw-r--r--game/mainmenu/MainMenuConfig.h39
-rw-r--r--game/mainmenu/MainMenuScene.cpp94
-rw-r--r--game/mainmenu/MainMenuScene.h11
-rw-r--r--game/mainmenu/ShopMenuScene.cpp44
-rw-r--r--game/mainmenu/ShopMenuScene.h11
-rw-r--r--game/mainmenu/TransitionStartScript.cpp21
-rw-r--r--game/mainmenu/TransitionStartScript.h10
21 files changed, 667 insertions, 0 deletions
diff --git a/game/mainmenu/BannerSubScene.cpp b/game/mainmenu/BannerSubScene.cpp
new file mode 100644
index 0000000..0659d96
--- /dev/null
+++ b/game/mainmenu/BannerSubScene.cpp
@@ -0,0 +1,42 @@
+#include "BannerSubScene.h"
+#include "MainMenuConfig.h"
+#include "../Config.h"
+
+
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Text.h>
+
+using namespace crepe;
+using namespace std;
+
+void BannerSubScene::create(Scene & scn,const Data & data){
+ GameObject menu_banner = scn.new_object("menu_banner","", {0,-414});
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,88},
+ });
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,66},
+ .position_offset {0,77},
+ });
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/banner_bottom.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,7},
+ .position_offset {0,113},
+ });
+ crepe::vec2 size = {data.banner_title_width,(data.banner_title_width/data.banner_title.size())*2};
+
+ menu_banner.add_component<Text>( size, FONT, Text::Data{
+ .world_space = true,
+ .text_color = Color::WHITE,
+ }, data.banner_title_offset + FONTOFFSET, data.banner_title);
+
+}
diff --git a/game/mainmenu/BannerSubScene.h b/game/mainmenu/BannerSubScene.h
new file mode 100644
index 0000000..341943d
--- /dev/null
+++ b/game/mainmenu/BannerSubScene.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "types.h"
+#include <crepe/api/GameObject.h>
+
+namespace crepe {
+class Scene;
+}
+
+class BannerSubScene {
+public:
+struct Data{
+ const std::string & banner_title = "NODATA";
+ const float banner_title_width = 100;
+ const crepe::vec2 & banner_title_offset = {0,0};
+ };
+public:
+ void create(crepe::Scene & scn,const Data & data);
+};
diff --git a/game/mainmenu/ButtonSetMainMenuScript.cpp b/game/mainmenu/ButtonSetMainMenuScript.cpp
new file mode 100644
index 0000000..808d8a2
--- /dev/null
+++ b/game/mainmenu/ButtonSetMainMenuScript.cpp
@@ -0,0 +1,19 @@
+#include "ButtonSetMainMenuScript.h"
+#include "MainMenuConfig.h"
+#include "iostream"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSetMainMenuScript::init(){
+ cout << "script init" << endl;
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonSetMainMenuScript::on_button_press(const ButtonPressEvent& e){
+ this->set_next_scene(MainMenuConfig::MAINMENU_SCENE);
+ cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+
diff --git a/game/mainmenu/ButtonSetMainMenuScript.h b/game/mainmenu/ButtonSetMainMenuScript.h
new file mode 100644
index 0000000..44c21aa
--- /dev/null
+++ b/game/mainmenu/ButtonSetMainMenuScript.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "IButtonScript.h"
+#include <crepe/api/Script.h>
+
+class ButtonSetMainMenuScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/mainmenu/ButtonSetShopScript.cpp b/game/mainmenu/ButtonSetShopScript.cpp
new file mode 100644
index 0000000..0c855ec
--- /dev/null
+++ b/game/mainmenu/ButtonSetShopScript.cpp
@@ -0,0 +1,19 @@
+#include "ButtonSetShopScript.h"
+#include "MainMenuConfig.h"
+#include "iostream"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSetShopScript::init(){
+ cout << "script init" << endl;
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonSetShopScript::on_button_press(const ButtonPressEvent& e){
+ this->set_next_scene(MainMenuConfig::SHOP_SCENE);
+ cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+
diff --git a/game/mainmenu/ButtonSetShopScript.h b/game/mainmenu/ButtonSetShopScript.h
new file mode 100644
index 0000000..51db928
--- /dev/null
+++ b/game/mainmenu/ButtonSetShopScript.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "IButtonScript.h"
+#include <crepe/api/Script.h>
+
+class ButtonSetShopScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp
new file mode 100644
index 0000000..760fc0d
--- /dev/null
+++ b/game/mainmenu/ButtonSubScene.cpp
@@ -0,0 +1,128 @@
+#include "ButtonSubScene.h"
+#include "ButtonSetMainMenuScript.h"
+#include "ButtonSetShopScript.h"
+#include "ButtonTransitionPreviewScript.h"
+#include "IButtonScript.h"
+#include "MainMenuConfig.h"
+#include "../Config.h"
+#include "api/Color.h"
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Text.h>
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSubScene::create(Scene & scn,const Data & data){
+ GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale);
+ this->set_button_overlay(button_object,data);
+ this->btn_text(button_object,data);
+ this->set_script(button_object,data);
+ this->set_icon(button_object,data);
+}
+
+void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){
+
+ crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2};
+ button_object.add_component<Text>(size, FONT,Text::Data{
+ .world_space = data.worldspace,
+ .text_color = Color::WHITE,
+ }, data.text_offset+FONTOFFSET, data.text);
+}
+
+void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){
+ switch (data.script_type) {
+ case ScriptSelect::PREVIEW:
+ button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewScript>();
+ break;
+ case ScriptSelect::SHOP:
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetShopScript>();
+ break;
+ case ScriptSelect::MAINMENU:
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>();
+ break;
+ case ScriptSelect::NONE:
+ button_object.add_component<BehaviorScript>().set_script<IButtonScript>();
+ break;
+ }
+}
+
+void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){
+ switch (data.icon_type) {
+ case IconSelect::SHOP:
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3,
+ .size = MainMenuConfig::ICON_SIZE,
+ .position_offset = data.icon_offset,
+ .world_space = data.worldspace,
+ });
+ break;
+ case IconSelect::COINS:
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3,
+ .size = MainMenuConfig::ICON_SIZE,
+ .position_offset = data.icon_offset,
+ .world_space = data.worldspace,
+ });
+ break;
+ case IconSelect::NONE:
+ break;
+ }
+}
+
+void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){
+ switch (data.button_type) {
+ case ButtonSelect::LARGE:
+ this->large_btn_overlay(button_object,data);
+ break;
+ case ButtonSelect::SMALL:
+ this->small_btn_overlay(button_object,data);
+ break;
+ }
+}
+
+void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = MainMenuConfig::LARGE_OVERLAY_SIZE,
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Button>(MainMenuConfig::LARGE_OVERLAY_SIZE,Button::Data{});
+ if(!data.color_side) return;
+ this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data);
+}
+
+void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object,const Data & data){
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT,
+ .position_offset = {20,0},
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT,
+ .position_offset = {-80,0},
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Button>(vec2{MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.x+MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT.x,MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{});
+}
+
+void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
+ .size = MainMenuConfig::SIDE_PANEL_SIZE,
+ .position_offset = offset,
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
+ .flip = {true,false},
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
+ .size = MainMenuConfig::SIDE_PANEL_SIZE,
+ .position_offset = {-offset.x,offset.y},
+ .world_space = data.worldspace,
+ });
+}
diff --git a/game/mainmenu/ButtonSubScene.h b/game/mainmenu/ButtonSubScene.h
new file mode 100644
index 0000000..843dbcd
--- /dev/null
+++ b/game/mainmenu/ButtonSubScene.h
@@ -0,0 +1,58 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+#include <string>
+#include "MainMenuConfig.h"
+
+namespace crepe {
+class Scene;
+}
+
+class ButtonSubScene {
+public:
+ //script enum
+ enum class ScriptSelect {
+ PREVIEW,
+ SHOP,
+ MAINMENU,
+ NONE,
+ };
+ //icon enum
+ enum class IconSelect {
+ SHOP,
+ COINS,
+ NONE,
+ };
+ //icon enum
+ enum class ButtonSelect {
+ SMALL,
+ LARGE,
+ };
+ //data struct
+ struct Data{
+ const std::string & text = "NODATA";
+ const crepe::vec2 & text_offset = {0,0};
+ const float text_width = 200;
+ const crepe::vec2 & icon_offset = {0,0};
+ const IconSelect icon_type = IconSelect::NONE;
+ const crepe::vec2 & position = {0,0};
+ const ScriptSelect script_type = ScriptSelect::NONE;
+ const ButtonSelect button_type = ButtonSelect::LARGE;
+ const float scale = 1;
+ const bool worldspace = true;
+ const bool color_side = true;
+ const std::string & tag = "";
+ };
+public:
+ void create(crepe::Scene & scn,const Data & data);
+private:
+ void large_btn_overlay(crepe::GameObject & button_object,const Data & data);
+ void small_btn_overlay(crepe::GameObject & button_object,const Data & data);
+ void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset,const Data & data);
+ void btn_text(crepe::GameObject & button_object,const Data & data);
+ void set_script(crepe::GameObject & button_object,const Data & data);
+ void set_icon(crepe::GameObject & button_object,const Data & data);
+ void set_button_overlay(crepe::GameObject & button_object,const Data & data);
+private:
+ static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113,0};
+};
diff --git a/game/mainmenu/ButtonTransitionPreviewScript.cpp b/game/mainmenu/ButtonTransitionPreviewScript.cpp
new file mode 100644
index 0000000..d73c0f3
--- /dev/null
+++ b/game/mainmenu/ButtonTransitionPreviewScript.cpp
@@ -0,0 +1,24 @@
+#include "ButtonTransitionPreviewScript.h"
+#include "MainMenuConfig.h"
+#include "iostream"
+
+using namespace crepe;
+using namespace std;
+
+
+void ButtonTransitionPreviewScript::init(){
+ cout << "script init" << endl;
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonTransitionPreviewScript::on_button_press(const ButtonPressEvent& e){
+ if(!this->transition) this->transition = true;
+ cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+
+const char* ButtonTransitionPreviewScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return MainMenuConfig::PREVIEW_SCENE;
+}
diff --git a/game/mainmenu/ButtonTransitionPreviewScript.h b/game/mainmenu/ButtonTransitionPreviewScript.h
new file mode 100644
index 0000000..4e5e6c9
--- /dev/null
+++ b/game/mainmenu/ButtonTransitionPreviewScript.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "IButtonScript.h"
+#include "ITransitionScript.h"
+
+class ButtonTransitionPreviewScript : public ITransitionScript, public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+ const char* get_scene_name() const override;
+};
diff --git a/game/mainmenu/IButtonScript.cpp b/game/mainmenu/IButtonScript.cpp
new file mode 100644
index 0000000..ab907c4
--- /dev/null
+++ b/game/mainmenu/IButtonScript.cpp
@@ -0,0 +1,33 @@
+#include "IButtonScript.h"
+#include "api/Sprite.h"
+#include "iostream"
+#include "system/InputSystem.h"
+#include "types.h"
+using namespace crepe;
+using namespace std;
+
+void IButtonScript::init(){
+ cout << "script init" << endl;
+ this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); });
+ this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); });
+}
+bool IButtonScript::on_button_exit(const ButtonExitEvent& e){
+ RefVector<Sprite> sprites = this->get_components<Sprite>();
+ for(Sprite & sprite : sprites)
+ {
+ sprite.data.color = Color{255,255,255,255};
+ }
+
+ cout << "button triggered:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){
+ RefVector<Sprite> sprites = this->get_components<Sprite>();
+ for(Sprite & sprite : sprites)
+ {
+ sprite.data.color = Color{200,200,200,255};
+ }
+ cout << "button Enter:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+
diff --git a/game/mainmenu/IButtonScript.h b/game/mainmenu/IButtonScript.h
new file mode 100644
index 0000000..10b57bf
--- /dev/null
+++ b/game/mainmenu/IButtonScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class IButtonScript : public virtual crepe::Script {
+public:
+ virtual void init();
+ virtual bool on_button_exit(const crepe::ButtonExitEvent& e);
+ virtual bool on_button_enter(const crepe::ButtonEnterEvent& e);
+};
+
+
diff --git a/game/mainmenu/ITransitionScript.cpp b/game/mainmenu/ITransitionScript.cpp
new file mode 100644
index 0000000..e923073
--- /dev/null
+++ b/game/mainmenu/ITransitionScript.cpp
@@ -0,0 +1,31 @@
+#include "ITransitionScript.h"
+#include "api/Rigidbody.h"
+#include "api/Transform.h"
+#include "iostream"
+#include <crepe/api/Camera.h>
+#include "MainMenuConfig.h"
+#include "types.h"
+
+using namespace crepe;
+using namespace std;
+
+void ITransitionScript::frame_update(crepe::duration_t delta_time){
+ if(this->transition)
+ {
+ // cout << "transition:" << velocity << std::endl;
+ Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front();
+ RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MainMenuConfig::MENU_INFO_TAG);
+ for (Transform & tf : info_tf) {
+ tf.position.y -= MainMenuConfig::VELOCITY_INFO_UP * delta_time.count();
+ }
+ if(velocity < MainMenuConfig::VELOCITY_MAX && cam.position.x < MainMenuConfig::SLOW_DOWN) velocity += MainMenuConfig::VELOCITY_STEP * delta_time.count();
+ else if(velocity > 20) velocity -= MainMenuConfig::VELOCITY_STEP * delta_time.count();
+ if(cam.position.x < MainMenuConfig::END) cam.position.x += (velocity * delta_time.count());
+ if(cam.position.x >= MainMenuConfig::END)
+ {
+ this->set_next_scene(this->get_scene_name());
+ }
+
+ }
+}
+
diff --git a/game/mainmenu/ITransitionScript.h b/game/mainmenu/ITransitionScript.h
new file mode 100644
index 0000000..78f1016
--- /dev/null
+++ b/game/mainmenu/ITransitionScript.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class ITransitionScript : public virtual crepe::Script {
+public:
+ void frame_update(crepe::duration_t delta_time) override;
+ virtual const char* get_scene_name() const = 0;
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/mainmenu/MainMenuConfig.h b/game/mainmenu/MainMenuConfig.h
new file mode 100644
index 0000000..0ce5980
--- /dev/null
+++ b/game/mainmenu/MainMenuConfig.h
@@ -0,0 +1,39 @@
+#pragma once
+#include "types.h"
+#include <string>
+
+
+struct MainMenuConfig {
+ //generic menu config
+ static constexpr unsigned int STARTING_SORTING_IN_LAYER = 7;
+ static constexpr const char* CAMERA_NAME = "camera";
+ //main menu config
+ static constexpr float STARTMAP_OFFSET = 50;
+ static constexpr crepe::vec2 MENU_OFFSET = {0,0};
+ static constexpr float MENU_BUTTON_SPACING = 10;
+ static constexpr const char* MENU_BUTTON_NAME = "menu_button_background";
+ static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400,-200};
+ static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400,0};
+ static constexpr const char* MENU_INFO_TAG = "menu_info";
+ static constexpr crepe::vec2 MENU_OFFSET_INFO = {350,-365};
+ static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350,-365}; //375
+ //Scene names
+ static constexpr const char* START_SCENE = "scene1";
+ static constexpr const char* PREVIEW_SCENE = "scene1";
+ static constexpr const char* SHOP_SCENE = "shopmenu";
+ static constexpr const char* MAINMENU_SCENE = "mainmenu";
+ //Moving to new scene (Start and Preview)
+ static constexpr float SLOW_DOWN = 200;
+ static constexpr float END = 300;
+ static constexpr float VELOCITY_MAX = 200;
+ static constexpr float VELOCITY_STEP = 200;
+ static constexpr float VELOCITY_INFO_UP = 30;
+ //button config
+ static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250,100};
+ static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150,100};
+ static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50,100};
+ static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50,150};
+ static constexpr crepe::vec2 ICON_SIZE = {50,50};
+
+};
+
diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp
new file mode 100644
index 0000000..c2306b1
--- /dev/null
+++ b/game/mainmenu/MainMenuScene.cpp
@@ -0,0 +1,94 @@
+
+#include "MainMenuScene.h"
+#include "ButtonSubScene.h"
+#include "TransitionStartScript.h"
+#include "api/BehaviorScript.h"
+#include "api/Camera.h"
+#include "../background/StartSubScene.h"
+#include "MainMenuConfig.h"
+#include "api/GameObject.h"
+#include "api/Sprite.h"
+#include "manager/SaveManager.h"
+#include "../Config.h"
+
+using namespace crepe;
+using namespace std;
+
+void MainMenuScene::load_scene(){
+ ButtonSubScene button;
+
+ GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
+ camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+ camera_object.add_component<BehaviorScript>().set_script<TransitionStartScript>();
+
+
+ //Button menu
+ GameObject menu_button = this->new_object(MainMenuConfig::MENU_BUTTON_NAME,MainMenuConfig::MENU_BUTTON_NAME,MainMenuConfig::MENU_OFFSET);
+ menu_button.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
+ .size = {300,860},
+ .position_offset = MainMenuConfig::MENU_OFFSET_BUTTON_BACKGROUND,
+ });
+
+ vec2 pos_btn = MainMenuConfig::MENU_OFFSET_BUTTON;
+
+ //Preview btn
+ button.create(*this,ButtonSubScene::Data{
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ });
+
+ //Shop btn
+ pos_btn.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y;
+ button.create(*this,ButtonSubScene::Data{
+ .text = "SHOP",
+ .text_offset = {-20,0},
+ .text_width = 115,
+ .icon_offset = {60,0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ });
+
+ //Start of map
+ StartSubScene start;
+ start.create(*this, MainMenuConfig::STARTMAP_OFFSET);
+
+ //INFO menu
+ GameObject menu_info = this->new_object("MENU_INFO_BACKGROUND",MainMenuConfig::MENU_INFO_TAG,MainMenuConfig::MENU_OFFSET);
+ menu_info.add_component<Sprite>(
+ Asset("asset/ui/itemsButtonBlankDark.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
+ .size = {250,80},
+ .position_offset = MainMenuConfig::MENU_OFFSET_INFO,
+ .world_space = false,
+ });
+ SaveManager & savemgr = this->get_save_manager();
+ string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME,0).get());
+ float amount_number = static_cast<float>(number.size());
+ // savemgr.set(COIN_GAME_AMOUNT, amount);
+ button.create(*this,ButtonSubScene::Data{
+ .text = number,
+ .text_offset = {-10-(amount_number-1)*10,0},
+ .text_width = amount_number*20,
+ .icon_offset = {60,0},
+ .icon_type = ButtonSubScene::IconSelect::COINS,
+ .position = MainMenuConfig::MENU_OFFSET_INFO,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ .scale = 0.6,
+ .worldspace = false,
+ .color_side = false,
+ .tag = MainMenuConfig::MENU_INFO_TAG,
+ });
+
+}
+
+string MainMenuScene::get_name() const { return "mainmenu"; }
diff --git a/game/mainmenu/MainMenuScene.h b/game/mainmenu/MainMenuScene.h
new file mode 100644
index 0000000..f7319cb
--- /dev/null
+++ b/game/mainmenu/MainMenuScene.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+#include <string>
+
+class MainMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+
+ std::string get_name() const;
+};
diff --git a/game/mainmenu/ShopMenuScene.cpp b/game/mainmenu/ShopMenuScene.cpp
new file mode 100644
index 0000000..d6ad870
--- /dev/null
+++ b/game/mainmenu/ShopMenuScene.cpp
@@ -0,0 +1,44 @@
+
+#include "ShopMenuScene.h"
+#include "ButtonSubScene.h"
+#include "api/Camera.h"
+#include "MainMenuConfig.h"
+#include "api/Sprite.h"
+#include "BannerSubScene.h"
+
+using namespace crepe;
+using namespace std;
+
+void ShopMenuScene::load_scene(){
+ GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
+ camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+ BannerSubScene banner;
+ banner.create(*this,{
+ .banner_title = "SHOP",
+ .banner_title_width = 200,
+ .banner_title_offset = {0,65},
+ });
+ GameObject menu_background = this->new_object("menu_background");
+ menu_background.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
+ .size = {1100,860},
+ .position_offset {0},
+ });
+
+ ButtonSubScene button;
+ button.create(*this,ButtonSubScene::Data{
+ .text = "BACK",
+ .text_width = 115,
+ .position = {-400,-350},
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::SMALL,
+ .scale = 0.8
+ });
+}
+
+string ShopMenuScene::get_name() const { return "shopmenu"; }
diff --git a/game/mainmenu/ShopMenuScene.h b/game/mainmenu/ShopMenuScene.h
new file mode 100644
index 0000000..7178372
--- /dev/null
+++ b/game/mainmenu/ShopMenuScene.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+#include <string>
+
+class ShopMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+
+ std::string get_name() const;
+};
diff --git a/game/mainmenu/TransitionStartScript.cpp b/game/mainmenu/TransitionStartScript.cpp
new file mode 100644
index 0000000..5528bf9
--- /dev/null
+++ b/game/mainmenu/TransitionStartScript.cpp
@@ -0,0 +1,21 @@
+#include "TransitionStartScript.h"
+#include "MainMenuConfig.h"
+#include "api/Event.h"
+#include "iostream"
+
+using namespace crepe;
+using namespace std;
+
+
+void TransitionStartScript::init(){
+ cout << "script init" << endl;
+}
+
+void TransitionStartScript::fixed_update(crepe::duration_t dt){
+ if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true;
+}
+
+const char* TransitionStartScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return MainMenuConfig::START_SCENE;
+}
diff --git a/game/mainmenu/TransitionStartScript.h b/game/mainmenu/TransitionStartScript.h
new file mode 100644
index 0000000..76f532e
--- /dev/null
+++ b/game/mainmenu/TransitionStartScript.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+class TransitionStartScript : public ITransitionScript {
+public:
+ void init() override;
+ void fixed_update(crepe::duration_t dt) override;
+ const char* get_scene_name() const override;
+};