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-rw-r--r--game/mainmenu/ShopMenuScene.cpp44
1 files changed, 0 insertions, 44 deletions
diff --git a/game/mainmenu/ShopMenuScene.cpp b/game/mainmenu/ShopMenuScene.cpp
deleted file mode 100644
index d6ad870..0000000
--- a/game/mainmenu/ShopMenuScene.cpp
+++ /dev/null
@@ -1,44 +0,0 @@
-
-#include "ShopMenuScene.h"
-#include "ButtonSubScene.h"
-#include "api/Camera.h"
-#include "MainMenuConfig.h"
-#include "api/Sprite.h"
-#include "BannerSubScene.h"
-
-using namespace crepe;
-using namespace std;
-
-void ShopMenuScene::load_scene(){
- GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
- camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
- Camera::Data{
- .bg_color = Color::RED,
- });
- BannerSubScene banner;
- banner.create(*this,{
- .banner_title = "SHOP",
- .banner_title_width = 200,
- .banner_title_offset = {0,65},
- });
- GameObject menu_background = this->new_object("menu_background");
- menu_background.add_component<Sprite>(
- Asset("asset/ui/background.png"),
- Sprite::Data{
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
- .size = {1100,860},
- .position_offset {0},
- });
-
- ButtonSubScene button;
- button.create(*this,ButtonSubScene::Data{
- .text = "BACK",
- .text_width = 115,
- .position = {-400,-350},
- .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
- .button_type = ButtonSubScene::ButtonSelect::SMALL,
- .scale = 0.8
- });
-}
-
-string ShopMenuScene::get_name() const { return "shopmenu"; }