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-rw-r--r--game/mainmenu/MainMenuScene.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp
new file mode 100644
index 0000000..1d2873e
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+++ b/game/mainmenu/MainMenuScene.cpp
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+
+#include "MainMenuScene.h"
+#include "ButtonSubScene.h"
+#include "TransitionStartScript.h"
+#include "api/BehaviorScript.h"
+#include "api/Camera.h"
+#include "../background/StartSubScene.h"
+#include "MainMenuConfig.h"
+#include "api/GameObject.h"
+#include "api/Sprite.h"
+
+using namespace crepe;
+using namespace std;
+
+void MainMenuScene::load_scene(){
+ GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
+ camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+
+ GameObject menu = this->new_object("menu_background","",MainMenuConfig::MENU_OFFSET + MainMenuConfig::MENU_OFFSET_BACKGROUND);
+ menu.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
+ .size = {300,860},
+ });
+ menu.add_component<BehaviorScript>().set_script<TransitionStartScript>();
+
+ ButtonSubScene button;
+ vec2 pos = MainMenuConfig::MENU_OFFSET;
+
+ //Preview btn
+ button.create(*this,ButtonSubScene::Data{
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ });
+
+ pos.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y;
+ button.create(*this,ButtonSubScene::Data{
+ .text = "SHOP",
+ .text_offset = {-20,0},
+ .text_width = 115,
+ .icon_offset = {60,0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ });
+
+
+ //Start of map
+ StartSubScene start;
+ start.create(*this, MainMenuConfig::STARTMAP_OFFSET);
+}
+
+string MainMenuScene::get_name() const { return "mainmenu"; }