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-rw-r--r--game/mainmenu/ITransitionScript.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/game/mainmenu/ITransitionScript.cpp b/game/mainmenu/ITransitionScript.cpp
new file mode 100644
index 0000000..433f9f7
--- /dev/null
+++ b/game/mainmenu/ITransitionScript.cpp
@@ -0,0 +1,26 @@
+#include "ITransitionScript.h"
+#include "api/Rigidbody.h"
+#include "api/Transform.h"
+#include "iostream"
+#include <crepe/api/Camera.h>
+#include "MainMenuConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ITransitionScript::frame_update(crepe::duration_t delta_time){
+ if(this->transition)
+ {
+ // cout << "transition:" << velocity << std::endl;
+ Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front();
+ if(velocity < MainMenuConfig::VELOCITY_MAX && cam.position.x < MainMenuConfig::SLOW_DOWN) velocity += MainMenuConfig::VELOCITY_STEP * delta_time.count();
+ else if(velocity > 20) velocity -= MainMenuConfig::VELOCITY_STEP * delta_time.count();
+ if(cam.position.x < MainMenuConfig::END) cam.position.x += (velocity * delta_time.count());
+ if(cam.position.x >= MainMenuConfig::END)
+ {
+ this->set_next_scene(this->get_scene_name());
+ }
+
+ }
+}
+