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-rw-r--r--game/mainmenu/ITransitionScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/mainmenu/ITransitionScript.cpp b/game/mainmenu/ITransitionScript.cpp
index a7f5a0d..433f9f7 100644
--- a/game/mainmenu/ITransitionScript.cpp
+++ b/game/mainmenu/ITransitionScript.cpp
@@ -11,7 +11,7 @@ using namespace std;
void ITransitionScript::frame_update(crepe::duration_t delta_time){
if(this->transition)
{
- cout << "transition:" << velocity << std::endl;
+ // cout << "transition:" << velocity << std::endl;
Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front();
if(velocity < MainMenuConfig::VELOCITY_MAX && cam.position.x < MainMenuConfig::SLOW_DOWN) velocity += MainMenuConfig::VELOCITY_STEP * delta_time.count();
else if(velocity > 20) velocity -= MainMenuConfig::VELOCITY_STEP * delta_time.count();