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Diffstat (limited to 'game/mainmenu/IButtonScript.cpp')
-rw-r--r--game/mainmenu/IButtonScript.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/game/mainmenu/IButtonScript.cpp b/game/mainmenu/IButtonScript.cpp
deleted file mode 100644
index ab907c4..0000000
--- a/game/mainmenu/IButtonScript.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#include "IButtonScript.h"
-#include "api/Sprite.h"
-#include "iostream"
-#include "system/InputSystem.h"
-#include "types.h"
-using namespace crepe;
-using namespace std;
-
-void IButtonScript::init(){
- cout << "script init" << endl;
- this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); });
- this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); });
-}
-bool IButtonScript::on_button_exit(const ButtonExitEvent& e){
- RefVector<Sprite> sprites = this->get_components<Sprite>();
- for(Sprite & sprite : sprites)
- {
- sprite.data.color = Color{255,255,255,255};
- }
-
- cout << "button triggered:" << e.metadata.game_object_id << std::endl;
- return false;
-}
-bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){
- RefVector<Sprite> sprites = this->get_components<Sprite>();
- for(Sprite & sprite : sprites)
- {
- sprite.data.color = Color{200,200,200,255};
- }
- cout << "button Enter:" << e.metadata.game_object_id << std::endl;
- return false;
-}
-