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path: root/game/mainmenu/ButtonSubScene.cpp
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Diffstat (limited to 'game/mainmenu/ButtonSubScene.cpp')
-rw-r--r--game/mainmenu/ButtonSubScene.cpp30
1 files changed, 23 insertions, 7 deletions
diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp
index 8890ccc..53ac8d0 100644
--- a/game/mainmenu/ButtonSubScene.cpp
+++ b/game/mainmenu/ButtonSubScene.cpp
@@ -16,7 +16,7 @@ using namespace crepe;
using namespace std;
void ButtonSubScene::create(Scene & scn,const Data & data){
- GameObject button_object = scn.new_object("button","",data.position,0,data.scale);
+ GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale);
this->set_button_overlay(button_object,data);
this->btn_text(button_object,data);
this->set_script(button_object,data);
@@ -27,6 +27,7 @@ void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & dat
crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2};
button_object.add_component<Text>(size, MainMenuConfig::FONT,Text::Data{
+ .world_space = data.worldspace,
.text_color = Color::WHITE,
}, data.text_offset+MainMenuConfig::FONTOFFSET, data.text);
}
@@ -55,6 +56,15 @@ void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & dat
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3,
.size = MainMenuConfig::ICON_SIZE,
.position_offset = data.icon_offset,
+ .world_space = data.worldspace,
+ });
+ break;
+ case IconSelect::COINS:
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3,
+ .size = MainMenuConfig::ICON_SIZE,
+ .position_offset = data.icon_offset,
+ .world_space = data.worldspace,
});
break;
case IconSelect::NONE:
@@ -65,47 +75,53 @@ void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & dat
void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){
switch (data.button_type) {
case ButtonSelect::LARGE:
- this->large_btn_overlay(button_object);
+ this->large_btn_overlay(button_object,data);
break;
case ButtonSelect::SMALL:
- this->small_btn_overlay(button_object);
+ this->small_btn_overlay(button_object,data);
break;
}
}
-void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object){
+void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){
button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
.size = MainMenuConfig::LARGE_OVERLAY_SIZE,
+ .world_space = data.worldspace,
});
button_object.add_component<Button>(MainMenuConfig::LARGE_OVERLAY_SIZE,Button::Data{});
- this->btn_color_side(button_object,SIDE_PANEL_OFFSET);
+ if(!data.color_side) return;
+ this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data);
}
-void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object){
+void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object,const Data & data){
button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
.size = MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT,
.position_offset = {20,0},
+ .world_space = data.worldspace,
});
button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
.size = MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT,
.position_offset = {-80,0},
+ .world_space = data.worldspace,
});
button_object.add_component<Button>(vec2{MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.x+MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT.x,MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{});
}
-void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset){
+void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){
button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
.size = MainMenuConfig::SIDE_PANEL_SIZE,
.position_offset = offset,
+ .world_space = data.worldspace,
});
button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
.flip = {true,false},
.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
.size = MainMenuConfig::SIDE_PANEL_SIZE,
.position_offset = {-offset.x,offset.y},
+ .world_space = data.worldspace,
});
}