diff options
Diffstat (limited to 'game/mainmenu/ButtonSubScene.cpp')
-rw-r--r-- | game/mainmenu/ButtonSubScene.cpp | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp deleted file mode 100644 index 760fc0d..0000000 --- a/game/mainmenu/ButtonSubScene.cpp +++ /dev/null @@ -1,128 +0,0 @@ -#include "ButtonSubScene.h" -#include "ButtonSetMainMenuScript.h" -#include "ButtonSetShopScript.h" -#include "ButtonTransitionPreviewScript.h" -#include "IButtonScript.h" -#include "MainMenuConfig.h" -#include "../Config.h" -#include "api/Color.h" - -#include <crepe/api/BehaviorScript.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Scene.h> -#include <crepe/api/Button.h> -#include <crepe/api/Text.h> - -using namespace crepe; -using namespace std; - -void ButtonSubScene::create(Scene & scn,const Data & data){ - GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale); - this->set_button_overlay(button_object,data); - this->btn_text(button_object,data); - this->set_script(button_object,data); - this->set_icon(button_object,data); -} - -void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){ - - crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2}; - button_object.add_component<Text>(size, FONT,Text::Data{ - .world_space = data.worldspace, - .text_color = Color::WHITE, - }, data.text_offset+FONTOFFSET, data.text); -} - -void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){ - switch (data.script_type) { - case ScriptSelect::PREVIEW: - button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewScript>(); - break; - case ScriptSelect::SHOP: - button_object.add_component<BehaviorScript>().set_script<ButtonSetShopScript>(); - break; - case ScriptSelect::MAINMENU: - button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>(); - break; - case ScriptSelect::NONE: - button_object.add_component<BehaviorScript>().set_script<IButtonScript>(); - break; - } -} - -void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){ - switch (data.icon_type) { - case IconSelect::SHOP: - button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ - .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3, - .size = MainMenuConfig::ICON_SIZE, - .position_offset = data.icon_offset, - .world_space = data.worldspace, - }); - break; - case IconSelect::COINS: - button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ - .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3, - .size = MainMenuConfig::ICON_SIZE, - .position_offset = data.icon_offset, - .world_space = data.worldspace, - }); - break; - case IconSelect::NONE: - break; - } -} - -void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){ - switch (data.button_type) { - case ButtonSelect::LARGE: - this->large_btn_overlay(button_object,data); - break; - case ButtonSelect::SMALL: - this->small_btn_overlay(button_object,data); - break; - } -} - -void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{ - .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, - .size = MainMenuConfig::LARGE_OVERLAY_SIZE, - .world_space = data.worldspace, - }); - button_object.add_component<Button>(MainMenuConfig::LARGE_OVERLAY_SIZE,Button::Data{}); - if(!data.color_side) return; - this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data); -} - -void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{ - .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, - .size = MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT, - .position_offset = {20,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{ - .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, - .size = MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT, - .position_offset = {-80,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Button>(vec2{MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.x+MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT.x,MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{}); -} - -void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ - .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2, - .size = MainMenuConfig::SIDE_PANEL_SIZE, - .position_offset = offset, - .world_space = data.worldspace, - }); - button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ - .flip = {true,false}, - .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2, - .size = MainMenuConfig::SIDE_PANEL_SIZE, - .position_offset = {-offset.x,offset.y}, - .world_space = data.worldspace, - }); -} |