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path: root/game/mainmenu/ButtonSubScene.cpp
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-rw-r--r--game/mainmenu/ButtonSubScene.cpp128
1 files changed, 0 insertions, 128 deletions
diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp
deleted file mode 100644
index 760fc0d..0000000
--- a/game/mainmenu/ButtonSubScene.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-#include "ButtonSubScene.h"
-#include "ButtonSetMainMenuScript.h"
-#include "ButtonSetShopScript.h"
-#include "ButtonTransitionPreviewScript.h"
-#include "IButtonScript.h"
-#include "MainMenuConfig.h"
-#include "../Config.h"
-#include "api/Color.h"
-
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Scene.h>
-#include <crepe/api/Button.h>
-#include <crepe/api/Text.h>
-
-using namespace crepe;
-using namespace std;
-
-void ButtonSubScene::create(Scene & scn,const Data & data){
- GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale);
- this->set_button_overlay(button_object,data);
- this->btn_text(button_object,data);
- this->set_script(button_object,data);
- this->set_icon(button_object,data);
-}
-
-void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){
-
- crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2};
- button_object.add_component<Text>(size, FONT,Text::Data{
- .world_space = data.worldspace,
- .text_color = Color::WHITE,
- }, data.text_offset+FONTOFFSET, data.text);
-}
-
-void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){
- switch (data.script_type) {
- case ScriptSelect::PREVIEW:
- button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewScript>();
- break;
- case ScriptSelect::SHOP:
- button_object.add_component<BehaviorScript>().set_script<ButtonSetShopScript>();
- break;
- case ScriptSelect::MAINMENU:
- button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>();
- break;
- case ScriptSelect::NONE:
- button_object.add_component<BehaviorScript>().set_script<IButtonScript>();
- break;
- }
-}
-
-void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){
- switch (data.icon_type) {
- case IconSelect::SHOP:
- button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3,
- .size = MainMenuConfig::ICON_SIZE,
- .position_offset = data.icon_offset,
- .world_space = data.worldspace,
- });
- break;
- case IconSelect::COINS:
- button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3,
- .size = MainMenuConfig::ICON_SIZE,
- .position_offset = data.icon_offset,
- .world_space = data.worldspace,
- });
- break;
- case IconSelect::NONE:
- break;
- }
-}
-
-void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){
- switch (data.button_type) {
- case ButtonSelect::LARGE:
- this->large_btn_overlay(button_object,data);
- break;
- case ButtonSelect::SMALL:
- this->small_btn_overlay(button_object,data);
- break;
- }
-}
-
-void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){
- button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
- .size = MainMenuConfig::LARGE_OVERLAY_SIZE,
- .world_space = data.worldspace,
- });
- button_object.add_component<Button>(MainMenuConfig::LARGE_OVERLAY_SIZE,Button::Data{});
- if(!data.color_side) return;
- this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data);
-}
-
-void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object,const Data & data){
- button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
- .size = MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT,
- .position_offset = {20,0},
- .world_space = data.worldspace,
- });
- button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
- .size = MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT,
- .position_offset = {-80,0},
- .world_space = data.worldspace,
- });
- button_object.add_component<Button>(vec2{MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.x+MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT.x,MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{});
-}
-
-void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){
- button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
- .size = MainMenuConfig::SIDE_PANEL_SIZE,
- .position_offset = offset,
- .world_space = data.worldspace,
- });
- button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
- .flip = {true,false},
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
- .size = MainMenuConfig::SIDE_PANEL_SIZE,
- .position_offset = {-offset.x,offset.y},
- .world_space = data.worldspace,
- });
-}