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path: root/game/mainmenu/ButtonSubScene.cpp
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Diffstat (limited to 'game/mainmenu/ButtonSubScene.cpp')
-rw-r--r--game/mainmenu/ButtonSubScene.cpp57
1 files changed, 39 insertions, 18 deletions
diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp
index ac51c1b..e61613b 100644
--- a/game/mainmenu/ButtonSubScene.cpp
+++ b/game/mainmenu/ButtonSubScene.cpp
@@ -1,7 +1,7 @@
#include "ButtonSubScene.h"
#include "ButtonScript.h"
-
-#include "system/RenderSystem.h"
+#include "ButtonStartScript.h"
+#include "MainMenuConfig.h"
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Sprite.h>
@@ -12,31 +12,52 @@
using namespace crepe;
using namespace std;
-void ButtonSubScene::create(Scene & scn){
- GameObject button_object = scn.new_object("button");
- button_object.add_component<Button>(vec2{250,100},vec2{0,0});
- button_object.add_component<BehaviorScript>().set_script<ButtonScript>();
+void ButtonSubScene::create(Scene & scn,const Data & data){
+ GameObject button_object = scn.new_object("button","",data.position,0,1);
this->large_btn_overlay(button_object);
+ this->btn_text_middle(button_object,data.text,data.text_offset,data.text_size);
+ this->set_script(button_object,data.script);
}
void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object){
button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{
- .sorting_in_layer = 0,
- .size = vec2{250,100},
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = MainMenuConfig::LARGE_OVERLAY_SIZE,
});
+ button_object.add_component<Button>(MainMenuConfig::LARGE_OVERLAY_SIZE,vec2{0,0});
+ this->btn_color_side(button_object,SIDE_PANEL_OFFSET);
+}
+
+void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset){
button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
- .sorting_in_layer = 1,
- .size = vec2{50,150},
- .position_offset = {110,0},
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
+ .size = MainMenuConfig::SIDE_PANEL_SIZE,
+ .position_offset = offset,
});
button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
.flip = {true,false},
- .sorting_in_layer = 1,
- .size = vec2{75,150},
- .position_offset = {-110,0},
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
+ .size = MainMenuConfig::SIDE_PANEL_SIZE,
+ .position_offset = {-offset.x,offset.y},
});
- //fc-match arial
- button_object.add_component<Text>(vec2{220,100},vec2{0,0}, "dejavusans", Text::Data{
- .text_color = Color::MAGENTA,
- }, "Hallo");
+}
+
+//fc-match arial
+void ButtonSubScene::btn_text_middle(crepe::GameObject & button_object,const std::string & text,const crepe::vec2 & text_offset,const crepe::vec2 & text_size){
+ button_object.add_component<Text>(text_size,text_offset+MainMenuConfig::FONTOFFSET, MainMenuConfig::FONT, Text::Data{
+ .text_color = Color::WHITE,
+ }, text);
+}
+void ButtonSubScene::set_script(crepe::GameObject & button_object,ScriptSelect script){
+ switch (script) {
+ case ScriptSelect::START:
+ button_object.add_component<BehaviorScript>().set_script<ButtonStartScript>();
+ break;
+ case ScriptSelect::PREVIEW:
+ case ScriptSelect::SHOP:
+ button_object.add_component<BehaviorScript>().set_script<ButtonScript>();
+ break;
+ case ScriptSelect::NONE:
+ break;
+ }
}