aboutsummaryrefslogtreecommitdiff
path: root/game/mainmenu/ButtonSubScene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/mainmenu/ButtonSubScene.cpp')
-rw-r--r--game/mainmenu/ButtonSubScene.cpp30
1 files changed, 26 insertions, 4 deletions
diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp
index 168b387..ac51c1b 100644
--- a/game/mainmenu/ButtonSubScene.cpp
+++ b/game/mainmenu/ButtonSubScene.cpp
@@ -1,20 +1,42 @@
#include "ButtonSubScene.h"
#include "ButtonScript.h"
+#include "system/RenderSystem.h"
+
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Button.h>
+#include <crepe/api/Text.h>
using namespace crepe;
using namespace std;
void ButtonSubScene::create(Scene & scn){
GameObject button_object = scn.new_object("button");
- button_object.add_component<Button>(vec2{100,100},vec2{0,0});
- button_object.add_component<Sprite>(Asset("asset/coin/coin_64.png"),Sprite::Data{
- .size = vec2{100,100},
- });
+ button_object.add_component<Button>(vec2{250,100},vec2{0,0});
button_object.add_component<BehaviorScript>().set_script<ButtonScript>();
+ this->large_btn_overlay(button_object);
}
+void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object){
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{
+ .sorting_in_layer = 0,
+ .size = vec2{250,100},
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
+ .sorting_in_layer = 1,
+ .size = vec2{50,150},
+ .position_offset = {110,0},
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
+ .flip = {true,false},
+ .sorting_in_layer = 1,
+ .size = vec2{75,150},
+ .position_offset = {-110,0},
+ });
+ //fc-match arial
+ button_object.add_component<Text>(vec2{220,100},vec2{0,0}, "dejavusans", Text::Data{
+ .text_color = Color::MAGENTA,
+ }, "Hallo");
+}