diff options
Diffstat (limited to 'game/mainmenu/ButtonStartScript.cpp')
-rw-r--r-- | game/mainmenu/ButtonStartScript.cpp | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/game/mainmenu/ButtonStartScript.cpp b/game/mainmenu/ButtonStartScript.cpp deleted file mode 100644 index 8f76802..0000000 --- a/game/mainmenu/ButtonStartScript.cpp +++ /dev/null @@ -1,48 +0,0 @@ -#include "ButtonStartScript.h" -#include "api/Rigidbody.h" -#include "api/Transform.h" -#include "iostream" -#include <crepe/api/Camera.h> -#include "MainMenuConfig.h" - -using namespace crepe; -using namespace std; - -void ButtonStartScript::init(){ - cout << "script init" << endl; - this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); - this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); }); - this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); }); -} - -void ButtonStartScript::frame_update(crepe::duration_t delta_time){ - if(this->transition) - { - cout << "transition:" << velocity << std::endl; - Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front(); - if(velocity < velocity_max && cam.position.x < SLOW_DOWN) velocity += velocity_step * delta_time.count(); - else if(velocity > 20) velocity -= velocity_step * delta_time.count(); - if(cam.position.x < END) cam.position.x += (velocity * delta_time.count()); - if(cam.position.x >= END) - { - this->set_next_scene(MainMenuConfig::START_SCENE); - } - - } -} - -bool ButtonStartScript::on_button_press(const ButtonPressEvent& e){ - this->transition = true; - cout << "Start triggered:" << e.metadata.game_object_id << std::endl; - return false; -} -bool ButtonStartScript::on_button_enter(const ButtonEnterEvent& e){ - - cout << "Start Enter:" << e.metadata.game_object_id << std::endl; - return false; -} -bool ButtonStartScript::on_button_exit(const ButtonExitEvent& e){ - - cout << "Start Exit:" << e.metadata.game_object_id << std::endl; - return false; -} |