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-rw-r--r--game/mainmenu/ButtonStartScript.cpp48
1 files changed, 0 insertions, 48 deletions
diff --git a/game/mainmenu/ButtonStartScript.cpp b/game/mainmenu/ButtonStartScript.cpp
deleted file mode 100644
index 8f76802..0000000
--- a/game/mainmenu/ButtonStartScript.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-#include "ButtonStartScript.h"
-#include "api/Rigidbody.h"
-#include "api/Transform.h"
-#include "iostream"
-#include <crepe/api/Camera.h>
-#include "MainMenuConfig.h"
-
-using namespace crepe;
-using namespace std;
-
-void ButtonStartScript::init(){
- cout << "script init" << endl;
- this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
- this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); });
- this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); });
-}
-
-void ButtonStartScript::frame_update(crepe::duration_t delta_time){
- if(this->transition)
- {
- cout << "transition:" << velocity << std::endl;
- Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front();
- if(velocity < velocity_max && cam.position.x < SLOW_DOWN) velocity += velocity_step * delta_time.count();
- else if(velocity > 20) velocity -= velocity_step * delta_time.count();
- if(cam.position.x < END) cam.position.x += (velocity * delta_time.count());
- if(cam.position.x >= END)
- {
- this->set_next_scene(MainMenuConfig::START_SCENE);
- }
-
- }
-}
-
-bool ButtonStartScript::on_button_press(const ButtonPressEvent& e){
- this->transition = true;
- cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
- return false;
-}
-bool ButtonStartScript::on_button_enter(const ButtonEnterEvent& e){
-
- cout << "Start Enter:" << e.metadata.game_object_id << std::endl;
- return false;
-}
-bool ButtonStartScript::on_button_exit(const ButtonExitEvent& e){
-
- cout << "Start Exit:" << e.metadata.game_object_id << std::endl;
- return false;
-}