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-rw-r--r--game/mainmenu/ButtonStartScript.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/game/mainmenu/ButtonStartScript.cpp b/game/mainmenu/ButtonStartScript.cpp
new file mode 100644
index 0000000..8f76802
--- /dev/null
+++ b/game/mainmenu/ButtonStartScript.cpp
@@ -0,0 +1,48 @@
+#include "ButtonStartScript.h"
+#include "api/Rigidbody.h"
+#include "api/Transform.h"
+#include "iostream"
+#include <crepe/api/Camera.h>
+#include "MainMenuConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonStartScript::init(){
+ cout << "script init" << endl;
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+ this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); });
+ this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); });
+}
+
+void ButtonStartScript::frame_update(crepe::duration_t delta_time){
+ if(this->transition)
+ {
+ cout << "transition:" << velocity << std::endl;
+ Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front();
+ if(velocity < velocity_max && cam.position.x < SLOW_DOWN) velocity += velocity_step * delta_time.count();
+ else if(velocity > 20) velocity -= velocity_step * delta_time.count();
+ if(cam.position.x < END) cam.position.x += (velocity * delta_time.count());
+ if(cam.position.x >= END)
+ {
+ this->set_next_scene(MainMenuConfig::START_SCENE);
+ }
+
+ }
+}
+
+bool ButtonStartScript::on_button_press(const ButtonPressEvent& e){
+ this->transition = true;
+ cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+bool ButtonStartScript::on_button_enter(const ButtonEnterEvent& e){
+
+ cout << "Start Enter:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+bool ButtonStartScript::on_button_exit(const ButtonExitEvent& e){
+
+ cout << "Start Exit:" << e.metadata.game_object_id << std::endl;
+ return false;
+}