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-rw-r--r--game/hud/HudConfig.h34
-rw-r--r--game/hud/HudScript.cpp73
-rw-r--r--game/hud/HudScript.h21
-rw-r--r--game/hud/HudSubScene.cpp44
-rw-r--r--game/hud/HudSubScene.h8
-rw-r--r--game/hud/SpeedScript.cpp35
-rw-r--r--game/hud/SpeedScript.h14
7 files changed, 229 insertions, 0 deletions
diff --git a/game/hud/HudConfig.h b/game/hud/HudConfig.h
new file mode 100644
index 0000000..e3497fb
--- /dev/null
+++ b/game/hud/HudConfig.h
@@ -0,0 +1,34 @@
+#pragma once
+#include "types.h"
+
+static constexpr crepe::vec2 TOP_LEFT = {-530,-230};
+static constexpr const char* HUD_DISTANCE = "hud_distance";
+static constexpr const char* HUD_BEST = "hud_best";
+static constexpr const char* HUD_COINS = "hud_coins";
+static constexpr const char* HUD_FPS = "hud_fps";
+
+// Distance
+static constexpr const char* DISTANCE_PLACEHOLDER = "0000m";
+static constexpr const char* DISTANCE_UNIT = "m";
+static constexpr int DISTANCE_LENGTH = 5;
+static constexpr float DISTANCE_CHAR_WIDTH = 12;
+static constexpr float STEP_SIZE_DISTANCE = 100;
+
+// BEST
+static constexpr const char* BEST = "BEST:";
+static constexpr int BEST_LENGTH = 5;
+static constexpr float BEST_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 BEST_OFFSET = {0,25};
+
+// COINS
+static constexpr const char* COINS = "0000";
+static constexpr int COINS_LENGTH = 4;
+static constexpr float COINS_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 COINS_OFFSET = {0,50};
+
+// FPS
+static constexpr const char* FPS = "00";
+static constexpr int FPS_LENGTH = 2;
+static constexpr float FPS_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 FPS_OFFSET = {1030,0};
+ \ No newline at end of file
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
new file mode 100644
index 0000000..30a5c15
--- /dev/null
+++ b/game/hud/HudScript.cpp
@@ -0,0 +1,73 @@
+#include "HudScript.h"
+#include "api/Text.h"
+#include "api/Transform.h"
+#include "manager/SaveManager.h"
+#include "../Config.h"
+#include "HudConfig.h"
+#include <climits>
+
+using namespace crepe;
+using namespace std;
+
+void HudScript::init() {
+ savemgr = &this->get_save_manager();
+ savemgr->set(TOTAL_COINS_RUN,0);
+ Text & txt = this->get_components_by_name<Text>(HUD_BEST).front();
+ string record = BEST+to_string(savemgr->get<int>(DISTANCE_GAME,0).get())+DISTANCE_UNIT;
+ txt.text = record;
+ txt.dimensions = {BEST_CHAR_WIDTH*record.size(),(BEST_CHAR_WIDTH)*2};
+ txt.offset = TOP_LEFT+FONTOFFSET+BEST_OFFSET + vec2{record.size() * BEST_CHAR_WIDTH/2,0};
+
+ this->subscribe<GetCoinEvent>([this](const GetCoinEvent e)-> bool { return this->get_coin(e); });
+ this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { return this->toggle_fps(ev);});
+}
+
+bool HudScript::toggle_fps(crepe::KeyPressEvent ev){
+ if(ev.key != Keycode::END) return false;
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ this->show_fps = !this->show_fps;
+ if(this->show_fps)
+ {
+ txt_fps.active = true;
+ }
+ else {
+ txt_fps.active = false;
+ }
+ return true;
+}
+
+void HudScript::frame_update(crepe::duration_t dt) {
+
+ // Distance
+ Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front();
+ Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front();
+ string distance = to_string(static_cast<int>(tf.position.x/STEP_SIZE_DISTANCE)) + DISTANCE_UNIT;
+ txt_dt.text = distance;
+ txt_dt.dimensions = {DISTANCE_CHAR_WIDTH*distance.size(),(DISTANCE_CHAR_WIDTH)*2};
+ txt_dt.offset = TOP_LEFT+FONTOFFSET + vec2{distance.size() * DISTANCE_CHAR_WIDTH/2,0};
+
+ // Coins
+ Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front();
+ string amount_of_coins = to_string(this->coin_amount);
+ txt_co.text = amount_of_coins;
+ txt_co.dimensions = {COINS_CHAR_WIDTH*amount_of_coins.size(),(COINS_CHAR_WIDTH)*2};
+ txt_co.offset = TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{amount_of_coins.size() * COINS_CHAR_WIDTH/2,0};
+
+ // FPS
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ float fps = this->get_loop_timer().get_fps();
+ string fps_amount = to_string(this->get_loop_timer().get_fps());
+ txt_fps.text = fps_amount;
+ txt_fps.dimensions = {FPS_CHAR_WIDTH*fps_amount.size(),(FPS_CHAR_WIDTH)*2};
+ txt_fps.offset = TOP_LEFT+FONTOFFSET+FPS_OFFSET + vec2{fps_amount.size() * FPS_CHAR_WIDTH/2,0};
+ if(fps >= 30) txt_fps.data.text_color = Color::YELLOW;
+ if(fps >= 50) txt_fps.data.text_color = Color::GREEN;
+ if(fps < 30) txt_fps.data.text_color = Color::RED;
+}
+
+
+bool HudScript::get_coin(const GetCoinEvent e){
+ this->coin_amount = e.amount_of_coins;
+ return true;
+}
+
diff --git a/game/hud/HudScript.h b/game/hud/HudScript.h
new file mode 100644
index 0000000..d780d4b
--- /dev/null
+++ b/game/hud/HudScript.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include "api/Event.h"
+#include "api/Script.h"
+#include "manager/SaveManager.h"
+
+struct GetCoinEvent : public crepe::Event {
+ int amount_of_coins;
+};
+
+class HudScript : public crepe::Script {
+public:
+ void init() override;
+ void frame_update(crepe::duration_t dt) override;
+ bool get_coin(const GetCoinEvent e);
+ bool toggle_fps(crepe::KeyPressEvent ev);
+private:
+ crepe::SaveManager* savemgr;
+ bool show_fps = false;
+ int coin_amount = 0;
+};
diff --git a/game/hud/HudSubScene.cpp b/game/hud/HudSubScene.cpp
new file mode 100644
index 0000000..4995624
--- /dev/null
+++ b/game/hud/HudSubScene.cpp
@@ -0,0 +1,44 @@
+#include "HudSubScene.h"
+#include "api/GameObject.h"
+#include "api/Text.h"
+#include "../Config.h"
+#include "HudConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void HudSubScene::create(Scene & scn){
+
+ // Distance
+ GameObject hud_dis = scn.new_object(HUD_DISTANCE);
+
+ crepe::vec2 size_distance = {DISTANCE_CHAR_WIDTH*DISTANCE_LENGTH,(DISTANCE_CHAR_WIDTH)*2};
+ hud_dis.add_component<Text>(size_distance, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::WHITE,
+ }, TOP_LEFT+FONTOFFSET + vec2{DISTANCE_LENGTH * DISTANCE_CHAR_WIDTH/2,0}, DISTANCE_PLACEHOLDER);
+
+ // Best
+ GameObject hud_best = scn.new_object(HUD_BEST);
+ crepe::vec2 size_best = {BEST_CHAR_WIDTH*BEST_LENGTH,(BEST_CHAR_WIDTH)*2};
+ hud_best.add_component<Text>(size_best, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::GREY,
+ }, TOP_LEFT+FONTOFFSET+BEST_OFFSET + vec2{BEST_LENGTH * BEST_CHAR_WIDTH/2,0}, BEST);
+
+ // Coins
+ GameObject hud_coin = scn.new_object(HUD_COINS);
+ crepe::vec2 size_coin = {COINS_CHAR_WIDTH*COINS_LENGTH,(COINS_CHAR_WIDTH)*2};
+ hud_coin.add_component<Text>(size_coin, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::YELLOW,
+ }, TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{COINS_LENGTH * COINS_CHAR_WIDTH/2,0}, COINS);
+
+ // Fps
+ GameObject hud_fps = scn.new_object(HUD_FPS);
+ crepe::vec2 size_fps = {FPS_CHAR_WIDTH*FPS_LENGTH,(FPS_CHAR_WIDTH)*2};
+ hud_fps.add_component<Text>(size_fps, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::GREEN,
+ }, TOP_LEFT+FONTOFFSET+FPS_OFFSET + vec2{FPS_LENGTH * FPS_CHAR_WIDTH/2,0}, FPS).active = false;
+}
diff --git a/game/hud/HudSubScene.h b/game/hud/HudSubScene.h
new file mode 100644
index 0000000..711a34d
--- /dev/null
+++ b/game/hud/HudSubScene.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#include "api/Scene.h"
+class HudSubScene
+{
+public:
+ void create(crepe::Scene & scn);
+};
diff --git a/game/hud/SpeedScript.cpp b/game/hud/SpeedScript.cpp
new file mode 100644
index 0000000..69534d9
--- /dev/null
+++ b/game/hud/SpeedScript.cpp
@@ -0,0 +1,35 @@
+#include "SpeedScript.h"
+#include "api/Event.h"
+#include "api/KeyCodes.h"
+#include "manager/LoopTimerManager.h"
+
+using namespace crepe;
+using namespace std;
+
+void SpeedScript::init() {
+ this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
+ if(ev.key != Keycode::HOME) return false;
+ LoopTimerManager & lp = this->get_loop_timer();
+ this->toggle = !this->toggle;
+ if(this->toggle)
+ {
+ this->timescale = lp.get_time_scale();
+ lp.set_time_scale(0);
+ }
+ else {
+ lp.set_time_scale(this->timescale);
+ }
+
+ return true;
+ });
+}
+
+void SpeedScript::fixed_update(crepe::duration_t dt){
+ LoopTimerManager & lp = this->get_loop_timer();
+ if(this->get_key_state(Keycode::PAGE_UP)){
+ lp.set_time_scale(lp.get_time_scale()+0.1);
+ }
+ if(this->get_key_state(Keycode::PAGE_DOWN)){
+ lp.set_time_scale(lp.get_time_scale()-0.1);
+ }
+}
diff --git a/game/hud/SpeedScript.h b/game/hud/SpeedScript.h
new file mode 100644
index 0000000..8bd7271
--- /dev/null
+++ b/game/hud/SpeedScript.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "api/Script.h"
+#include "manager/SaveManager.h"
+
+class SpeedScript : public crepe::Script {
+public:
+ void init() override;
+ void fixed_update(crepe::duration_t dt) override;
+private:
+ crepe::SaveManager* savemgr;
+ bool toggle = true;
+ float timescale = 1;
+};