diff options
Diffstat (limited to 'game/hud')
-rw-r--r-- | game/hud/HudConfig.h | 33 | ||||
-rw-r--r-- | game/hud/HudScript.cpp | 95 | ||||
-rw-r--r-- | game/hud/HudScript.h | 25 | ||||
-rw-r--r-- | game/hud/HudSubScene.cpp | 68 | ||||
-rw-r--r-- | game/hud/HudSubScene.h | 8 | ||||
-rw-r--r-- | game/hud/SpeedScript.cpp | 34 | ||||
-rw-r--r-- | game/hud/SpeedScript.h | 15 |
7 files changed, 278 insertions, 0 deletions
diff --git a/game/hud/HudConfig.h b/game/hud/HudConfig.h new file mode 100644 index 0000000..facc298 --- /dev/null +++ b/game/hud/HudConfig.h @@ -0,0 +1,33 @@ +#pragma once +#include <crepe/types.h> + +static constexpr crepe::vec2 TOP_LEFT = {-530, -230}; +static constexpr const char * HUD_DISTANCE = "hud_distance"; +static constexpr const char * HUD_BEST = "hud_best"; +static constexpr const char * HUD_COINS = "hud_coins"; +static constexpr const char * HUD_FPS = "hud_fps"; + +// Distance +static constexpr const char * DISTANCE_PLACEHOLDER = "0000m"; +static constexpr const char * DISTANCE_UNIT = "m"; +static constexpr int DISTANCE_LENGTH = 5; +static constexpr float DISTANCE_CHAR_WIDTH = 12; +static constexpr float STEP_SIZE_DISTANCE = 100; + +// BEST +static constexpr const char * BEST = "BEST:"; +static constexpr int BEST_LENGTH = 5; +static constexpr float BEST_CHAR_WIDTH = 10; +static constexpr crepe::vec2 BEST_OFFSET = {0, 25}; + +// COINS +static constexpr const char * COINS = "0000"; +static constexpr int COINS_LENGTH = 4; +static constexpr float COINS_CHAR_WIDTH = 10; +static constexpr crepe::vec2 COINS_OFFSET = {0, 50}; + +// FPS +static constexpr const char * FPS = "00"; +static constexpr int FPS_LENGTH = 2; +static constexpr float FPS_CHAR_WIDTH = 10; +static constexpr crepe::vec2 FPS_OFFSET = {1030, 0}; diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp new file mode 100644 index 0000000..8f77706 --- /dev/null +++ b/game/hud/HudScript.cpp @@ -0,0 +1,95 @@ +#include "HudScript.h" +#include "HudConfig.h" + +#include "../Config.h" +#include "../Events.h" + +#include <climits> + +#include <crepe/api/Text.h> +#include <crepe/api/Transform.h> +#include <crepe/manager/SaveManager.h> + +using namespace crepe; +using namespace std; + +void HudScript::init() { + savemgr = &this->get_save_manager(); + savemgr->set(TOTAL_COINS_RUN, 0); + Text & txt = this->get_components_by_name<Text>(HUD_BEST).front(); + string record + = BEST + to_string(savemgr->get<int>(DISTANCE_GAME, 0).get()) + DISTANCE_UNIT; + txt.text = record; + txt.dimensions = {BEST_CHAR_WIDTH * record.size(), (BEST_CHAR_WIDTH) * 2}; + txt.offset + = TOP_LEFT + FONTOFFSET + BEST_OFFSET + vec2 {record.size() * BEST_CHAR_WIDTH / 2, 0}; + + this->subscribe<GetCoinEvent>([this](const GetCoinEvent e) -> bool { + return this->get_coin(e); + }); + this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { + return this->toggle_fps(ev); + }); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) -> bool { + return this->save(); + }); +} + +bool HudScript::toggle_fps(crepe::KeyPressEvent ev) { + if (ev.key != Keycode::END) return false; + Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front(); + this->show_fps = !this->show_fps; + if (this->show_fps) { + txt_fps.active = true; + } else { + txt_fps.active = false; + } + return true; +} + +void HudScript::frame_update(crepe::duration_t dt) { + + // Distance + Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front(); + Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front(); + string distance + = to_string(static_cast<int>(tf.position.x / STEP_SIZE_DISTANCE)) + DISTANCE_UNIT; + this->distance_st = distance; + txt_dt.text = distance; + txt_dt.dimensions = {DISTANCE_CHAR_WIDTH * distance.size(), (DISTANCE_CHAR_WIDTH) * 2}; + txt_dt.offset + = TOP_LEFT + FONTOFFSET + vec2 {distance.size() * DISTANCE_CHAR_WIDTH / 2, 0}; + + // Coins + Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front(); + string amount_of_coins = to_string(this->coin_amount); + this->coin_amount_st = amount_of_coins; + txt_co.text = amount_of_coins; + txt_co.dimensions = {COINS_CHAR_WIDTH * amount_of_coins.size(), (COINS_CHAR_WIDTH) * 2}; + txt_co.offset = TOP_LEFT + FONTOFFSET + COINS_OFFSET + + vec2 {amount_of_coins.size() * COINS_CHAR_WIDTH / 2, 0}; + + // FPS + Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front(); + float fps = this->get_loop_timer().get_fps(); + string fps_amount = to_string(this->get_loop_timer().get_fps()); + txt_fps.text = fps_amount; + txt_fps.dimensions = {FPS_CHAR_WIDTH * fps_amount.size(), (FPS_CHAR_WIDTH) * 2}; + txt_fps.offset = TOP_LEFT + FONTOFFSET + FPS_OFFSET + + vec2 {fps_amount.size() * FPS_CHAR_WIDTH / 2, 0}; + if (fps >= 30) txt_fps.data.text_color = Color::YELLOW; + if (fps >= 50) txt_fps.data.text_color = Color::GREEN; + if (fps < 30) txt_fps.data.text_color = Color::RED; +} + +bool HudScript::get_coin(const GetCoinEvent e) { + this->coin_amount = e.amount_of_coins; + return true; +} + +bool HudScript::save() { + SaveManager & savemgr = this->get_save_manager(); + savemgr.set(TOTAL_COINS_RUN, this->coin_amount); + savemgr.set(DISTANCE_RUN, this->distance_st); + return false; +} diff --git a/game/hud/HudScript.h b/game/hud/HudScript.h new file mode 100644 index 0000000..2b789db --- /dev/null +++ b/game/hud/HudScript.h @@ -0,0 +1,25 @@ +#pragma once + +#include <crepe/api/Event.h> +#include <crepe/api/Script.h> +#include <crepe/manager/SaveManager.h> + +struct GetCoinEvent : public crepe::Event { + int amount_of_coins; +}; + +class HudScript : public crepe::Script { +public: + void init() override; + void frame_update(crepe::duration_t dt) override; + bool get_coin(const GetCoinEvent e); + bool toggle_fps(crepe::KeyPressEvent ev); + bool save(); + +private: + crepe::SaveManager * savemgr; + bool show_fps = false; + int coin_amount = 0; + std::string coin_amount_st = ""; + std::string distance_st = ""; +}; diff --git a/game/hud/HudSubScene.cpp b/game/hud/HudSubScene.cpp new file mode 100644 index 0000000..ca81614 --- /dev/null +++ b/game/hud/HudSubScene.cpp @@ -0,0 +1,68 @@ +#include "HudSubScene.h" +#include "HudConfig.h" + +#include "../Config.h" + +#include <crepe/api/GameObject.h> +#include <crepe/api/Text.h> + +using namespace crepe; +using namespace std; + +void HudSubScene::create(Scene & scn) { + + // Distance + GameObject hud_dis = scn.new_object(HUD_DISTANCE); + + crepe::vec2 size_distance + = {DISTANCE_CHAR_WIDTH * DISTANCE_LENGTH, (DISTANCE_CHAR_WIDTH) * 2}; + hud_dis.add_component<Text>( + size_distance, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + TOP_LEFT + FONTOFFSET + vec2 {DISTANCE_LENGTH * DISTANCE_CHAR_WIDTH / 2, 0}, + DISTANCE_PLACEHOLDER + ); + + // Best + GameObject hud_best = scn.new_object(HUD_BEST); + crepe::vec2 size_best = {BEST_CHAR_WIDTH * BEST_LENGTH, (BEST_CHAR_WIDTH) * 2}; + hud_best.add_component<Text>( + size_best, FONT, + Text::Data { + .world_space = false, + .text_color = Color::GREY, + }, + TOP_LEFT + FONTOFFSET + BEST_OFFSET + vec2 {BEST_LENGTH * BEST_CHAR_WIDTH / 2, 0}, BEST + ); + + // Coins + GameObject hud_coin = scn.new_object(HUD_COINS); + crepe::vec2 size_coin = {COINS_CHAR_WIDTH * COINS_LENGTH, (COINS_CHAR_WIDTH) * 2}; + hud_coin.add_component<Text>( + size_coin, FONT, + Text::Data { + .world_space = false, + .text_color = Color::YELLOW, + }, + TOP_LEFT + FONTOFFSET + COINS_OFFSET + vec2 {COINS_LENGTH * COINS_CHAR_WIDTH / 2, 0}, + COINS + ); + + // Fps + GameObject hud_fps = scn.new_object(HUD_FPS); + crepe::vec2 size_fps = {FPS_CHAR_WIDTH * FPS_LENGTH, (FPS_CHAR_WIDTH) * 2}; + hud_fps + .add_component<Text>( + size_fps, FONT, + Text::Data { + .world_space = false, + .text_color = Color::GREEN, + }, + TOP_LEFT + FONTOFFSET + FPS_OFFSET + vec2 {FPS_LENGTH * FPS_CHAR_WIDTH / 2, 0}, FPS + ) + .active + = false; +} diff --git a/game/hud/HudSubScene.h b/game/hud/HudSubScene.h new file mode 100644 index 0000000..0cd368e --- /dev/null +++ b/game/hud/HudSubScene.h @@ -0,0 +1,8 @@ +#pragma once + +#include <crepe/api/Scene.h> + +class HudSubScene { +public: + void create(crepe::Scene & scn); +}; diff --git a/game/hud/SpeedScript.cpp b/game/hud/SpeedScript.cpp new file mode 100644 index 0000000..d0a4dfe --- /dev/null +++ b/game/hud/SpeedScript.cpp @@ -0,0 +1,34 @@ +#include "SpeedScript.h" + +#include <crepe/api/Event.h> +#include <crepe/api/KeyCodes.h> +#include <crepe/manager/LoopTimerManager.h> + +using namespace crepe; +using namespace std; + +void SpeedScript::init() { + this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { + if (ev.key != Keycode::HOME) return false; + LoopTimerManager & lp = this->get_loop_timer(); + this->toggle = !this->toggle; + if (this->toggle) { + this->timescale = lp.get_time_scale(); + lp.set_time_scale(0); + } else { + lp.set_time_scale(this->timescale); + } + + return true; + }); +} + +void SpeedScript::fixed_update(crepe::duration_t dt) { + LoopTimerManager & lp = this->get_loop_timer(); + if (this->get_key_state(Keycode::PAGE_UP)) { + lp.set_time_scale(lp.get_time_scale() + 0.1); + } + if (this->get_key_state(Keycode::PAGE_DOWN)) { + lp.set_time_scale(lp.get_time_scale() - 0.1); + } +} diff --git a/game/hud/SpeedScript.h b/game/hud/SpeedScript.h new file mode 100644 index 0000000..6c15a89 --- /dev/null +++ b/game/hud/SpeedScript.h @@ -0,0 +1,15 @@ +#pragma once + +#include <crepe/api/Script.h> +#include <crepe/manager/SaveManager.h> + +class SpeedScript : public crepe::Script { +public: + void init() override; + void fixed_update(crepe::duration_t dt) override; + +private: + crepe::SaveManager * savemgr; + bool toggle = true; + float timescale = 1; +}; |