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-rw-r--r--game/hud/HudSubScene.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/game/hud/HudSubScene.cpp b/game/hud/HudSubScene.cpp
new file mode 100644
index 0000000..4995624
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+++ b/game/hud/HudSubScene.cpp
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+#include "HudSubScene.h"
+#include "api/GameObject.h"
+#include "api/Text.h"
+#include "../Config.h"
+#include "HudConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void HudSubScene::create(Scene & scn){
+
+ // Distance
+ GameObject hud_dis = scn.new_object(HUD_DISTANCE);
+
+ crepe::vec2 size_distance = {DISTANCE_CHAR_WIDTH*DISTANCE_LENGTH,(DISTANCE_CHAR_WIDTH)*2};
+ hud_dis.add_component<Text>(size_distance, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::WHITE,
+ }, TOP_LEFT+FONTOFFSET + vec2{DISTANCE_LENGTH * DISTANCE_CHAR_WIDTH/2,0}, DISTANCE_PLACEHOLDER);
+
+ // Best
+ GameObject hud_best = scn.new_object(HUD_BEST);
+ crepe::vec2 size_best = {BEST_CHAR_WIDTH*BEST_LENGTH,(BEST_CHAR_WIDTH)*2};
+ hud_best.add_component<Text>(size_best, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::GREY,
+ }, TOP_LEFT+FONTOFFSET+BEST_OFFSET + vec2{BEST_LENGTH * BEST_CHAR_WIDTH/2,0}, BEST);
+
+ // Coins
+ GameObject hud_coin = scn.new_object(HUD_COINS);
+ crepe::vec2 size_coin = {COINS_CHAR_WIDTH*COINS_LENGTH,(COINS_CHAR_WIDTH)*2};
+ hud_coin.add_component<Text>(size_coin, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::YELLOW,
+ }, TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{COINS_LENGTH * COINS_CHAR_WIDTH/2,0}, COINS);
+
+ // Fps
+ GameObject hud_fps = scn.new_object(HUD_FPS);
+ crepe::vec2 size_fps = {FPS_CHAR_WIDTH*FPS_LENGTH,(FPS_CHAR_WIDTH)*2};
+ hud_fps.add_component<Text>(size_fps, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::GREEN,
+ }, TOP_LEFT+FONTOFFSET+FPS_OFFSET + vec2{FPS_LENGTH * FPS_CHAR_WIDTH/2,0}, FPS).active = false;
+}