diff options
Diffstat (limited to 'game/hud/HudSubScene.cpp')
-rw-r--r-- | game/hud/HudSubScene.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/game/hud/HudSubScene.cpp b/game/hud/HudSubScene.cpp new file mode 100644 index 0000000..4995624 --- /dev/null +++ b/game/hud/HudSubScene.cpp @@ -0,0 +1,44 @@ +#include "HudSubScene.h" +#include "api/GameObject.h" +#include "api/Text.h" +#include "../Config.h" +#include "HudConfig.h" + +using namespace crepe; +using namespace std; + +void HudSubScene::create(Scene & scn){ + + // Distance + GameObject hud_dis = scn.new_object(HUD_DISTANCE); + + crepe::vec2 size_distance = {DISTANCE_CHAR_WIDTH*DISTANCE_LENGTH,(DISTANCE_CHAR_WIDTH)*2}; + hud_dis.add_component<Text>(size_distance, FONT,Text::Data{ + .world_space = false, + .text_color = Color::WHITE, + }, TOP_LEFT+FONTOFFSET + vec2{DISTANCE_LENGTH * DISTANCE_CHAR_WIDTH/2,0}, DISTANCE_PLACEHOLDER); + + // Best + GameObject hud_best = scn.new_object(HUD_BEST); + crepe::vec2 size_best = {BEST_CHAR_WIDTH*BEST_LENGTH,(BEST_CHAR_WIDTH)*2}; + hud_best.add_component<Text>(size_best, FONT,Text::Data{ + .world_space = false, + .text_color = Color::GREY, + }, TOP_LEFT+FONTOFFSET+BEST_OFFSET + vec2{BEST_LENGTH * BEST_CHAR_WIDTH/2,0}, BEST); + + // Coins + GameObject hud_coin = scn.new_object(HUD_COINS); + crepe::vec2 size_coin = {COINS_CHAR_WIDTH*COINS_LENGTH,(COINS_CHAR_WIDTH)*2}; + hud_coin.add_component<Text>(size_coin, FONT,Text::Data{ + .world_space = false, + .text_color = Color::YELLOW, + }, TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{COINS_LENGTH * COINS_CHAR_WIDTH/2,0}, COINS); + + // Fps + GameObject hud_fps = scn.new_object(HUD_FPS); + crepe::vec2 size_fps = {FPS_CHAR_WIDTH*FPS_LENGTH,(FPS_CHAR_WIDTH)*2}; + hud_fps.add_component<Text>(size_fps, FONT,Text::Data{ + .world_space = false, + .text_color = Color::GREEN, + }, TOP_LEFT+FONTOFFSET+FPS_OFFSET + vec2{FPS_LENGTH * FPS_CHAR_WIDTH/2,0}, FPS).active = false; +} |