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-rw-r--r--game/hud/HudScript.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
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+++ b/game/hud/HudScript.cpp
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+#include "HudScript.h"
+#include "api/Text.h"
+#include "api/Transform.h"
+#include "manager/SaveManager.h"
+#include "../Config.h"
+#include "HudConfig.h"
+#include <climits>
+
+using namespace crepe;
+using namespace std;
+
+void HudScript::init() {
+ savemgr = &this->get_save_manager();
+ savemgr->set(TOTAL_COINS_RUN,0);
+ Text & txt = this->get_components_by_name<Text>(HUD_BEST).front();
+ string record = BEST+to_string(savemgr->get<int>(DISTANCE_GAME,0).get())+DISTANCE_UNIT;
+ txt.text = record;
+ txt.dimensions = {BEST_CHAR_WIDTH*record.size(),(BEST_CHAR_WIDTH)*2};
+ txt.offset = TOP_LEFT+FONTOFFSET+BEST_OFFSET + vec2{record.size() * BEST_CHAR_WIDTH/2,0};
+}
+
+void HudScript::frame_update(crepe::duration_t dt) {
+
+ // string number = std::to_string(savemgr->get<int>(DISTANCE_RUN,0).get());
+
+ // Distance
+ Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front();
+ Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front();
+ string distance = to_string(static_cast<int>(tf.position.x/STEP_SIZE_DISTANCE)) + DISTANCE_UNIT;
+ txt_dt.text = distance;
+ txt_dt.dimensions = {DISTANCE_CHAR_WIDTH*distance.size(),(DISTANCE_CHAR_WIDTH)*2};
+ txt_dt.offset = TOP_LEFT+FONTOFFSET + vec2{distance.size() * DISTANCE_CHAR_WIDTH/2,0};
+
+ // Coins
+ Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front();
+ string amount_of_coins = to_string(savemgr->get<int>(TOTAL_COINS_RUN,0).get());
+ txt_co.text = amount_of_coins;
+ txt_co.dimensions = {COINS_CHAR_WIDTH*amount_of_coins.size(),(COINS_CHAR_WIDTH)*2};
+ txt_co.offset = TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{amount_of_coins.size() * COINS_CHAR_WIDTH/2,0};
+}