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-rw-r--r--game/hud/HudScript.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
new file mode 100644
index 0000000..8f77706
--- /dev/null
+++ b/game/hud/HudScript.cpp
@@ -0,0 +1,95 @@
+#include "HudScript.h"
+#include "HudConfig.h"
+
+#include "../Config.h"
+#include "../Events.h"
+
+#include <climits>
+
+#include <crepe/api/Text.h>
+#include <crepe/api/Transform.h>
+#include <crepe/manager/SaveManager.h>
+
+using namespace crepe;
+using namespace std;
+
+void HudScript::init() {
+ savemgr = &this->get_save_manager();
+ savemgr->set(TOTAL_COINS_RUN, 0);
+ Text & txt = this->get_components_by_name<Text>(HUD_BEST).front();
+ string record
+ = BEST + to_string(savemgr->get<int>(DISTANCE_GAME, 0).get()) + DISTANCE_UNIT;
+ txt.text = record;
+ txt.dimensions = {BEST_CHAR_WIDTH * record.size(), (BEST_CHAR_WIDTH) * 2};
+ txt.offset
+ = TOP_LEFT + FONTOFFSET + BEST_OFFSET + vec2 {record.size() * BEST_CHAR_WIDTH / 2, 0};
+
+ this->subscribe<GetCoinEvent>([this](const GetCoinEvent e) -> bool {
+ return this->get_coin(e);
+ });
+ this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
+ return this->toggle_fps(ev);
+ });
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) -> bool {
+ return this->save();
+ });
+}
+
+bool HudScript::toggle_fps(crepe::KeyPressEvent ev) {
+ if (ev.key != Keycode::END) return false;
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ this->show_fps = !this->show_fps;
+ if (this->show_fps) {
+ txt_fps.active = true;
+ } else {
+ txt_fps.active = false;
+ }
+ return true;
+}
+
+void HudScript::frame_update(crepe::duration_t dt) {
+
+ // Distance
+ Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front();
+ Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front();
+ string distance
+ = to_string(static_cast<int>(tf.position.x / STEP_SIZE_DISTANCE)) + DISTANCE_UNIT;
+ this->distance_st = distance;
+ txt_dt.text = distance;
+ txt_dt.dimensions = {DISTANCE_CHAR_WIDTH * distance.size(), (DISTANCE_CHAR_WIDTH) * 2};
+ txt_dt.offset
+ = TOP_LEFT + FONTOFFSET + vec2 {distance.size() * DISTANCE_CHAR_WIDTH / 2, 0};
+
+ // Coins
+ Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front();
+ string amount_of_coins = to_string(this->coin_amount);
+ this->coin_amount_st = amount_of_coins;
+ txt_co.text = amount_of_coins;
+ txt_co.dimensions = {COINS_CHAR_WIDTH * amount_of_coins.size(), (COINS_CHAR_WIDTH) * 2};
+ txt_co.offset = TOP_LEFT + FONTOFFSET + COINS_OFFSET
+ + vec2 {amount_of_coins.size() * COINS_CHAR_WIDTH / 2, 0};
+
+ // FPS
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ float fps = this->get_loop_timer().get_fps();
+ string fps_amount = to_string(this->get_loop_timer().get_fps());
+ txt_fps.text = fps_amount;
+ txt_fps.dimensions = {FPS_CHAR_WIDTH * fps_amount.size(), (FPS_CHAR_WIDTH) * 2};
+ txt_fps.offset = TOP_LEFT + FONTOFFSET + FPS_OFFSET
+ + vec2 {fps_amount.size() * FPS_CHAR_WIDTH / 2, 0};
+ if (fps >= 30) txt_fps.data.text_color = Color::YELLOW;
+ if (fps >= 50) txt_fps.data.text_color = Color::GREEN;
+ if (fps < 30) txt_fps.data.text_color = Color::RED;
+}
+
+bool HudScript::get_coin(const GetCoinEvent e) {
+ this->coin_amount = e.amount_of_coins;
+ return true;
+}
+
+bool HudScript::save() {
+ SaveManager & savemgr = this->get_save_manager();
+ savemgr.set(TOTAL_COINS_RUN, this->coin_amount);
+ savemgr.set(DISTANCE_RUN, this->distance_st);
+ return false;
+}