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-rw-r--r--game/hud/HudScript.cpp94
1 files changed, 63 insertions, 31 deletions
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
index 496a03d..8f77706 100644
--- a/game/hud/HudScript.cpp
+++ b/game/hud/HudScript.cpp
@@ -1,63 +1,95 @@
#include "HudScript.h"
-#include "api/Text.h"
-#include "api/Transform.h"
-#include "manager/SaveManager.h"
-#include "../Config.h"
#include "HudConfig.h"
+
+#include "../Config.h"
+#include "../Events.h"
+
#include <climits>
+#include <crepe/api/Text.h>
+#include <crepe/api/Transform.h>
+#include <crepe/manager/SaveManager.h>
+
using namespace crepe;
using namespace std;
void HudScript::init() {
savemgr = &this->get_save_manager();
- savemgr->set(TOTAL_COINS_RUN,0);
+ savemgr->set(TOTAL_COINS_RUN, 0);
Text & txt = this->get_components_by_name<Text>(HUD_BEST).front();
- string record = BEST+to_string(savemgr->get<int>(DISTANCE_GAME,0).get())+DISTANCE_UNIT;
+ string record
+ = BEST + to_string(savemgr->get<int>(DISTANCE_GAME, 0).get()) + DISTANCE_UNIT;
txt.text = record;
- txt.dimensions = {BEST_CHAR_WIDTH*record.size(),(BEST_CHAR_WIDTH)*2};
- txt.offset = TOP_LEFT+FONTOFFSET+BEST_OFFSET + vec2{record.size() * BEST_CHAR_WIDTH/2,0};
+ txt.dimensions = {BEST_CHAR_WIDTH * record.size(), (BEST_CHAR_WIDTH) * 2};
+ txt.offset
+ = TOP_LEFT + FONTOFFSET + BEST_OFFSET + vec2 {record.size() * BEST_CHAR_WIDTH / 2, 0};
+ this->subscribe<GetCoinEvent>([this](const GetCoinEvent e) -> bool {
+ return this->get_coin(e);
+ });
this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
- if(ev.key != Keycode::END) return false;
- Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
- this->show_fps = !this->show_fps;
- if(this->show_fps)
- {
- txt_fps.active = true;
- }
- else {
- txt_fps.active = false;
- }
- return true;
+ return this->toggle_fps(ev);
+ });
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) -> bool {
+ return this->save();
});
}
+bool HudScript::toggle_fps(crepe::KeyPressEvent ev) {
+ if (ev.key != Keycode::END) return false;
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ this->show_fps = !this->show_fps;
+ if (this->show_fps) {
+ txt_fps.active = true;
+ } else {
+ txt_fps.active = false;
+ }
+ return true;
+}
+
void HudScript::frame_update(crepe::duration_t dt) {
-
+
// Distance
Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front();
Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front();
- string distance = to_string(static_cast<int>(tf.position.x/STEP_SIZE_DISTANCE)) + DISTANCE_UNIT;
+ string distance
+ = to_string(static_cast<int>(tf.position.x / STEP_SIZE_DISTANCE)) + DISTANCE_UNIT;
+ this->distance_st = distance;
txt_dt.text = distance;
- txt_dt.dimensions = {DISTANCE_CHAR_WIDTH*distance.size(),(DISTANCE_CHAR_WIDTH)*2};
- txt_dt.offset = TOP_LEFT+FONTOFFSET + vec2{distance.size() * DISTANCE_CHAR_WIDTH/2,0};
+ txt_dt.dimensions = {DISTANCE_CHAR_WIDTH * distance.size(), (DISTANCE_CHAR_WIDTH) * 2};
+ txt_dt.offset
+ = TOP_LEFT + FONTOFFSET + vec2 {distance.size() * DISTANCE_CHAR_WIDTH / 2, 0};
// Coins
Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front();
- string amount_of_coins = to_string(savemgr->get<int>(TOTAL_COINS_RUN,0).get());
+ string amount_of_coins = to_string(this->coin_amount);
+ this->coin_amount_st = amount_of_coins;
txt_co.text = amount_of_coins;
- txt_co.dimensions = {COINS_CHAR_WIDTH*amount_of_coins.size(),(COINS_CHAR_WIDTH)*2};
- txt_co.offset = TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{amount_of_coins.size() * COINS_CHAR_WIDTH/2,0};
+ txt_co.dimensions = {COINS_CHAR_WIDTH * amount_of_coins.size(), (COINS_CHAR_WIDTH) * 2};
+ txt_co.offset = TOP_LEFT + FONTOFFSET + COINS_OFFSET
+ + vec2 {amount_of_coins.size() * COINS_CHAR_WIDTH / 2, 0};
// FPS
Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
float fps = this->get_loop_timer().get_fps();
string fps_amount = to_string(this->get_loop_timer().get_fps());
txt_fps.text = fps_amount;
- txt_fps.dimensions = {FPS_CHAR_WIDTH*fps_amount.size(),(FPS_CHAR_WIDTH)*2};
- txt_fps.offset = TOP_LEFT+FONTOFFSET+FPS_OFFSET + vec2{fps_amount.size() * FPS_CHAR_WIDTH/2,0};
- if(fps >= 30) txt_fps.data.text_color = Color::YELLOW;
- if(fps >= 50) txt_fps.data.text_color = Color::GREEN;
- if(fps < 30) txt_fps.data.text_color = Color::RED;
+ txt_fps.dimensions = {FPS_CHAR_WIDTH * fps_amount.size(), (FPS_CHAR_WIDTH) * 2};
+ txt_fps.offset = TOP_LEFT + FONTOFFSET + FPS_OFFSET
+ + vec2 {fps_amount.size() * FPS_CHAR_WIDTH / 2, 0};
+ if (fps >= 30) txt_fps.data.text_color = Color::YELLOW;
+ if (fps >= 50) txt_fps.data.text_color = Color::GREEN;
+ if (fps < 30) txt_fps.data.text_color = Color::RED;
+}
+
+bool HudScript::get_coin(const GetCoinEvent e) {
+ this->coin_amount = e.amount_of_coins;
+ return true;
+}
+
+bool HudScript::save() {
+ SaveManager & savemgr = this->get_save_manager();
+ savemgr.set(TOTAL_COINS_RUN, this->coin_amount);
+ savemgr.set(DISTANCE_RUN, this->distance_st);
+ return false;
}