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-rw-r--r--game/hud/HudScript.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
new file mode 100644
index 0000000..30a5c15
--- /dev/null
+++ b/game/hud/HudScript.cpp
@@ -0,0 +1,73 @@
+#include "HudScript.h"
+#include "api/Text.h"
+#include "api/Transform.h"
+#include "manager/SaveManager.h"
+#include "../Config.h"
+#include "HudConfig.h"
+#include <climits>
+
+using namespace crepe;
+using namespace std;
+
+void HudScript::init() {
+ savemgr = &this->get_save_manager();
+ savemgr->set(TOTAL_COINS_RUN,0);
+ Text & txt = this->get_components_by_name<Text>(HUD_BEST).front();
+ string record = BEST+to_string(savemgr->get<int>(DISTANCE_GAME,0).get())+DISTANCE_UNIT;
+ txt.text = record;
+ txt.dimensions = {BEST_CHAR_WIDTH*record.size(),(BEST_CHAR_WIDTH)*2};
+ txt.offset = TOP_LEFT+FONTOFFSET+BEST_OFFSET + vec2{record.size() * BEST_CHAR_WIDTH/2,0};
+
+ this->subscribe<GetCoinEvent>([this](const GetCoinEvent e)-> bool { return this->get_coin(e); });
+ this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { return this->toggle_fps(ev);});
+}
+
+bool HudScript::toggle_fps(crepe::KeyPressEvent ev){
+ if(ev.key != Keycode::END) return false;
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ this->show_fps = !this->show_fps;
+ if(this->show_fps)
+ {
+ txt_fps.active = true;
+ }
+ else {
+ txt_fps.active = false;
+ }
+ return true;
+}
+
+void HudScript::frame_update(crepe::duration_t dt) {
+
+ // Distance
+ Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front();
+ Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front();
+ string distance = to_string(static_cast<int>(tf.position.x/STEP_SIZE_DISTANCE)) + DISTANCE_UNIT;
+ txt_dt.text = distance;
+ txt_dt.dimensions = {DISTANCE_CHAR_WIDTH*distance.size(),(DISTANCE_CHAR_WIDTH)*2};
+ txt_dt.offset = TOP_LEFT+FONTOFFSET + vec2{distance.size() * DISTANCE_CHAR_WIDTH/2,0};
+
+ // Coins
+ Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front();
+ string amount_of_coins = to_string(this->coin_amount);
+ txt_co.text = amount_of_coins;
+ txt_co.dimensions = {COINS_CHAR_WIDTH*amount_of_coins.size(),(COINS_CHAR_WIDTH)*2};
+ txt_co.offset = TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{amount_of_coins.size() * COINS_CHAR_WIDTH/2,0};
+
+ // FPS
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ float fps = this->get_loop_timer().get_fps();
+ string fps_amount = to_string(this->get_loop_timer().get_fps());
+ txt_fps.text = fps_amount;
+ txt_fps.dimensions = {FPS_CHAR_WIDTH*fps_amount.size(),(FPS_CHAR_WIDTH)*2};
+ txt_fps.offset = TOP_LEFT+FONTOFFSET+FPS_OFFSET + vec2{fps_amount.size() * FPS_CHAR_WIDTH/2,0};
+ if(fps >= 30) txt_fps.data.text_color = Color::YELLOW;
+ if(fps >= 50) txt_fps.data.text_color = Color::GREEN;
+ if(fps < 30) txt_fps.data.text_color = Color::RED;
+}
+
+
+bool HudScript::get_coin(const GetCoinEvent e){
+ this->coin_amount = e.amount_of_coins;
+ return true;
+}
+