diff options
Diffstat (limited to 'game/enemy/EnemySubScene.cpp')
-rw-r--r-- | game/enemy/EnemySubScene.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp index ed3e555..d1117d8 100644 --- a/game/enemy/EnemySubScene.cpp +++ b/game/enemy/EnemySubScene.cpp @@ -33,7 +33,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) { }); // normal body Asset enemy_body_asset {"asset/workers/worker2Body.png"}; - enemy.add_component<BoxCollider>(vec2(50, 50)); + enemy.add_component<BoxCollider>(vec2(40, 60)); Sprite & enemy_body_sprite = enemy.add_component<Sprite>( enemy_body_asset, Sprite::Data { @@ -53,7 +53,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) { } ); body_animator.pause(); - enemy.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0)); + Asset enemy_head_asset {"asset/workers/worker2Head.png"}; Sprite & enemy_head_sprite = enemy.add_component<Sprite>( enemy_head_asset, @@ -74,7 +74,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) { ); //jetpack - enemy.add_component<CircleCollider>(25, vec2(0, -20)); + //enemy.add_component<CircleCollider>(25, vec2(0, -20)); Asset enemy_jetpack_asset {"asset/barry/jetpackDefault.png"}; Sprite & enemy_jetpack_sprite = enemy.add_component<Sprite>( enemy_jetpack_asset, |