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-rw-r--r--game/enemy/EnemyScript.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/game/enemy/EnemyScript.h b/game/enemy/EnemyScript.h
index 42ecac4..24799a5 100644
--- a/game/enemy/EnemyScript.h
+++ b/game/enemy/EnemyScript.h
@@ -13,19 +13,24 @@ public:
EnemyScript();
void init() override;
void fixed_update(crepe::duration_t dt) override;
- void shoot(const crepe::vec2 & position, float angle);
+ void shoot(const crepe::vec2 & position);
bool on_collide(const crepe::CollisionEvent & collisionData);
void despawn_enemy();
bool spawn_enemy(const SpawnEnemyEvent & e);
-
+ void create_tank();
+ void create_soldier();
+ void set_hit_blink(bool status);
private:
std::random_device rd;
std::default_random_engine engine;
bool alive = false;
float speed = 50;
- const float MIN_SPEED = 10;
- const float MAX_SPEED = 130;
- const float MAX_DISTANCE = 100;
+ int health = 2;
+ const float MIN_SPEED = 20;
+ const float MAX_SPEED = 150;
+ const float MAX_DISTANCE = 200;
std::chrono::time_point<std::chrono::steady_clock> last_fired;
+ std::chrono::time_point<std::chrono::steady_clock> last_hit;
std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0);
+ std::chrono::duration<float> blink_time = std::chrono::duration<float>(0.1);
};