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-rw-r--r--game/enemy/EnemyScript.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/game/enemy/EnemyScript.h b/game/enemy/EnemyScript.h
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+++ b/game/enemy/EnemyScript.h
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+#pragma once
+#include <chrono>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/Script.h>
+#include <random>
+struct SpawnEnemyEvent : public crepe::Event {
+ float speed = 0;
+ int column = 0;
+};
+class EnemyScript : public crepe::Script {
+public:
+ EnemyScript();
+ void init() override;
+ void fixed_update(crepe::duration_t dt) override;
+ void shoot(const crepe::vec2 & position, float angle);
+ bool on_collide(const crepe::CollisionEvent & collisionData);
+ void despawn_enemy();
+ bool spawn_enemy(const SpawnEnemyEvent & e);
+
+private:
+ std::random_device rd;
+ std::default_random_engine engine;
+ bool alive = false;
+ float speed = 50;
+ const float MIN_SPEED = 10;
+ const float MAX_SPEED = 130;
+ const float MAX_DISTANCE = 100;
+ std::chrono::time_point<std::chrono::steady_clock> last_fired;
+ std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0);
+};