diff options
Diffstat (limited to 'game/enemy/EnemyScript.cpp')
| -rw-r--r-- | game/enemy/EnemyScript.cpp | 7 | 
1 files changed, 3 insertions, 4 deletions
| diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp index 8cf8b80..5c03539 100644 --- a/game/enemy/EnemyScript.cpp +++ b/game/enemy/EnemyScript.cpp @@ -4,12 +4,11 @@  #include "EnemyConfig.h"  #include <crepe/api/AI.h>  #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h>  #include <crepe/api/BoxCollider.h>  #include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Transform.h> -#include <crepe/api/AudioSource.h> -#include <crepe/api/Animator.h>  #include <crepe/types.h>  #include <random>  using namespace crepe; @@ -86,7 +85,7 @@ bool EnemyScript::on_collide(const CollisionEvent & e) {  	if (e.info.other.metadata.tag == "player_bullet") {  		this->despawn_enemy();  	} -	Animator& body_animator = this->get_components<Animator>().front(); +	Animator & body_animator = this->get_components<Animator>().front();  	body_animator.data.col = 2;  	//body_animator.play();  	BehaviorScript & enemy_script = this->get_component<BehaviorScript>(); @@ -115,7 +114,7 @@ void EnemyScript::shoot(const vec2 & location, float angle) {  				= this->get_components_by_id<BoxCollider>(bullet_pos.game_object_id).front();  			bullet_collider.active = true;  			bullet_body.active = true; -			AudioSource& audio = this->get_component<AudioSource>(); +			AudioSource & audio = this->get_component<AudioSource>();  			audio.play();  			return;  		} |