diff options
Diffstat (limited to 'game/enemy/EnemyScript.cpp')
-rw-r--r-- | game/enemy/EnemyScript.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp index 6558af5..8e475a8 100644 --- a/game/enemy/EnemyScript.cpp +++ b/game/enemy/EnemyScript.cpp @@ -8,6 +8,8 @@ #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> +#include <crepe/api/AudioSource.h> +#include <crepe/api/Animator.h> #include <crepe/types.h> #include <random> using namespace crepe; @@ -82,8 +84,12 @@ bool EnemyScript::spawn_enemy(const SpawnEnemyEvent & e) { bool EnemyScript::on_collide(const CollisionEvent & e) { if (e.info.other.metadata.tag == "player_bullet") { - this->despawn_enemy(); + //this->despawn_enemy(); + } + Animator& body_animator = this->get_components<Animator>().front(); + body_animator.data.col = 2; + //body_animator.play(); BehaviorScript & enemy_script = this->get_component<BehaviorScript>(); enemy_script.active = false; return false; @@ -110,6 +116,8 @@ void EnemyScript::shoot(const vec2 & location, float angle) { = this->get_components_by_id<BoxCollider>(bullet_pos.game_object_id).front(); bullet_collider.active = true; bullet_body.active = true; + AudioSource& audio = this->get_component<AudioSource>(); + audio.play(); return; } } |