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Diffstat (limited to 'game/enemy/EnemyScript.cpp')
-rw-r--r--game/enemy/EnemyScript.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp
index 6558af5..8e475a8 100644
--- a/game/enemy/EnemyScript.cpp
+++ b/game/enemy/EnemyScript.cpp
@@ -8,6 +8,8 @@
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
+#include <crepe/api/AudioSource.h>
+#include <crepe/api/Animator.h>
#include <crepe/types.h>
#include <random>
using namespace crepe;
@@ -82,8 +84,12 @@ bool EnemyScript::spawn_enemy(const SpawnEnemyEvent & e) {
bool EnemyScript::on_collide(const CollisionEvent & e) {
if (e.info.other.metadata.tag == "player_bullet") {
- this->despawn_enemy();
+ //this->despawn_enemy();
+
}
+ Animator& body_animator = this->get_components<Animator>().front();
+ body_animator.data.col = 2;
+ //body_animator.play();
BehaviorScript & enemy_script = this->get_component<BehaviorScript>();
enemy_script.active = false;
return false;
@@ -110,6 +116,8 @@ void EnemyScript::shoot(const vec2 & location, float angle) {
= this->get_components_by_id<BoxCollider>(bullet_pos.game_object_id).front();
bullet_collider.active = true;
bullet_body.active = true;
+ AudioSource& audio = this->get_component<AudioSource>();
+ audio.play();
return;
}
}