aboutsummaryrefslogtreecommitdiff
path: root/game/enemy/EnemyBulletSubScene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r--game/enemy/EnemyBulletSubScene.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index 488dc03..dd79678 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -10,7 +10,7 @@
#include <crepe/api/Sprite.h>
#include <crepe/api/AI.h>
#include "../Config.h"
-
+#include "EnemyConfig.h"
#include "EnemyBulletSubScene.h"
#include "EnemyScript.h"
@@ -22,26 +22,26 @@ int EnemyBulletSubScene::create(Scene & scn){
static int counter = 0;
string unique_name = "enemy_bullet_" + to_string(counter++);
- GameObject bullet = scn.new_object(unique_name.c_str(),"enemy_bullet",vec2{0,-750},0,1);
+ GameObject bullet = scn.new_object(unique_name.c_str(),"enemy_bullet",ENEMY_BULLET_POOL_LOCATION,0,1);
Rigidbody& bullet_body = bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::KINEMATIC,
- .linear_velocity = vec2{-300,0},
+ .linear_velocity = vec2{-250,0},
.kinematic_collision = false,
.collision_layers = {COLL_LAY_MISSILE},
.collision_layer = COLL_LAY_BULLET
});
bullet_body.active = false;
- BoxCollider& bullet_collider = bullet.add_component<BoxCollider>(vec2(60, 40));
+ BoxCollider& bullet_collider = bullet.add_component<BoxCollider>(vec2(60, 30));
//bullet_collider.active = false;
Asset bullet_asset {"asset/other_effects/effect_smgbullet_x2.png"};
Sprite & bullet_sprite = bullet.add_component<Sprite>(
bullet_asset,
Sprite::Data {
.flip = {true,false},
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
.order_in_layer = 1,
.size = vec2(60,0),
}