diff options
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
| -rw-r--r-- | game/enemy/EnemyBulletSubScene.cpp | 51 | 
1 files changed, 51 insertions, 0 deletions
| diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp new file mode 100644 index 0000000..488dc03 --- /dev/null +++ b/game/enemy/EnemyBulletSubScene.cpp @@ -0,0 +1,51 @@ +#include <string> + +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Animator.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/AI.h> +#include "../Config.h" + + +#include "EnemyBulletSubScene.h" +#include "EnemyScript.h" +#include "EnemyBulletScript.h" +using namespace crepe; +using namespace std; +int EnemyBulletSubScene::create(Scene & scn){ +	vec2 size = {20, 20}; + +	static int counter = 0; +	string unique_name = "enemy_bullet_" + to_string(counter++); +	GameObject bullet = scn.new_object(unique_name.c_str(),"enemy_bullet",vec2{0,-750},0,1); +	 +	Rigidbody& bullet_body = bullet.add_component<Rigidbody>(Rigidbody::Data { +		.gravity_scale = 0, +		.body_type = Rigidbody::BodyType::KINEMATIC, +		 +		.linear_velocity = vec2{-300,0}, +		.kinematic_collision = false, +		.collision_layers = {COLL_LAY_MISSILE}, +		.collision_layer = COLL_LAY_BULLET +	}); +	bullet_body.active = false; +	BoxCollider& bullet_collider = bullet.add_component<BoxCollider>(vec2(60, 40)); +	//bullet_collider.active = false; +	Asset bullet_asset {"asset/other_effects/effect_smgbullet_x2.png"}; +	Sprite & bullet_sprite = bullet.add_component<Sprite>( +		bullet_asset, +		Sprite::Data { +			.flip = {true,false}, +			.sorting_in_layer = SORT_IN_LAY_PLAYER, +			.order_in_layer = 1, +			.size = vec2(60,0), +		} +	); +	bullet.add_component<BehaviorScript>().set_script<EnemyBulletScript>(); +	return counter; +} |