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path: root/game/enemy/EnemyBulletSubScene.cpp
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-rw-r--r--game/enemy/EnemyBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index 5c31f1d..ad2ca9d 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -30,7 +30,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {
.linear_velocity = vec2 {-250, 0},
.kinematic_collision = false,
- .collision_layers = {COLL_LAY_MISSILE,COLL_LAY_ZAPPER},
+ .collision_layers = {COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_BULLET
});
bullet_body.active = false;