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path: root/game/enemy/EnemyBulletSubScene.cpp
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Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r--game/enemy/EnemyBulletSubScene.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index ad2ca9d..eb43f0a 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -27,14 +27,13 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {
Rigidbody & bullet_body = bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::KINEMATIC,
-
- .linear_velocity = vec2 {-250, 0},
+ .linear_velocity = vec2 {-400, 0},
.kinematic_collision = false,
- .collision_layers = {COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
+ .collision_layers = {COLL_LAY_BOT_TOP,COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_BULLET
});
bullet_body.active = false;
- BoxCollider & bullet_collider = bullet.add_component<BoxCollider>(vec2(60, 30));
+ BoxCollider & bullet_collider = bullet.add_component<BoxCollider>(vec2(40, 10));
//bullet_collider.active = false;
Asset bullet_asset {"asset/other_effects/effect_smgbullet_x2.png"};
Sprite & bullet_sprite = bullet.add_component<Sprite>(