diff options
Diffstat (limited to 'game/coins/CoinSystem.cpp')
-rw-r--r-- | game/coins/CoinSystem.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/game/coins/CoinSystem.cpp b/game/coins/CoinSystem.cpp new file mode 100644 index 0000000..4474195 --- /dev/null +++ b/game/coins/CoinSystem.cpp @@ -0,0 +1,81 @@ +#include "CoinSystem.h" +#include "CoinSubScene.h" +#include "api/CircleCollider.h" +#include "api/Metadata.h" +#include "api/Script.h" +#include "api/Sprite.h" +#include "api/Transform.h" +#include "types.h" + +using namespace crepe; +using namespace std; + +std::vector<CoinData> CoinSystem::coin_locations; + +void CoinSystem::create_coins(crepe::Scene & scn) { + CoinSubScene coin; + while(coin.create(scn) < this->MAXIMUM_AMOUNT); +} + +void CoinSystem::add_location(const crepe::vec2& location){ + coin_locations.push_back(CoinData(location)); +} + +void CoinSystem::remove_location(const std::string& name){ + auto it = std::find_if(coin_locations.begin(), coin_locations.end(), + [&name](const CoinData& data) { + return data.name == name; + }); + + // If a match is found, erase + if (it != coin_locations.end()) { + coin_locations.erase(it); + } +} + + +void CoinSystem::update(float position, RefVector<Sprite> coin_sprites, RefVector<CircleCollider> coin_colliders, RefVector<Metadata> coin_metadatas) { + for (auto& coin : coin_locations) { + if (!coin.active) { + if (coin.start_location.x > SPAWN_DISTANCE + position && coin.start_location.x < SPAWN_AREA + SPAWN_DISTANCE + position) { + + // Local variables to hold the matching coin data + Metadata* coin_metadata = nullptr; + CircleCollider* coin_collider = nullptr; + + // Iterate over the sprites to find the matching one + for (Sprite& coin_sprite : coin_sprites) { + if (!coin_sprite.active) { + // Find the matching Metadata + for (Metadata& coin_metadata_unkown : coin_metadatas) { + if (coin_metadata_unkown.game_object_id == coin_sprite.game_object_id) { + coin_metadata = &coin_metadata_unkown; + // No need to continue searching + break; + } + } + + // Find the matching CircleCollider + for (CircleCollider& coin_collider_unkown : coin_colliders) { + if (coin_collider_unkown.game_object_id == coin_sprite.game_object_id) { + coin_collider = &coin_collider_unkown; + // No need to continue searching + break; + } + } + + // If we found both the metadata and collider, activate the coin + if (coin_metadata && coin_collider) { + coin.name = coin_metadata->name; + coin.active = true; + coin_sprite.active = true; + coin_collider->active = true; + break; + } + } + } + } + } + } +} + |