diff options
Diffstat (limited to 'game/coins/CoinSystem.cpp')
-rw-r--r-- | game/coins/CoinSystem.cpp | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/game/coins/CoinSystem.cpp b/game/coins/CoinSystem.cpp index 4474195..60d558b 100644 --- a/game/coins/CoinSystem.cpp +++ b/game/coins/CoinSystem.cpp @@ -1,81 +1,10 @@ #include "CoinSystem.h" #include "CoinSubScene.h" -#include "api/CircleCollider.h" -#include "api/Metadata.h" -#include "api/Script.h" -#include "api/Sprite.h" -#include "api/Transform.h" -#include "types.h" using namespace crepe; using namespace std; -std::vector<CoinData> CoinSystem::coin_locations; - void CoinSystem::create_coins(crepe::Scene & scn) { CoinSubScene coin; while(coin.create(scn) < this->MAXIMUM_AMOUNT); } - -void CoinSystem::add_location(const crepe::vec2& location){ - coin_locations.push_back(CoinData(location)); -} - -void CoinSystem::remove_location(const std::string& name){ - auto it = std::find_if(coin_locations.begin(), coin_locations.end(), - [&name](const CoinData& data) { - return data.name == name; - }); - - // If a match is found, erase - if (it != coin_locations.end()) { - coin_locations.erase(it); - } -} - - -void CoinSystem::update(float position, RefVector<Sprite> coin_sprites, RefVector<CircleCollider> coin_colliders, RefVector<Metadata> coin_metadatas) { - for (auto& coin : coin_locations) { - if (!coin.active) { - if (coin.start_location.x > SPAWN_DISTANCE + position && coin.start_location.x < SPAWN_AREA + SPAWN_DISTANCE + position) { - - // Local variables to hold the matching coin data - Metadata* coin_metadata = nullptr; - CircleCollider* coin_collider = nullptr; - - // Iterate over the sprites to find the matching one - for (Sprite& coin_sprite : coin_sprites) { - if (!coin_sprite.active) { - // Find the matching Metadata - for (Metadata& coin_metadata_unkown : coin_metadatas) { - if (coin_metadata_unkown.game_object_id == coin_sprite.game_object_id) { - coin_metadata = &coin_metadata_unkown; - // No need to continue searching - break; - } - } - - // Find the matching CircleCollider - for (CircleCollider& coin_collider_unkown : coin_colliders) { - if (coin_collider_unkown.game_object_id == coin_sprite.game_object_id) { - coin_collider = &coin_collider_unkown; - // No need to continue searching - break; - } - } - - // If we found both the metadata and collider, activate the coin - if (coin_metadata && coin_collider) { - coin.name = coin_metadata->name; - coin.active = true; - coin_sprite.active = true; - coin_collider->active = true; - break; - } - } - } - } - } - } -} - |