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path: root/game/coins/CoinSubScene.cpp
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-rw-r--r--game/coins/CoinSubScene.cpp37
1 files changed, 21 insertions, 16 deletions
diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp
index 63f9e89..2c9feb6 100644
--- a/game/coins/CoinSubScene.cpp
+++ b/game/coins/CoinSubScene.cpp
@@ -3,37 +3,42 @@
#include "../Config.h"
#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
#include <crepe/api/CircleCollider.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Scene.h>
-#include <crepe/api/AudioSource.h>
using namespace crepe;
using namespace std;
-int CoinSubScene::create(Scene & scn,int coin_counter){
+int CoinSubScene::create(Scene & scn, int coin_counter) {
vec2 size = {20, 20};
string unique_name = "coin_" + to_string(coin_counter++);
- GameObject coin = scn.new_object(unique_name.c_str(),"coin",vec2{650,0},0,1);
- coin.add_component<Rigidbody>(Rigidbody::Data{
+ GameObject coin = scn.new_object(unique_name.c_str(), "coin", vec2 {650, 0}, 0, 1);
+ coin.add_component<Rigidbody>(Rigidbody::Data {
.body_type = Rigidbody::BodyType::KINEMATIC,
.kinematic_collision = false,
.collision_layers = {COLL_LAY_PLAYER},
});
- coin.add_component<CircleCollider>((size.x / 2)-3).active = false;
- crepe::OptionalRef<crepe::Sprite> coin_sprite = coin.add_component<Sprite>(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{
- .sorting_in_layer = SORT_IN_LAY_COINS,
- .order_in_layer = 0,
- .size = size,
- });
+ coin.add_component<CircleCollider>((size.x / 2) - 3).active = false;
+ crepe::OptionalRef<crepe::Sprite> coin_sprite = coin.add_component<Sprite>(
+ Asset {"asset/coin/coin1_TVOS.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_COINS,
+ .order_in_layer = 0,
+ .size = size,
+ }
+ );
coin_sprite->active = false;
- coin.add_component<Animator>(coin_sprite, ivec2{32, 32}, uvec2{8, 1},
- Animator::Data{
- .fps = 15,
- .looping = true,
- });
- coin.add_component<AudioSource>(Asset{"asset/sfx/coin_pickup_1.ogg"});
+ coin.add_component<Animator>(
+ coin_sprite, ivec2 {32, 32}, uvec2 {8, 1},
+ Animator::Data {
+ .fps = 15,
+ .looping = true,
+ }
+ );
+ coin.add_component<AudioSource>(Asset {"asset/sfx/coin_pickup_1.ogg"});
return coin_counter;
}